Angel Burst Neko, DP/EM
Reading your Empty Clips I read: Pre ED 148.40% Post ED 102.26%
Thats 46% of slotting for damage gone. I'd prefer to slot to do more dam per end by decreasing the end use by a large amount and only sacrificing a small amount of damage.
I see some PvP builds eeking out every bit of burst they can muster but that's normally with single target attacks as they have a single target only attack chain because versus single targets they're the most viable ones to use.
I can get the picture that you're favouring burst from Assault and Melt Armour. Raw, that's your blaster unbuffed, these powers trade long term DPS (damage done to the end bar) for burst DPS. Assaults alright for resistance to a couple of secondary effects and Melt Armour is also -def but Pistols strikes me as hardly a burst set to begin with and comparatively so with other blasters its potentially going to have a fight duration that's slightly longer especially the fewer targets there are. Therefore, these blasters can be taking slightly more damage till the end of the fight.
I am a bit of a believer in, that, if you're going to go for range def or anything then really go for it. I would trade any excess ED Loss for IOs that improve some select thing, hopefully perhaps, in your case Range Def and Dam Buffs.
Clearly you like RotP but given most of the build I probably would of chose Force Mastery.
Dual Wield is perhaps too frequently easy to use and so might be used as often to get the best out of the +rechg. I can't remember off the top of my head but with the suppression of chance it could do with being in a power with a rechg of something like 15s. Not something I keep a note off, I don't keep notes on anything really.
Thats my opinion anyway.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
I couldnt assume you did but I would really try and not lose so much to ED. It's alright if you don't run certain powers all the time or team with certain people but I'd prefer with my builds to do more to an endurance bar. Assault buffs the team and Melt Armour speeds things up a bit although I think its weak for the end cost. It's just an opinion, I am sure I've got builds you'd probably disagree on.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
First build i made for my rising dual pistol blaster.
It's pretty much a copy of my build for Gunsmith Cat, who is a AR/EM blaster. Really like her build too, worked very well for my playstyle
Mostly looking for some ideas and alternative slotting.
Rise of the phoenix is for concept, no fire armor cause i don't like hiding my character in flames.
Not sure what to take for level 49 power. Possible conserve power since i am having some end issue now with SOs, hoping IOs will fix that tho.
edit: Updtaed build with new slotting on empty clips, piercing rounds, bullet rain and hail of bullets. Both alot cheaper and better bonuses.
Hero Plan by Mids' Hero Designer 1,621
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Angel Burst Neko: Level 50 Mutation Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Energy Manipulation
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Medicine
Ancillary Pool: Flame Mastery
Hero Profile:
Level 1: Pistols -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Acc/Dmg/Rchg(3), Thundr-Dmg/EndRdx/Rchg(5), Thundr-Acc/Dmg/EndRdx(7), Thundr-Acc/Dmg/Rchg(7), Achilles-ResDeb%(9)
Level 1: Power Thrust -- KinCrsh-Acc/Dmg/KB(A), KinCrsh-Acc/KB(43), KinCrsh-Dmg/EndRdx/KB(50), KinCrsh-Dmg/KB(50)
Level 2: Dual Wield -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Acc/Dmg/Rchg(3), Thundr-Dmg/EndRdx/Rchg(9), Thundr-Acc/Dmg/EndRdx(11), Thundr-Acc/Dmg/Rchg(11), FrcFbk-Rechg%(13)
Level 4: Empty Clips -- AirB'st-Acc/Dmg(A), Det'tn-Acc/Dmg(5), Det'tn-Acc/Dmg/EndRdx(13), Det'tn-Dmg/EndRdx/Rng(15), RechRdx-I(15), RechRdx-I(17)
Level 6: Swap Ammo
Level 8: Bullet Rain -- AirB'st-Acc/Dmg(A), Det'tn-Acc/Dmg(17), Det'tn-Acc/Dmg/EndRdx(19), Det'tn-Dmg/EndRdx/Rng(19), RechRdx-I(21), RechRdx-I(21)
Level 10: Swift -- Run-I(A)
Level 12: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(23), AdjTgt-ToHit/EndRdx/Rchg(23), AdjTgt-EndRdx/Rchg(25), AdjTgt-ToHit/EndRdx(25), AdjTgt-Rchg(27)
Level 14: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(42)
Level 16: Suppressive Fire -- Lock-Acc/Hold(A), Lock-Acc/Rchg(46), Lock-Rchg/Hold(46), Lock-EndRdx/Rchg/Hold(46), Lock-Acc/EndRdx/Rchg/Hold(48), Lock-%Hold(48)
Level 18: Executioner's Shot -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Acc/Dmg/Rchg(39), Thundr-Acc/Dmg/EndRdx(39), Thundr-Dmg/EndRdx/Rchg(40), Thundr-Acc/Dmg/Rchg(40), Range-I(40)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(37), P'Shift-EndMod/Rchg(37), P'Shift-EndMod/Acc(39)
Level 22: Super Jump -- Zephyr-ResKB(A), Zephyr-Travel(42)
Level 24: Assault -- EndRdx-I(A)
Level 26: Piercing Rounds -- AirB'st-Acc/Dmg(A), Det'tn-Acc/Dmg/EndRdx(27), Det'tn-Dmg/EndRdx/Rng(33), Det'tn-Acc/Dmg(33), RechRdx-I(33), RechRdx-I(34)
Level 28: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(29), GSFC-ToHit/Rchg/EndRdx(29), GSFC-Rchg/EndRdx(31), GSFC-ToHit/EndRdx(31), GSFC-Build%(31)
Level 30: Aid Other -- IntRdx-I(A)
Level 32: Hail of Bullets -- Oblit-Acc/Dmg/Rchg(A), M'Strk-Acc/Dmg/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(34), Sciroc-Acc/Dmg(36), Sciroc-Acc/Dmg/EndRdx(36), RechRdx-I(36)
Level 35: Boost Range -- RechRdx-I(A), RechRdx-I(37)
Level 38: Aid Self -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(42), Numna-Heal(43), Numna-Heal/EndRdx/Rchg(43), IntRdx-I(45)
Level 41: Char -- Acc-I(A)
Level 44: Melt Armor -- AnWeak-DefDeb(A), AnWeak-Acc/DefDeb(45), AnWeak-Acc/Rchg(45), AnWeak-Acc/Rchg/EndRdx(48), AnWeak-DefDeb/EndRdx/Rchg(50)
Level 47: Rise of the Phoenix -- RechRdx-I(A)
Level 49: [Empty] -- Empty(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 2: Ninja Run
Level 6: Chemical Ammunition
Level 6: Cryo Ammunition
Level 6: Incendiary Ammunition