Pistols/Fire/Cold


Biospark

 

Posted

Playing mostly in PBAoE range, but not necessarily in melee. I find I mostly face range attacks as things try to flee the Hot Feet, but occasionally turn to shoot. I am often in melee with one foe though.

I was shooting for ranged defense and planning on Flame as my APP, but noticed the Sm/Le was high enough that stacking Frozen Armor on top seemed worthwhile. I am usually pretty bad at using powers like Hibernate in time, but thought I might give it another try, and it will aid me with endurance too.

Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/

Click this DataLink to open the build!

True Dreams: Level 50 Mutation Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Fire Manipulation
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Teleportation
Ancillary Pool: Cold Mastery

Hero Profile:
Level 1: Pistols -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(46)
Level 1: Ring of Fire -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(37), Thundr-Acc/Dmg/EndRdx(40), Thundr-Dmg/EndRdx/Rchg(46)
Level 2: Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(5), Mako-Acc/EndRdx/Rchg(7), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(48)
Level 4: Dual Wield -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Acc/Dmg/Rchg(43), Thundr-Dmg/Rchg(43), Thundr-Dmg/EndRdx/Rchg(45)
Level 6: Hurdle -- Jump-I(A)
Level 8: Swap Ammo
Level 10: Bullet Rain -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/Rchg(11), Det'tn-Dmg/Rng(11), Det'tn-Acc/Dmg/EndRdx(15), Det'tn-Dmg/EndRdx/Rng(17), RechRdx-I(48)
Level 12: Fire Sword Circle -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/Rchg(13), C'ngBlow-Dmg/EndRdx(13), Erad-Dmg/Rchg(15), Erad-Acc/Dmg/EndRdx/Rchg(17), Erad-Acc/Dmg/Rchg(48)
Level 14: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(21)
Level 16: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(25)
Level 18: Executioner's Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(19), Thundr-Dmg/Rchg(19), Thundr-Acc/Dmg/Rchg(23), Thundr-Acc/Dmg/EndRdx(23), Thundr-Dmg/EndRdx/Rchg(43)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Rchg(25)
Level 22: Combat Jumping -- Krma-ResKB(A), Zephyr-Travel(36), Zephyr-Travel/EndRdx(42)
Level 24: Boxing -- Empty(A)
Level 26: Piercing Rounds -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/Rchg(27), Det'tn-Dmg/Rng(27), Det'tn-Acc/Dmg/EndRdx(31), Det'tn-Dmg/EndRdx/Rng(37)
Level 28: Consume -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(29), Efficacy-Acc/Rchg(29), Efficacy-EndMod/Acc(37)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam(31), RctvArm-ResDam/Rchg(36), S'fstPrt-ResDam/Def+(50)
Level 32: Hail of Bullets -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/Rchg(33), C'ngBlow-Acc/Rchg(33), Erad-Dmg(33), Erad-Dmg/Rchg(34), Erad-Acc/Dmg/Rchg(34)
Level 35: Teleport -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(36)
Level 38: Hot Feet -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(39), Erad-Acc/Dmg/Rchg(39), TmpRdns-EndRdx/Rchg/Slow(39), TmpRdns-Dmg/Slow(40), TmpRdns-Acc/EndRdx(40)
Level 41: Flash Freeze -- LgcRps-Acc/Rchg(A), LgcRps-Acc/Sleep/Rchg(42), LgcRps-Acc/Sleep(42)
Level 44: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45)
Level 47: Hibernate -- RechRdx-I(A)
Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 2: Ninja Run
Level 8: Chemical Ammunition
Level 8: Cryo Ammunition
Level 8: Incendiary Ammunition



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Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

I dinged 50 tonight and it was a great ride. This will be the first 50 I have ever made that took less than a year to get there, and it took way less (obviously).

The perfect confluence of events arrived, since I had this last week off, my kids were away at the grandparents over 2xp weekend, and I really like this set and the character.

Over 2xp weekend I got my TF commander (even ran Posi twice for fun) by level 38 and then made it to level 41. In between Task Forces, I ran some scanners, some safeguards, a few Crey missions, and a few Ouro badge misisons (Spelunker and one other, Mystic Savior I think). I also started Indigo Sunday night.

Got the Atlas Medallion Monday, running the Moonfire TF. Also Monday night, March 8th, I ran a SG mates Tina Mac arc and got some of the AVs towards Dimensional Warder. Finished out my Indigo arc as well.

Finished up my plaques and explore badges Tuesday, so that on Wednesday I could grab the Freedom Phalanx Reserve Member. Tuesday afternoon, failed an ITF (we had two people quit in mission 2, bad team chemistry), team quit at the end of mission 3. Spent a lot of time crafting and gathering IOs this day.

After hunting Fake Nems Wednesday and getting FPRM, I joined a PuG running Maria Jenkins at +4 / x 8 (we had 7 or 8 players the whole time anyway). That was a trip, good tankers and buffers made the missions fly by, although the AVs were a bit tedious until a TA/Pistols defender joined, then the AVs melted as well. Sadly, after Battle Maiden, the team split, so I did not get Portal Jockey. Started practicing turning off Inceniary Ammo before Piercing Rounds, using Pistols while it is off, then turning it back on before DW or ES. Ran a KHTF. Made level 47 this night. Ran some PI scanners.

Early Thursday, failed another PUG ITF, this time we made it to Rommy, but the team just couldn't get it done, sigh. I did however get a Hecatomb: Dam/End drop, which I needed on my one scrapper. Lucky, lucky. Hunted out my Croatoa ghosts and Tuatha, to get Geas of the Kind Ones. Ran The Hydra Men arc to get Multdimensional. Ran some more PI scanners and safeguards. Thursday night I ran my Maria Jenkins arc with some SG members and some PUGs, and got Portal Jockey and Statesman's Pal. Formed a PUG Citadel TF to end the night.

Finished out most of my IOs Friday morning, just needing the two LotG +recharges by the afternoon. Spent the early day hunting Sorcerers, BP masks, and then made a 8 man PUG to run some Harvey Maylor missions on big teams. Got the Illusionist badge by the end of the 2nd mission and turned off my xp about 8000 shy of 50. Ran a few more Harvey misisons and then broke team. Got another Hecatomb, Acc/Dam/Rech this time. Super lucky. Made some more IOs, got the last two LotG I needed.

Sitting on the edge of 50 with my build near complete and 5 Accolades, after just 10 days was weird. This has been a bizarre experience for me. Formed a STF with my SG and one PUG, while we were forming I finished off my Circle mages hunt and got Eye of the Magus. Ran the STF, and turned my XP back on for the Recluse fight, dinging 50 at the end of the STF. Put my last three enhancers in.

Thanks to all I teamed with. It was a fantastic time and a fun 10 days.

Now, I just need to learn how to use Hibernate well over the next few weeks.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Congratulations Strato !

Your accomplishment is not only a testament to the efforts of the Developer's to provide something new and interesting, but to your own level of skill at getting the most from what the game can offer.

This is what makes CoX such a great game. Instead of the constant push for more levels, more gear, more zones, which we see in other games, our developers choose a different path that focuses on Quality of Life changes and overall game improvement. Letting us experience the game over and over again with a new character, even though the zones and missions may seem the same, you can experience a whole new Hero/Villain to its maximum enjoyment.

Even though I was only a small part of your journey, I thank you for enlisting the help of WildMage over the weekend.
The missions and the experience gained were a blast.

Regards,

Bio


BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF

 

Posted

Just adding my I19 build to this post to reference for a different poster.

Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/

Click this DataLink to open the build!

True Dreams: Level 50 Mutation Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Fire Manipulation
Power Pool: Leaping
Power Pool: Medicine
Power Pool: Teleportation
Power Pool: Fighting
Ancillary Pool: Cold Mastery

Hero Profile:
Level 1: Pistols -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(46)
Level 1: Ring of Fire -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(37), Thundr-Acc/Dmg/EndRdx(40), Thundr-Dmg/EndRdx/Rchg(46)
Level 2: Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(5), Mako-Acc/EndRdx/Rchg(7), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(48)
Level 4: Dual Wield -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Acc/Dmg/Rchg(43), Thundr-Dmg/Rchg(43), Thundr-Dmg/EndRdx/Rchg(45)
Level 6: Combat Jumping -- Zephyr-ResKB(A), Zephyr-Travel(36), Zephyr-Travel/EndRdx(42)
Level 8: Swap Ammo
Level 10: Bullet Rain -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/Rchg(11), Det'tn-Dmg/Rng(11), Det'tn-Acc/Dmg/EndRdx(15), Det'tn-Dmg/EndRdx/Rng(17), RechRdx-I(48)
Level 12: Fire Sword Circle -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/Rchg(13), C'ngBlow-Dmg/EndRdx(13), Erad-Dmg/Rchg(15), Erad-Acc/Dmg/EndRdx/Rchg(17), Erad-Acc/Dmg/Rchg(48)
Level 14: Stimulant -- EndRdx-I(A)
Level 16: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(25)
Level 18: Executioner's Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(19), Thundr-Dmg/Rchg(19), Thundr-Acc/Dmg/Rchg(23), Thundr-Acc/Dmg/EndRdx(23), Thundr-Dmg/EndRdx/Rchg(43)
Level 20: Aid Self -- HO:Golgi(A)
Level 22: Teleport -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(36)
Level 24: Boxing -- Empty(A)
Level 26: Piercing Rounds -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/Rchg(27), Det'tn-Dmg/Rng(27), Det'tn-Acc/Dmg/EndRdx(31), Det'tn-Dmg/EndRdx/Rng(37)
Level 28: Consume -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(29), Efficacy-Acc/Rchg(29), Efficacy-EndMod/Acc(37)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam(31), RctvArm-ResDam/Rchg(36), S'fstPrt-ResDam/Def+(50)
Level 32: Hail of Bullets -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/Rchg(33), C'ngBlow-Acc/Rchg(33), Erad-Dmg(33), Erad-Dmg/Rchg(34), Erad-Acc/Dmg/Rchg(34)
Level 35: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50), LkGmblr-Def(50)
Level 38: Hot Feet -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(39), Erad-Acc/Dmg/Rchg(39), TmpRdns-EndRdx/Rchg/Slow(39), TmpRdns-Dmg/Slow(40), TmpRdns-Acc/EndRdx(40)
Level 41: Flash Freeze -- LgcRps-Acc/Rchg(A), LgcRps-Acc/Sleep/Rchg(42), LgcRps-Acc/Sleep(42)
Level 44: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45)
Level 47: Hoarfrost -- RechRdx-I(A)
Level 49: Hibernate -- RechRdx-I(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Total Radial Revamp
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 4: Ninja Run
Level 8: Chemical Ammunition
Level 8: Cryo Ammunition
Level 8: Incendiary Ammunition
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(21)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(25)



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Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.