Soft capped DB/dark ?


Celidya

 

Posted

Is it even possible ?

My new scrapper is a bit of a concept character but then i thought, heh, i don't need as many powers as usual from the primary and the DB attack chain doesn't need a ton of recharge so, why not build her for defense ?

After playing a bit with Mid's i came up with that, though i'm not happy with it at all. The 3% pvp IO is faaaar out of reach so i'd rather build without it, but i fear even with it i'll be short on the defense.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Dark Armor
Power Pool: Leadership
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Power Slice -- Empty(A)
Level 1: Dark Embrace -- Aegis-ResDam:53(A), Aegis-ResDam/EndRdx:53(17), Aegis-ResDam/Rchg:53(46), Aegis-EndRdx/Rchg:53(46), Aegis-ResDam/EndRdx/Rchg:53(46)
Level 2: Ablating Strike -- T'Death-Dmg/Rchg:40(A), T'Death-Dmg/EndRdx:40(3), T'Death-Acc/Dmg/EndRdx:40(3), T'Death-Acc/Dmg:40(45), T'Death-Dam%:40(45), T'Death-Dmg/EndRdx/Rchg:40(45)
Level 4: Death Shroud -- Oblit-Acc/Dmg/EndRdx/Rchg:53(A), Oblit-%Dam:53(5), Oblit-Dmg:53(5), Oblit-Acc/Rchg:53(43), Oblit-Dmg/Rchg:53(43), Oblit-Acc/Dmg/Rchg:53(43)
Level 6: Murky Cloud -- Aegis-ResDam:53(A), Aegis-ResDam/EndRdx:53(7), Aegis-ResDam/Rchg:53(7), Aegis-EndRdx/Rchg:53(9), Aegis-ResDam/EndRdx/Rchg:53(17)
Level 8: Maneuvers -- LkGmblr-Rchg+:53(A), HO:Enzym(9), HO:Enzym(15)
Level 10: Blinding Feint -- T'Death-Acc/Dmg/EndRdx:40(A), T'Death-Dmg/EndRdx:40(11), T'Death-Dmg/Rchg:40(11), T'Death-Acc/Dmg:40(13), T'Death-Dam%:40(13), T'Death-Dmg/EndRdx/Rchg:40(15)
Level 12: Obsidian Shield -- S'fstPrt-ResDam/Def+:30(A), GA-3defTpProc:50(42)
Level 14: Hurdle -- Jump-I:53(A)
Level 16: Health -- Heal-I:53(A)
Level 18: Vengeful Slice -- T'Death-Acc/Dmg/EndRdx:40(A), T'Death-Dmg/Rchg:40(19), T'Death-Dmg/EndRdx:40(19), T'Death-Acc/Dmg:40(39), T'Death-Dam%:40(40), T'Death-Dmg/EndRdx/Rchg:40(40)
Level 20: Dark Regeneration -- Nictus-%Dam:53(A), Mrcl-Heal:40(21), Mrcl-Heal/EndRdx/Rchg:40(21), Mrcl-Heal/Rchg:40(37), Mrcl-EndRdx/Rchg:40(39), Mrcl-Heal/EndRdx:40(39)
Level 22: Cloak of Darkness -- LkGmblr-Rchg+:53(A), HO:Enzym(23), HO:Enzym(23)
Level 24: Stamina -- P'Shift-End%:53(A), P'Shift-EndMod/Acc:53(25), P'Shift-EndMod:53(25), P'Shift-EndMod/Rchg:53(37)
Level 26: Sweeping Strike -- Oblit-Acc/Dmg/EndRdx/Rchg:53(A), Oblit-%Dam:53(27), Oblit-Acc/Rchg:53(27), Oblit-Dmg:53(34), Oblit-Dmg/Rchg:53(34), Oblit-Acc/Dmg/Rchg:53(34)
Level 28: Combat Jumping -- LkGmblr-Rchg+:53(A), Zephyr-Travel:53(29), Zephyr-Travel/EndRdx:53(29), Zephyr-ResKB:53(33)
Level 30: Cloak of Fear -- Cloud-ToHitDeb:30(A), Cloud-Acc/ToHitDeb:30(31), Cloud-Acc/Rchg:30(31), Cloud-ToHitDeb/EndRdx/Rchg:30(31), Cloud-Acc/EndRdx/Rchg:30(33), Cloud-%Dam:30(33)
Level 32: Boxing -- Empty(A)
Level 35: Tough -- Aegis-EndRdx/Rchg:53(A), Aegis-ResDam:53(36), Aegis-ResDam/EndRdx:53(36), Aegis-ResDam/Rchg:53(36), Aegis-ResDam/EndRdx/Rchg:53(37)
Level 38: Soul Transfer -- RechRdx-I:53(A)
Level 41: Weave -- LkGmblr-Rchg+:53(A), HO:Enzym(42), HO:Enzym(42)
Level 44: Conserve Power -- RechRdx-I:53(A)
Level 47: Physical Perfection -- Numna-Regen/Rcvry+:53(A), Mrcl-Rcvry+:40(48), P'Shift-End%:53(48), P'Shift-EndMod:53(48), EndMod-I:50(50)
Level 49: Super Jump -- Zephyr-Travel:53(A), Zephyr-Travel/EndRdx:53(50), Zephyr-ResKB:53(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
Set Bonus Totals:

  • 13.5% DamageBuff(Smashing)
  • 13.5% DamageBuff(Lethal)
  • 13.5% DamageBuff(Fire)
  • 13.5% DamageBuff(Cold)
  • 13.5% DamageBuff(Energy)
  • 13.5% DamageBuff(Negative)
  • 13.5% DamageBuff(Toxic)
  • 13.5% DamageBuff(Psionic)
  • 15.4% Defense(Smashing)
  • 15.4% Defense(Lethal)
  • 24.1% Defense(Fire)
  • 24.1% Defense(Cold)
  • 11% Defense(Energy)
  • 11% Defense(Negative)
  • 6% Defense(Psionic)
  • 24.8% Defense(Melee)
  • 16% Defense(Ranged)
  • 28.2% Defense(AoE)
  • 2.25% Max End
  • 5% Enhancement(Heal)
  • 18% Enhancement(Accuracy)
  • 46.3% Enhancement(RechargeTime)
  • 15% FlySpeed
  • 110.4 HP (8.25%) HitPoints
  • 15% JumpHeight
  • 15% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 10.8%
  • MezResist(Immobilize) 10.8%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 6.9%
  • MezResist(Terrorized) 2.5%
  • 5% (0.08 End/sec) Recovery
  • 30% RunSpeed
  • 7.5% XPDebtProtection




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Anyway it's just a try in Mid's, i have no plan to play with such a build but, i'm looking for ways to improve it and maybe reach the soft cap without gimping the build so much that it would destroy the whole purpose of being a scrapper. If softcap to all 3 positions is not possible, i'd like at least melee/ranged as they're more important than AoE, but i can't see how to make something decent yet. Or Smashing/lethal and maybe energy/negative instead of positionnals, but it seems harder.

Any idea to make it look better ?


Dark armor lover.

The Claws/DA Scrapper guide.

 

Posted

Going for just S/L would cover you against the vast majority of attacks, and DA has decent resistances to exotic damage anyway.

Melee/ranged or S/L/E/N... I just don't see it happening. Of course, everytime I say that someone pops up with an actual build for the task at hand, so I'm doing you a favor.


 

Posted

Been meaning to re-do my DB/DA for awhile now so I'm looking at yours to steal a few ideas. Curious though; are you dead set on skipping so many attacks?

EDIT: Removing CoF accuracy question. I mis-read the numbers.


SI Radio has many DJs and listeners whom hold City of Heroes close to their hearts. We will be supporting many efforts to keep CoH ALIVE!!

 

Posted

Quote:
Originally Posted by Nihilii View Post
Going for just S/L would cover you against the vast majority of attacks, and DA has decent resistances to exotic damage anyway.

Melee/ranged or S/L/E/N... I just don't see it happening. Of course, everytime I say that someone pops up with an actual build for the task at hand, so I'm doing you a favor.
I posted this on another thread...



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Posted

Awesome, Iggy ! Thanks a lot, your build looks like a much better plan than going for positionnal, i knew something like that was doable but i just couldn't find a way. Going to tweak a few slots here and there but i'll probably use that as a basis, though it's way too expensive for me right now it gives something to look forward. If only i could find a way to get rid of the 3% pvp IO, this one alone is probably as expensive as the whole build without it, lol. I'll do without it anyway, without any ddr it will probably be like my katana/dark (sitting at 42% too without the damn IO), where i just pop a small defense inspiration whenever it gets rough, and i'm fine for 99% of the content.

Side question, can this build run the BF + AV attack chain fine enough ? I'm not a number cruncher when it comes to recharge, it looks good for me but, better be sure.

Desmodos, not at all, it was just because i couldn't fit them. Ideally i'll look for BF + Attack Vitals + Typhoon Edge, as i'm an AoE fanatic.


Dark armor lover.

The Claws/DA Scrapper guide.

 

Posted

I believe the endurance costs on the following build would be completely unmanageable, but it does get defense values of 42/40/43 to M/R/Aoe. Still tweaking it, but maybe someone has another approach.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Cynsaya: Level 50 Magic Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Power Slice -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(3), Mako-Acc/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Dam%(50)
Level 1: Dark Embrace -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(7), Aegis-ResDam/Rchg(7), Aegis-EndRdx/Rchg(42), Aegis-ResDam/EndRdx/Rchg(48)
Level 2: Ablating Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(11), T'Death-Dmg/Rchg(11), T'Death-Acc/Dmg/EndRdx(13), T'Death-Dmg/EndRdx/Rchg(13), T'Death-Dam%(42)
Level 4: Death Shroud -- Oblit-Dmg(A), Oblit-Acc/Rchg(15), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(17), Oblit-Acc/Dmg/Rchg(17), Oblit-%Dam(46)
Level 6: Combat Jumping -- Zephyr-Travel(A), Zephyr-ResKB(9), Zephyr-Travel/EndRdx(9)
Level 8: Blinding Feint -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(19), Mako-Dmg/Rchg(19), Mako-Acc/EndRdx/Rchg(21), Mako-Acc/Dmg/EndRdx/Rchg(21), Mako-Dam%(29)
Level 10: Obsidian Shield -- GA-3defTpProc(A), S'fstPrt-ResDam/Def+(23)
Level 12: Typhoon's Edge -- Oblit-Dmg(A), Oblit-Acc/Rchg(25), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(27), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(48)
Level 14: Swift -- Run-I(A)
Level 16: Dark Regeneration -- Theft-Acc/EndRdx/Heal(A), Theft-Acc/EndRdx/Rchg(31), Theft-+End%(31), Nictus-Acc/EndRdx/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(33), Numna-Heal/EndRdx/Rchg(33)
Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(33)
Level 20: Super Jump -- Zephyr-Travel/EndRdx(A), Zephyr-Travel(23), Zephyr-ResKB(43)
Level 22: Stamina -- EndMod-I(A), EndMod-I(34)
Level 24: Vengeful Slice -- T'Death-Dmg/EndRdx(A), T'Death-Dam%(25), T'Death-Acc/Dmg(34), T'Death-Dmg/Rchg(34), T'Death-Acc/Dmg/EndRdx(36), T'Death-Dmg/EndRdx/Rchg(36)
Level 26: Sweeping Strike -- Oblit-Dmg(A), Oblit-%Dam(36), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(39)
Level 28: Cloak of Fear -- Cloud-ToHitDeb(A), Cloud-ToHitDeb/EndRdx/Rchg(39), Cloud-%Dam(39), Cloud-Acc/Rchg(43), Cloud-Acc/ToHitDeb(46), Cloud-Acc/EndRdx/Rchg(48)
Level 30: Murky Cloud -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(40), Aegis-ResDam/Rchg(40), Aegis-EndRdx/Rchg(40), Aegis-ResDam/EndRdx/Rchg(42)
Level 32: Boxing -- Empty(A)
Level 35: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(43), Aegis-ResDam/Rchg(45), Aegis-ResDam/EndRdx/Rchg(46), Aegis-EndRdx/Rchg(50)
Level 38: Cloak of Darkness -- HO:Enzym(A), HO:Enzym(45)
Level 41: Weave -- HO:Enzym(A), HO:Enzym(45)
Level 44: Conserve Power -- Empty(A)
Level 47: Physical Perfection -- EndMod-I(A)
Level 49: Maneuvers -- HO:Enzym(A), HO:Enzym(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit



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SI Radio has many DJs and listeners whom hold City of Heroes close to their hearts. We will be supporting many efforts to keep CoH ALIVE!!

 

Posted

Here's around 47% to all positions. Attack Chain is Blinding Feint -> Attack Vitals -> Power Slice. Endurance isn't even close to sustainable, but it might be bearable if you pack blues and turn off powers situationally. I wouldn't recommend it as is, but maybe it could be adjusted to something reasonable.

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"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

This one sure looks like a nightmare for the blue bar ^^ But it shows it's doable somehow, still impressing.


Dark armor lover.

The Claws/DA Scrapper guide.

 

Posted

Version 2. AoE drops to 45%, but net recovery goes up by 0.41 EPS and resistances are improved across the board. My guess is that it will fight for a little under a minute, then Conserve Power gives you another 90 seconds, then it will fight for a little under a minute. Maybe three minutes of fight total. Not great, but getting better. Also, it has both Tactics and a Kismet unique. You won't likely need Tactics running most of the time. You could also turn off Hover, and still be at 44.7%, 45.3% and 43.1%, which would be fine for most play. The build isn't yet one I'd play, but it's enough to make me guess that you could actually pull it off.

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Edit: Version 2.1. Another 0.06 EPS and better smashing/lethal resistance.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

K here's my shot at it minus the PvP IO's

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Posted

You two and your Stamina-less builds are just killing me


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Posted

Alright, since we've abandoned reason a while back, it occurred to me one might as well go for typed defense instead. The end result is no more playable than some of the other suggestions but this one has the benefit of possessing every Dual Blade attack.

44.9% defense to SLFCNE (I accidentally ended up with 46.8% AoE defense)


Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership

Hero Profile:
Level 1: Nimble Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 1: Dark Embrace -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(5), Aegis-ResDam/Rchg(7), Aegis-EndRdx/Rchg(25), Aegis-ResDam/EndRdx/Rchg(25)
Level 2: Death Shroud -- Erad-Acc/Rchg(A), Erad-Dmg(11), Erad-Acc/Dmg/EndRdx/Rchg(13), C'ngBlow-Acc/Dmg(13), C'ngBlow-Dmg/EndRdx(15), C'ngBlow-Dmg/Rchg(15)
Level 4: Ablating Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(37)
Level 6: Combat Jumping -- Zephyr-Travel(A), Zephyr-ResKB(11), HO:Enzym(37), HO:Enzym(42), Zephyr-Travel/EndRdx(48)
Level 8: Blinding Feint -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(9), KntkC'bat-Acc/Dmg(9), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(29), KntkC'bat-Dmg/EndRdx/Rchg(36)
Level 10: Obsidian Shield -- GA-3defTpProc(A), Aegis-ResDam(17), Aegis-Psi/Status(19), Aegis-ResDam/EndRdx(19), Aegis-ResDam/Rchg(45), Aegis-EndRdx/Rchg(48)
Level 12: Swift -- Empty(A)
Level 14: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(31)
Level 16: Dark Regeneration -- Nictus-Acc/EndRdx/Rchg(A), Theft-Acc/EndRdx/Heal(33)
Level 18: Vengeful Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/EndRdx/Rchg(21), KntkC'bat-Dmg/Rchg(23)
Level 20: Stamina -- EndMod-I(A)
Level 22: Murky Cloud -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(31), Aegis-EndRdx/Rchg(34)
Level 24: Typhoon's Edge -- Erad-Dmg(A), Erad-Acc/Rchg(27), Erad-Dmg/Rchg(39), C'ngBlow-Dmg/Rchg(40), C'ngBlow-Dmg/EndRdx(40), C'ngBlow-Acc/Dmg(40)
Level 26: Sweeping Strike -- Erad-Dmg(A), Erad-Acc/Rchg(27), Erad-Dmg/Rchg(31), C'ngBlow-Acc/Dmg(36), C'ngBlow-Dmg/EndRdx(50), C'ngBlow-Dmg/Rchg(50)
Level 28: Cloak of Fear -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(29), SipInsght-Acc/Rchg(34), SipInsght-%ToHit(42), SipInsght-Acc/EndRdx/Rchg(45), SipInsght-ToHitDeb/EndRdx/Rchg(46)
Level 30: Power Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 32: One Thousand Cuts -- Erad-Acc/Rchg(A), Erad-Dmg(33), Erad-Dmg/Rchg(33), C'ngBlow-Acc/Dmg(37), C'ngBlow-Dmg/EndRdx(39), C'ngBlow-Dmg/Rchg(39)
Level 35: Cloak of Darkness -- HO:Enzym(A), HO:Enzym(43)
Level 38: Super Jump -- Zephyr-Travel(A), Zephyr-ResKB(42), Zephyr-Travel/EndRdx(43)
Level 41: Boxing -- KntkC'bat-Acc/Dmg(A)
Level 44: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-EndRdx/Rchg(45), Aegis-ResDam(46), Aegis-ResDam/EndRdx(46)
Level 47: Weave -- HO:Enzym(A), HO:Enzym(48)
Level 49: Maneuvers -- HO:Enzym(A), HO:Enzym(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit



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SI Radio has many DJs and listeners whom hold City of Heroes close to their hearts. We will be supporting many efforts to keep CoH ALIVE!!

 

Posted

Quote:
Originally Posted by Desmodos View Post
Alright, since we've abandoned reason a while back, it occurred to me one might as well go for typed defense instead. The end result is no more playable than some of the other suggestions but this one has the benefit of possessing every Dual Blade attack.
I think we've only abandoned reason in the sense that there's little reason to soft cap Dark Armor except to take on some of the toughest challenges in the game, presumably with no temps, no insps. And if you're doing that, you need sustainable endurance, not a three or four minute stint of endurance.

But regular team play? Challenges with inspirations? +4x8? I think the endurance on some of these will be fine, particularly when you can detoggle some things as the situation allows.

Looks like typed defense is a pretty viable alternative. Psionic defense isn't good, but psionic resistance is, and the positionals are good enough that it isn't really a hole in the build.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Well i think there is some, if high recharge is not needed for the offense. I can't count how many times i thought "damn i really wish i had soft capped defense" on my other /dark characters when doing a tf or even some "hard" group stuff since i like to dive into spawns first and even with 75+ recharge and hasten running dark regen is not enough by itself to keep up with the damage.

It often seems like i just need something to reduce the alpha strike or give me a few seconds before dropping into the red after the first heal, even if i'll eat a lot of debuffs, high defense is probably the best bet here.

But i just don't like the idea of going for defense if i don't hit the soft cap, as i tend to be "all or nothing"

Overall the s/l/e/n softcap build posted at the beginning seems like the best when it comes to being playable and not gimping the whole character and its concept/fun, as i wouldn't play /dark if i had to do it without some specific powers i enjoy (such as soul transfer and CoF), not counting the blue bar problems


Dark armor lover.

The Claws/DA Scrapper guide.

 

Posted

Quote:
Originally Posted by Celidya View Post

But i just don't like the idea of going for defense if i don't hit the soft cap, as i tend to be "all or nothing"
I've explored this concept at nauseum both in game and on these forums. I for one will tend to disagree with your conclusion. Adding defense to Dark Armor has unquestionable benefits and while I agree with the notion of 'the more the merrier'; pursuing soft cap on Dark Armor is generally not worth the sacrifices required. (yeah that was whopper of sentence)

I do think examining the attempts in Mid's are worthwhile. Personally, I tend to fall into the same slotting patterns with Dark Armor. Attempting like this forces me to rethink everything.

In the case of Dual Blades specifically, recharge and endurance are a significant factor. If you have to skip attacks, heavier reliance on Blinding Feint + Attack Vitals is required. This can only be maintained with high levels of recharge which will further burden the ol' blue bar.

For a build that I'd actually play, I'd want ~30% defense and sufficient recharge and recovery to use Dark Regeneration an my attacks liberally.


SI Radio has many DJs and listeners whom hold City of Heroes close to their hearts. We will be supporting many efforts to keep CoH ALIVE!!

 

Posted

Quote:
Originally Posted by Celidya View Post
Side question, can this build run the BF + AV attack chain fine enough ? I'm not a number cruncher when it comes to recharge, it looks good for me but, better be sure.
Don't have the numbers with me right now but if I remember it correctly that build was design to run that chain


 

Posted

Impressive guys.

Though it still seems like Broadsword and Katana are the only primaries that can softcap to positional with Dark Armor and still remain playable. Though if someone comes up with a build that can do it I will cheerfully stand corrected.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Considering the attempts i think it could be possible with a different primary maybe. Something with a low recharge attack chain made of 3-4 attacks to allow for all the other power picks, build up instead of follow-up (to easily slot the Gaussian set) and either endurance tools or low endurance usage. Mmmh...


Dark armor lover.

The Claws/DA Scrapper guide.

 

Posted

Quote:
Originally Posted by Celidya View Post
Considering the attempts i think it could be possible with a different primary maybe. Something with a low recharge attack chain made of 3-4 attacks to allow for all the other power picks, build up instead of follow-up (to easily slot the Gaussian set) and either endurance tools or low endurance usage. Mmmh...

Yes!

Fire/ I think is the best solution for this if you're not going to use divine avalanche or parry. (Energy is an option too, if you're red side on a brute). Even with Katana you're not running a high DPS chain when you're using divine avalanche. I've yet to see any way to do a 200 DPS chain with softcapped /dark, /elec, or /fire. And I've been trying to do so for the last 2-3 weeks.

I can do it with /willpower a couple of ways (softcapped to typed). I can come close on a blaster... and I've just started looking at dominators... but those sacrifice the resistances that are the reason to use /dark, /elec, /fire in the first place.

Ironically, Spines has competative DPS at low recharge levels and it doesn't use much endurance... though it's clearly never going to hit 200 DPS.

I don't have mid's on this machine, but as I recall, the best I'd come up with was around 170-180 DPS with a katana/electric running a chain with DA and lightning field. (my katana/elec hit 25 last night... Ninja Robot Monkey on Freedom). That build also had very good regeneration.


I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.

 

Posted

Bah! I saw that the most recent post was by Shred Monkey, and was hoping you'd just posted some awesome build to put us all to shame.

I'm not so sure we want to settle for a super low recharge chain on Dark Armor, though. Recharge improves Dark Regeneration, which, even at the soft cap, is still one of the most critical powers. So I'm not sure I'd set, for instance, "good chain at 0% global recharge" as a goal, because I wouldn't want 0% global recharge as a goal.

And just to get on board as I try to make continued improvements to this concept, what are people focusing on that makes them see the builds as unplayable? Is it the endurance usage? That's the reason that I wouldn't want to play the one I made, but I consider my "needs" (no temp no insp AV soloing) to be special, not general.

Iggy's first build has a 2.36 EPS recovery before attacks, and also has Conserve Power. I'd have to do some math to check it, but on the surface, it doesn't look like it would have an endurance problem for anything BUT pylon and AV soloing without temps or inspirations, and it might be OK even there. Does that one not count because it has typed defense and Fire and Cold aren't soft capped?

So, what are we shooting for here? 45% defense to all positions OR to SLFCEN with sustainable endurance usage for no temp no insp pylon and AV soloing? That's a pretty strange definition of "playable"! Mind you, it's the definition I'd be using for my own play, so I'm with y'all. Oh! And Cloak of Fear instead of Oppressive Gloom, because I agree with Celidya that it's more fun (and a better choice for a soft-capped Darkie). Do we need to add a 200+ DPS requirement to make Shred Monkey happy too? This is getting hard!

But really, if we can get a 200+ DPS, soft-capped non-sword Dark Armor with sustainable endurance use and Cloak of Fear, how cool would that be? I don't think it's possible, particularly if Shred's been working on it for two weeks without success, but maybe... just maybe...


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Quote:
Originally Posted by Werner View Post
So, what are we shooting for here? 45% defense to all positions OR to SLFCEN with sustainable endurance usage for no temp no insp pylon and AV soloing? That's a pretty strange definition of "playable"! Mind you, it's the definition I'd be using for my own play, so I'm with y'all. Oh! And Cloak of Fear instead of Oppressive Gloom, because I agree with Celidya that it's more fun (and a better choice for a soft-capped Darkie). Do we need to add a 200+ DPS requirement to make Shred Monkey happy too? This is getting hard!

But really, if we can get a 200+ DPS, soft-capped non-sword Dark Armor with sustainable endurance use and Cloak of Fear, how cool would that be? I don't think it's possible, particularly if Shred's been working on it for two weeks without success, but maybe... just maybe...
It's hard... but let's be honest for moment. This is what we must do to justify not playing /Shields.


I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.

 

Posted

Quote:
Originally Posted by Shred_Monkey View Post
It's hard... but let's be honest for moment. This is what we must do to justify not playing /Shields.
Heh. Something like that, yeah. Leveling up a Fire/Shield now. If you can't beat 'em, join 'em. I'll probably hit 50 and IO out just in time for a big nerf.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Quote:
Originally Posted by Werner View Post
I'm not so sure we want to settle for a super low recharge chain on Dark Armor, though. Recharge improves Dark Regeneration, which, even at the soft cap, is still one of the most critical powers. So I'm not sure I'd set, for instance, "good chain at 0% global recharge" as a goal, because I wouldn't want 0% global recharge as a goal.
I agree on that, by low recharge i mean, 20-30% global recharge and of course 80% + slotted in dark regen. I think it's ok at a 14sec or so recharge if the defense is good. I think it's easy enough to get some +rech with the Lotg uniques in all the defense powers we're forced to take.
Quote:
And just to get on board as I try to make continued improvements to this concept, what are people focusing on that makes them see the builds as unplayable? Is it the endurance usage? That's the reason that I wouldn't want to play the one I made, but I consider my "needs" (no temp no insp AV soloing) to be special, not general.

Iggy's first build has a 2.36 EPS recovery before attacks, and also has Conserve Power. I'd have to do some math to check it, but on the surface, it doesn't look like it would have an endurance problem for anything BUT pylon and AV soloing without temps or inspirations, and it might be OK even there. Does that one not count because it has typed defense and Fire and Cold aren't soft capped?

So, what are we shooting for here? 45% defense to all positions OR to SLFCEN with sustainable endurance usage for no temp no insp pylon and AV soloing? That's a pretty strange definition of "playable"! Mind you, it's the definition I'd be using for my own play, so I'm with y'all. Oh! And Cloak of Fear instead of Oppressive Gloom, because I agree with Celidya that it's more fun (and a better choice for a soft-capped Darkie). Do we need to add a 200+ DPS requirement to make Shred Monkey happy too? This is getting hard!

But really, if we can get a 200+ DPS, soft-capped non-sword Dark Armor with sustainable endurance use and Cloak of Fear, how cool would that be? I don't think it's possible, particularly if Shred's been working on it for two weeks without success, but maybe... just maybe...
Well i think it's a matter of personal perspective. As far as i'm concerned, the build i would be looking for would be something like:

-soft capped to S/L/N/E at least, maybe all positionnals but i fear it costs too much in the other areas
-decent endurance management with conserve power, sustainable by turning off some powers when i need too (i'm used to toggle management with /dark anyway so i often turn off one or two resist toggles, sometimes CoF too). But i have a very aggressive playstyle and i hate downtime.
-CoF rather than OG
-enough ST dps to feel like a scrapper, not looking for something super high but, enough to takes on an AV. I'm not sure, i have never ever build a toon to be focused on ST dps since i'm an AoE fanatic. I think my best ST character is the katana/dark yet she has the cone and pbae. Anyway, something better than spines ST dps for sure: that's the whole point of making something else than spines, i feel a bit useless at the end of a tf when we come to the AV.
-the pbae attack at least, a cone with it maybe to keep some decent AoE output

I would roll the build the second it's posted if:

-Soul transfer can be included
-hurdle/combat jumping/superspeed for my travelling needs

Now of course i'm sure THAT won't happen but heh, why not. I would even pay for the pvp IO with such a build since that would be what i'm looking for for months (years now): high survivability, good AoE and ST dps, and all of that with /dark and the powers i enjoy for the fun factor. That's still a dream, though.

The main problem with the staminaless builds for me is that they can't exemp at all below 40+. And i WILL need to exemplar down at least for the accolades, tfs and stuff, while i don't tend to build with that in mind for set bonuses (i always prefer high level IOs) i like to at least have the powers in a decent order to make it playable through the low levels tfs.

I sure would love a fire/dark with that. I think about rolling a fire something for a while now but couldn't find a decent build. Though of course DB/dark would be awesome as i have a cool concept for her, i'd love to see what can be done with other builds and in the end i'll probably roll everything/dark. I'm now pretty much set on /dark being my favorite powerset in the whole game so, why not.

Btw i already have spines/dark, claws/dark, katana/dark, got a dark/dark tank all to 50 and a 35 SS/dark brute i deleted, now the DB/dark is going well. Whatever/dark coming soon depending on the builds posted here, and i'll sure make more darkity darkness once i can bring brutes on Hero side as well.

And yeah, Iggy's first build is great. It fits most of the points, though not all of them so i'll probably tweak a bit here and there.

To be honest i don't mind for pylons or AV soloing. I just want something that can stand toe to toe against an AV after the tank hits the floor or even a team wipe and maybe finish it off. That's something i miss with all my /dark characters but the katana/dark (and i don't like her. I don't like the divine avalanche animation and it breaks the whole fun i have with her), whenever the AV turns on me, i die in a matter of seconds unless i go through all my inspirations. So as long as i can survive and have enough dps to have a chance to kill it, it's enough, i don't need to be on top of the ladder. About insps, i'd rather do without them as i like to be consistant over time and be at 100% of my power at any time, rather than counting on long recharging stuff, god modes, inspirations (as i can run out of them), etc.

But then, just make builds you find fun and/or effective, i think it will be useful to a lot of readers, or at least a good source of inspirations. I think i'm quite used to builds and Mid's now yet i'm still amazed at what some peoples can make that i would never think about. So even for that it's a very good learning process and i love to see this kind of stuff !


Dark armor lover.

The Claws/DA Scrapper guide.