Devices, Traps, or Trick Arrow?


Adeon Hawkwood

 

Posted

Hi folks, back in the game after sniffing around a few others. Was gonna get back into things by making a new character, general concept being a jewel thief turned hero. The character would rely heavily on gadgets, but I can't decide which gadget-like set to go with. Any advice or warnings?

BTW, in keeping with the character's natural theme, offense would be covered by Archery or Assault Rifle (or Dual Pistols, if my will breaks down).


 

Posted

Of the three sets Traps is probably the most powerful/ Trick Arrow is nice but generally considered a bit underpowered. Similarly Devices is a fun set but it's not going to win any awards for Blaster of the year.

I've got all three (AR/Dev, TA/A and Traps/AR) and I while I enjoy playing all three the Traps/AR is IMO the most powerful (at least in a team setting, solo the AR/Dev is probably better without using IOs).


 

Posted

Dual pistols is probably really good for your storyline if you were a past thief and Id say either traps or devices. Probably roll a blaster and use devices.


Friends don't let friends buy an ncsoft controlled project.

 

Posted

In terms of concept, a jewel thief seems more likely to use a bow (quiet) or dual pistols (easy to conceal) than an assault rifle (which seems more like GI Joe). On a power curve, archery seems stronger than dual pistols. I don't have enough experience with AR figure out how it compares to the other two sets.

TA/archery is a good fit on conceptual grounds and it also offers no redraw, in case that matters for aesthetic reasons. Still, some have expressed chagrin that other secondaries seem to fit better with TA than archery.

Any other combination you're considering will put your character through redraw. Among the "redraw" combos, the easiest to play would be archery / devices. Archery gives plenty of damage and you can have stacking stuns (taser + stunning shot) for bosses. You get good defenses with devices and built-in stealth that doesn't require you to invest in anything more than SOs. Plus, targeting drone and the to hit bonus of archery means you won't miss very often, or you can skip targeting drone entirely, with archery. You won't bring the nifty buffs / debuffs of a traps defender to teams with archery devices, but you'll still contribute with ROA and other powers.


 

Posted

A jewel theif in my opinion will want stealth and silence.

For playability you'll want something that can deal damage.

With those things in mind I would reccomend an Archery/Devices blaster as the best fit to your concept.


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