What about Mace Mastery blasts?


beyeajus

 

Posted

Here's my dilemma: I have a currently 44 Battle Axe/Willpower Brute who, out of having nothing else to take in the 40s, has been planned to have Swift, Hurdle, Health and I think Hasten. Thing is, none of those actually require many slots, so I've been sprinkling slots all over the place, even where I don't need them. At the same time, because I run a build without any recharge slotting, I'm kind of short on attacks from time to time.

Now, one solution to this would obviously be to just slot things for recharge, but I don't want to do that at this point. Not all of my powers have the slots free on them. This isn't a question of not having enough slots to go around, but rather a question of them already being 6-slotted with other things. I could take Hasten, but this is temporary, at best. Or I could take more attacks.

Now, I've been eyeing up Mace Blast for some time, but it seems that a some point we got the ability to recolour our maces which wasn't there last time I tried it, and now that I can use a white mace to go with my white axe, I'm seriously considering doing this. It'll take a respec to get out of Scirocco's pool, but the point remains.

The question, though, is what do I take out of it? I don't want utility powers, so all that really leaves from the set is Mace Blast and Disruptor Blast. But do I grab both of them, just one of them (and which one?) or do I just screw 'em and go with what I had planned already? I'm asking, because reshuffling the slots around won't be a very pleasant experience, but it would be easily doable. Suffice it to say I won't miss Hurdle.

Right now, Brute single-target attack endurance efficiency is around 8-ish, with Mace Blast being around 6-ish, and AoE efficiency is around 3, with Disruptor Blast's efficiency being around 1. Basically, I lose two points of efficiency on each power, but that shouldn't be a problem, since I have Quick Recovery for that. However, this doesn't give me a better contender.

In terms of DPS, Mace Blast scores around 5 with Disruptor Blast scoring around 5, so that's not promising. DPA-wise, though, Mace Blast is at 27 while Disruptor Blast is at 20, so even two targets hit makes Disruptor Blast better. On the other hand, the power has a 34 second recharge which, even with slotting, does not impress me.

So, basically, I don't know. Should I bother with these? Which one should I get for my efforts?


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

If you took both mace blasts, that would mean more time between redraws, which would help. Disruptor blast has a nice cone and does pretty good damage, you might not like the knockback though, same for blast, but no cone. My EnM/WP brute had mace for a while, but I always had the grass-is-greener feeling about the Mu pool, and wound up taking that. white axe/white mace sounds badass though.


 

Posted

Quote:
Originally Posted by beyeajus74018 View Post
If you took both mace blasts, that would mean more time between redraws, which would help. Disruptor blast has a nice cone and does pretty good damage, you might not like the knockback though, same for blast, but no cone. My EnM/WP brute had mace for a while, but I always had the grass-is-greener feeling about the Mu pool, and wound up taking that. white axe/white mace sounds badass though.
Wait, isn't Disruptor Blast the targeted AoE that Arachnos Drone Coordinators use? I think I took that one on my SS/Inv/Mace Brute some time ago and it was basically a red fireball.

Either way, I just realised that I can have Mace Blast, or Mace Blast and Disruptor Blast, but not JUST Disruptor Blast, because it's a T2 Epic Blast, which requires either Web Envelope (I always thought this should be Web Envelop). I don't want Web Envelope on this guy, partly because immobilizes on melee folk aren't very useful, especially AoE ones, and partly because it doesn't fit his concept.

Now, I want to keep Health, which means I need Swift, as well, and that gives me only two slots. The trouble, however, is that I'm also planning on taking Hasten, and if I want Disruptor Blast, I'll have to ditch Hasten, which I'm not sure is a very good idea. Err... Is it?

I had a look, and I was able to scrounged up four slots for just Mace Blast at the moment without really pulling anything I cared about, so JUST Mace Blast is on the map already. But should I look for five more for Disruptor Blast?


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

whoops! I was thinking of the MM mace. my bad....

I dunno, health is good, but hasten.....it's hasten! Oh man I see your dilema!

Maybe try a dual build to test it out? Picturing it myself, the KB and redraw would drive me batty. Just KB would be tolerable, and just redraw would be tolerable, but both....ugh.

Is health getting combined with Fast healing? Maybe skip resurgence if it hasn't been skipped already? There has to be some move in the build that you can get away with skipping, but it sounds like a tight build so far.


 

Posted

Quote:
Originally Posted by beyeajus74018 View Post
Maybe try a dual build to test it out? Picturing it myself, the KB and redraw would drive me batty. Just KB would be tolerable, and just redraw would be tolerable, but both....ugh.
Upon reflection, it's Mace Blast that I've played around with, and the knockback on it isn't really too bad. The redraw will be irritating, but if it's either that or waiting on attacks to recharge, I can deal with it. I can just imagine it's a cool transformation from axe to mace before it fires and then back again Disruptor Blast I don't think I've actually tried, now that I think about it, but on as long a recharge as it has, I don't think it'd hurt me that much.

Quote:
Is health getting combined with Fast healing? Maybe skip resurgence if it hasn't been skipped already? There has to be some move in the build that you can get away with skipping, but it sounds like a tight build so far.
Health should stack with Fast Healing and Against All Odds, so it's a nice buff. As far as the rest of my build, it isn't what I'd call tight, so much as it's set in stone. This particular question with what powers I can spare to play with may or may not come down to a question of performance, but the rest of my build is a question of concept and I'm really not looking to change that even a the cost of extra performance. If I want to take Disruptor Blast, I'll have to dump either Health or Hasten, and seen as how Health fits the concept more than Hasten... But again, I'm not convinced I actually need it.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.