Ma/Regen Build Help


seaborn

 

Posted

Hey,

This is my first toon, she'll be reaching 50 tonight, but I am not sure what I should do for her build. I want to figure our what powers I should pick.

*If you are wondering why I don't have any IO/SO it's because I know I'll need IOs but I haven't read up on the subject at all.

**This is my 1st lvl 50 toon so I don't have much inf. right now, I would like know uptimal build but knowing what is the best way to get expensive IOs

I have tentatively taken...


Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Misateru: Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Storm Kick

  • (A) Empty
  • (39) Empty
  • (39) Empty
Level 1: Fast Healing
  • (A) Empty
Level 2: Reconstruction
  • (A) Empty
  • (3) Empty
  • (3) Empty
  • (5) Empty
  • (5) Empty
Level 4: Quick Recovery
  • (A) Empty
  • (21) Empty
  • (21) Empty
  • (37) Empty
  • (40) Empty
  • (43) Empty
Level 6: Hasten
  • (A) Empty
  • (7) Empty
  • (7) Empty
  • (9) Empty
  • (11) Empty
  • (11) Empty
Level 8: Focus Chi
  • (A) Empty
  • (9) Empty
  • (13) Empty
  • (13) Empty
  • (15) Empty
  • (15) Empty
Level 10: Crane Kick
  • (A) Empty
  • (39) Empty
  • (40) Empty
Level 12: Dull Pain
  • (A) Empty
  • (19) Empty
  • (31) Empty
  • (33) Empty
  • (33) Empty
  • (33) Empty
Level 14: Super Speed
  • (A) Empty
  • (17) Empty
  • (19) Empty
  • (25) Empty
  • (31) Empty
  • (40) Empty
Level 16: Integration
  • (A) Empty
  • (17) Empty
  • (48) Empty
  • (48) Empty
  • (48) Empty
Level 18: Swift
  • (A) Empty
Level 20: Health
  • (A) Empty
Level 22: Stamina
  • (A) Empty
  • (23) Empty
  • (23) Empty
  • (25) Empty
  • (27) Empty
  • (27) Empty
Level 24: Boxing
  • (A) Empty
Level 26: Tough
  • (A) Empty
Level 28: Dragon's Tail
  • (A) Empty
  • (29) Empty
  • (29) Empty
  • (34) Empty
  • (34) Empty
  • (34) Empty
Level 30: Resilience
  • (A) Empty
  • (31) Empty
Level 32: Eagles Claw
  • (A) Empty
  • (46) Empty
Level 35: Instant Healing
  • (A) Empty
  • (36) Empty
  • (36) Empty
  • (36) Empty
  • (37) Empty
  • (37) Empty
Level 38: Combat Jumping
  • (A) Empty
Level 41: Conserve Power
  • (A) Empty
  • (42) Empty
  • (42) Empty
  • (42) Empty
  • (43) Empty
  • (43) Empty
Level 44: Physical Perfection
  • (A) Empty
  • (45) Empty
  • (45) Empty
  • (45) Empty
  • (46) Empty
  • (46) Empty
Level 47: Weave
  • (A) Empty
Level 49: Crippling Axe Kick
  • (A) Empty
  • (50) Empty
  • (50) Empty
  • (50) Empty
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Critical Hit



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If possible my goals are:

1) to have perma haste/dull pain/Instant healing

2)To be able to use chain SK/CK/SK/CAK (I read in this site this is the best DPS attk chain for MA scrappers).

WOW, maybe this is a lot to ask for >.<

In any case thanks for your help ^_^


 

Posted

First thing, I'm going to refrain from completely destroying that build with a critique. Suffice it to say that it is atrocious, even supposing that you might put things in slots. MoG is your bestest friend and is not optional. Stamina is not a requirement until much later and is easily optional. Conserve Power is redundant when you're already managing ridiculous endurance management thanks to QR, Stamina, and Phys Perf.

Quote:
Originally Posted by Tenshi View Post
If possible my goals are:

1) to have perma haste/dull pain/Instant healing
Perma-hasten is possible, but not really worth it, and, if you do, it'll be expensive. You need 275% total +rech to get Hasten perma. Hasten provides 70% to itself and 3 slotting will get you roughly 95%. Getting 110% +rech to fill in that last bit is gonna hurt your pocket book hard, and it'll hurt your build too when you start sacrificing any defense to get there.

Perma-Dull Pain is not difficult whatsoever. Assuming 95% +rech slotting in both Hasten and DP, it takes about 55% +rech to get it permanent.

Instant Healing is impossible to make permanent. The base recharge is 650 seconds, and the duration is 90 seconds. Minimum recharge of a power is one-fifth of the original recharge time (400% +rech) which means that, at absolute best, if you get external buffs like crazy on you, you can get IH down to a recharge of 130 seconds, which is still only 70% uptime.

Quote:
2)To be able to use chain SK/CK/SK/CAK (I read in this site this is the best DPS attk chain for MA scrappers).
What you're asking for here doesn't grok with the build you provided. You only provided Storm Kick with 3 slots, and it's actually the best attack (and most slotting intensive power) you've got.

To use that attack string, you need 225% +rech in Storm Kick, 161% +rech in Crane Kick, and 103% +rech in Crippling Axe Kick. You can generally get 70-95% +rech in an attack from slotting and 70% from Hasten (while it's up, the ~10 second downtime you get with most top tier */Regen builds isn't all that big of a deal), so you'll need to make up between 60-85% +rech globally to manage it.

Quote:
WOW, maybe this is a lot to ask for
Some of what you're asking for is probably out of ignorance of the capabilities of the set itself. Other parts are probably out of ignorance of what generates the best performance. Either way, it was good to ask here because you're at least attempting to learn.

Now, if you're looking for a starter IO build, you're not going to be able to manage Storm>CAK>Storm>CK. That requires a lot of +rech, and +rech is expensive (purple sets and LotG +rech IOs). You'd probably be better off going for something that uses Eagles Claw and/or Thunder Kick so as to ease up your recharge requirements. When you're building a */Regen character, the first thing you should go after is recharge. The second thing you should go after is recharge. The third thing you should go after is recharge. The fourth thing you should go after, when you don't think you can manage any more +rech, is defense, and you shouldn't shy away from losing a small amount of +rech if it means you'll get a lot more defense.

+HP set bonuses are largely useless and redundant because perma-DP along with the +hp accolades puts you right next to the hp cap. A single tangential +hp bonus (such as from Crushing Impact, Mako's Bite, or Touch of Death 3 piece bonus) will put you over the top. +Regen set bonuses (and, hell, the powers as well) are largely redundant as well because you've already got an unholy amount of damage recovery. Adding an extra 3 hp/sec doesn't mean much when you're packing on 100 hp/sec already.

Here is an SO build that should work while you accumulate the money for a more expensive IO build.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Here is an IO build that should let you know what to start saving up for.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Storm Kick -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(5), RechRdx-I(7)
Level 1: Fast Healing -- Heal-I(A)
Level 2: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(9), Dct'dW-Rchg(11)
Level 4: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(11), EndMod-I(13)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(43), Zephyr-Travel(46), Zephyr-Travel/EndRdx(46), Zephyr-ResKB(48), Winter-ResSlow(50)
Level 8: Crane Kick -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(13), T'Death-Dmg/Rchg(15), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dmg/EndRdx/Rchg(17), T'Death-Dam%(17)
Level 10: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(19), Dct'dW-Heal/EndRdx/Rchg(19), Dct'dW-Heal(21), Dct'dW-Rchg(21)
Level 12: Focus Chi -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(23)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(23), Zephyr-ResKB(25)
Level 16: Integration -- Numna-Heal(A), Numna-Heal/EndRdx(25), RgnTis-Regen+(27), Heal-I(27)
Level 18: Crippling Axe Kick -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(29), T'Death-Dmg/Rchg(29), T'Death-Acc/Dmg/EndRdx(31), T'Death-Dmg/EndRdx/Rchg(31), T'Death-Dam%(31)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(33)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(33), Aegis-ResDam/Rchg(34)
Level 26: Dragon's Tail -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(36)
Level 28: Instant Healing -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(37), Dct'dW-Heal(37), Dct'dW-Rchg(39)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39), GftotA-Def(50)
Level 32: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39), GftotA-Def(50)
Level 35: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(40), GSFC-ToHit/Rchg/EndRdx(40), GSFC-Rchg/EndRdx(40), GSFC-ToHit/EndRdx(42), GSFC-Build%(42)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(42), RechRdx-I(43), RechRdx-I(43)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(45), EndMod-I(45), Mrcl-Rcvry+(45), Numna-Regen/Rcvry+(46)
Level 47: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(48), Zephyr-ResKB(48)
Level 49: Resilience -- S'fstPrt-ResDam/Def+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit


 

Posted

Yeah ignorance suck, but thankfully can be remedied with time lol.

Thanks for the prompt response this seems quite extensive. I do have some questions though...

Why do you recommend MoG?

I don't think I quite understand the functionality of the power and how/when it should be used.

I like the Leadership Poolset, this will mean lots of toggles with the amount I shall have, will I be able to maintain them on a permanent basis and fight as I want (hitting everything all the time)?

How Much inf/tickets do you think I shall need to get this build?

I like the Leadership Poolset, this will mean lots of toggles with the amount I shall have, will I be able to maintain them on a permanent basis and fight as I want (hitting everything all the time)?

How Much inf/tickets do you think I shall need to get this build?

Once again that's for the information and time this is quite helpfull to a noob ^_^


 

Posted

Quote:
Originally Posted by Tenshi View Post
Why do you recommend MoG?

I don't think I quite understand the functionality of the power and how/when it should be used.
Look at what it does. It's 15 seconds of utter unkillability that you can get down to a 75-90 sec recharge. If you need more than 15 seconds of virtually immunity to get yourself back on your feet in an emergency, nothing else in the game is going to be able to help you.

I generally reserve it for when I see a large amount of damage incoming soon. It's a great power to pop right before you jump into the middle of an 8 man spawn you plan on soloing or when your other toggles are down and you'd like to buy yourself some time. What do you think you could do with 15 seconds of immunity from danger?

Quote:
I like the Leadership Poolset, this will mean lots of toggles with the amount I shall have, will I be able to maintain them on a permanent basis and fight as I want (hitting everything all the time)?
Yes. You should be infinitely sustainable with all of those toggles because you're friggin' */Regen. The build had QR (which is stronger than Stamina), Physical Perfection (which is stronger than Stamina with how I've got it slotted), and Stamina, along with 3 Perf Shifter procs, not to mention MoG which gives you roughly 20 endurance every time you use it. Endurance problems are the least of concerns for a */Regen.

Quote:
How Much inf/tickets do you think I shall need to get this build?
I don't do AE farming so I don't pay attention to tic prices, nor do I really keep in mind an inf price because I tend to obtain my recipes through drops, recipe trades, and merit rolls. You should probably be able to afford that IO build for under a billion inf, though it could be more or less depending on how good you are at picking out prices.


 

Posted

I was just thinking of creating a MA/Reg when I came upon this post. This saves me a trip to the Guides postings. I appreciate the builds in both pre- and post-sets, I wish more posts would do the same. I am not fluent yet on understanding sets to fully understand what the builder is doing with the toons, so doing an IO build really helps. Thanks you two for your posts, they clear up many questions I would have on creating this toon.


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