MA/WP build critique for a friend
Your friend apparently has a lot of inf to burn.
Seems solid otherwise.
"...freedom isn't a commodity to compromise." -- Captain America, New Avengers #21
Guide to Base Teleporters
Looks alright.
I'd go for a little more E/N/F/C defense, but it doesn't look bad. You're already about as high as you're likely to get on HP, 2267 is pretty respectable for a WP.
It looks plenty solid for Tfs and teaming.
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Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
That might be some endurance overkill, specially with Conserve Power. Not that FA is good alternative, lol. I just took it and dropped the +perception IO in it...guess I could spot stalkers in RV, meh. Don't use it for anything...would probably end up taking conserve if I respec'd it again like you did. I can appreciate trying to make it so the blue bar never moves. One of the previous versions of my MA/WP did the QR/Sta/+Recovery IOs and the bar was pretty much solid and I was running some leadership (on a scrapper!: I had a team I played with each night and it helped
). Since then I shuffled powers around, dropped stamina but have Physical Perfection...had to get used to seeing my blue bar drop again. Used to just delete blue insps, now I use them again...heh. But in a team you probably have a Kin or an Emp. Mmm, endo recovery buffage.
I've never slotted my Rise with tohit debuff. Was I not doing something I should do, or is that just for a set bonus?
The tohit debuff set is just for the set bonus really. My main is an MA/Regen; I don't recall the end numbers offhand, but with fewer toggles + FA, with no CP and PP, I actually do run my end down pretty often. It never bottoms out, but it does drop... usually turning off sprint is all I need to do to bring it back up. So, for the MA/WP, I figured the end issues had to be a bit rougher, and I wasn't sure if I had "endurance overkill" as you put it, or not.
I'd put another heal in there and lose the to-hit debuff set. It'll give you a couple more slots to play with, and honestly, with QR, Stamina, AND PP, you won't be having end problems.
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Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Just not sure where I'd put them where I'd end up with more defense out of it.

So, I've canned 2 WP toons of my own, Claws/WP and Kat/WP, and I'm not particularly fond of the set personally, but I am pretty familiar with it. Working on a build for a friend, who isn't as "build savvy" for "ITFs, high level teaming, and stuff." Exemplaring wasn't mentioned, but I suspect it'll happen now and then, so I want it functional so he doesn't go "wth? I suck now!"
Went for S/L defense first, HP second, while trying to solve the "end problem", and get additional regen. Not thrilled with the unsoftcapped S/L def, nor the low recharge. I know MA is pretty end heavy, and WP isn't so light on it either, especially with additional toggles, but I am pretty confident atm, 4.44 e/s recover and 1.17 e/s drain with conserve power will solve the "end problem"
I'm curious about getting a bit more S/L defense, or HP, without sacrificing too much, as well as (obviously) pointing out any holes I may have worked in without noticing. Any advice is appreciated.
Hero Plan by Mids' Hero Designer 1.601
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Level 50 Natural Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Fitness
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Storm Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Dam%(46)
Level 1: High Pain Tolerance -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(7), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(9), Numna-Heal(9), Numna-Heal/EndRdx(11)
Level 2: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam/EndRdx/Rchg(13), RctvArm-ResDam/Rchg(13)
Level 4: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(15), Numna-Heal/Rchg(15)
Level 6: Focus Chi -- GSFC-ToHit/EndRdx(A), GSFC-ToHit(17), GSFC-ToHit/Rchg(17), GSFC-Rchg/EndRdx(19), GSFC-ToHit/Rchg/EndRdx(19), GSFC-Build%(21)
Level 8: Crane Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(23), Mako-Acc/Dmg/EndRdx/Rchg(25)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def(45)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(25)
Level 16: Rise to the Challenge -- DisWord-ToHitDeb(A), DisWord-ToHitDeb/Rchg(27), DisWord-ToHitDeb/Rchg/EndRdx(29), Numna-Heal/Rchg(45), Numna-Heal(46), Numna-Heal/EndRdx(46)
Level 18: Crippling Axe Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(31)
Level 20: Quick Recovery -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod(33), Efficacy-EndMod/Acc(33)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 24: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(33), RctvArm-ResDam/Rchg(34), RctvArm-ResDam/EndRdx/Rchg(34)
Level 26: Dragon's Tail -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(34), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-%Dam(37)
Level 28: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(37), LkGmblr-EndRdx/Rchg(37), LkGmblr-Rchg+(39)
Level 30: Heightened Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(39), LkGmblr-Def(40)
Level 32: Eagles Claw -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(42), Mako-Acc/Dmg/EndRdx/Rchg(42), Mako-Dam%(42)
Level 35: Swift -- Run-I(A)
Level 38: Strength of Will -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam(43), Aegis-ResDam/EndRdx(43)
Level 41: Health -- Numna-Heal(A), Numna-Heal/EndRdx(43), Numna-Heal/Rchg(45)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Physical Perfection -- Numna-Regen/Rcvry+(A), Numna-Heal(48), Numna-Heal/EndRdx(48), Efficacy-EndMod(48), Efficacy-EndMod/Rchg(50)
Level 49: Stamina -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit