SS/WP build critique


Akuma_Mishima

 

Posted

I have a 50 ss/wp that i have had for some time now still with just reg sos in her... looking to make myself a pretty decent character and not really caring what the cost is. I know i have to invest in a character and im chosing this. Anyone that has a 50 ss/wp iod please give me a heads up on if this is going to work and if not what i need to change so it will. (Primarily Lib farming, SOLO) Thank you!!!


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Level 50 Mutation Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed

Villain Profile:
Level 1: Punch

  • (A) Crushing Impact - Accuracy/Damage
  • (9) Crushing Impact - Damage/Endurance
  • (9) Crushing Impact - Damage/Recharge
  • (11) Crushing Impact - Accuracy/Damage/Recharge
  • (11) Crushing Impact - Accuracy/Damage/Endurance
  • (50) Force Feedback - Chance for +Recharge
Level 1: High Pain Tolerance
  • (A) Doctored Wounds - Heal/Endurance
  • (3) Doctored Wounds - Endurance/Recharge
  • (3) Doctored Wounds - Heal/Recharge
  • (7) Doctored Wounds - Heal/Endurance/Recharge
  • (7) Doctored Wounds - Heal
Level 2: Haymaker
  • (A) Crushing Impact - Accuracy/Damage
  • (13) Crushing Impact - Damage/Endurance
  • (13) Crushing Impact - Damage/Recharge
  • (15) Crushing Impact - Accuracy/Damage/Recharge
  • (15) Crushing Impact - Accuracy/Damage/Endurance
  • (48) Force Feedback - Chance for +Recharge
Level 4: Fast Healing
  • (A) Numina's Convalescence - Heal
  • (5) Numina's Convalescence - Heal/Endurance
  • (5) Numina's Convalescence - Heal/Recharge
Level 6: Mind Over Body
  • (A) Titanium Coating - Resistance/Endurance
  • (36) Titanium Coating - Endurance/Recharge
  • (36) Titanium Coating - Resistance/Endurance/Recharge
Level 8: Knockout Blow
  • (A) Hecatomb - Damage
  • (33) Hecatomb - Damage/Recharge
  • (33) Hecatomb - Accuracy/Damage/Recharge
  • (33) Hecatomb - Accuracy/Recharge
  • (34) Hecatomb - Damage/Endurance
  • (50) Force Feedback - Chance for +Recharge
Level 10: Indomitable Will
  • (A) Luck of the Gambler - Recharge Speed
  • (40) Luck of the Gambler - Defense/Endurance
  • (40) Luck of the Gambler - Defense/Endurance/Recharge
Level 12: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 14: Super Jump
  • (A) HamiO:Microfilament Exposure
Level 16: Rise to the Challenge
  • (A) Numina's Convalescence - Heal
  • (17) Numina's Convalescence - Heal/Endurance
  • (17) Numina's Convalescence - Heal/Recharge
  • (19) Numina's Convalescence - Heal/Endurance/Recharge
Level 18: Rage
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (21) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 20: Quick Recovery
  • (A) Performance Shifter - EndMod/Accuracy
  • (23) Performance Shifter - EndMod
  • (29) Performance Shifter - EndMod/Recharge
  • (31) Performance Shifter - Chance for +End
Level 22: Swift
  • (A) Run Speed IO
Level 24: Health
  • (A) Numina's Convalescence - Heal
  • (25) Numina's Convalescence - Heal/Endurance
  • (25) Numina's Convalescence - Heal/Recharge
  • (27) Numina's Convalescence - +Regeneration/+Recovery
  • (27) Miracle - +Recovery
  • (29) Regenerative Tissue - +Regeneration
Level 26: Hurl
  • (A) Apocalypse - Damage
  • (34) Apocalypse - Damage/Recharge
  • (34) Apocalypse - Accuracy/Damage/Recharge
  • (43) Apocalypse - Accuracy/Recharge
  • (46) Apocalypse - Damage/Endurance
  • (50) Force Feedback - Chance for +Recharge
Level 28: Heightened Senses
  • (A) Luck of the Gambler - Recharge Speed
  • (42) Luck of the Gambler - Defense/Endurance
  • (43) Luck of the Gambler - Defense/Endurance/Recharge
Level 30: Stamina
  • (A) Efficacy Adaptor - EndMod
  • (31) Efficacy Adaptor - EndMod/Accuracy
  • (31) Efficacy Adaptor - EndMod/Recharge
Level 32: Foot Stomp
  • (A) Armageddon - Damage
  • (37) Armageddon - Damage/Recharge
  • (37) Armageddon - Accuracy/Damage/Recharge
  • (39) Armageddon - Accuracy/Recharge
  • (40) Armageddon - Damage/Endurance
  • (43) Force Feedback - Chance for +Recharge
Level 35: Boxing
  • (A) Mako's Bite - Accuracy/Damage
  • (36) Mako's Bite - Damage/Endurance
  • (37) Mako's Bite - Damage/Recharge
Level 38: Tough
  • (A) Titanium Coating - Resistance/Endurance
  • (39) Titanium Coating - Endurance/Recharge
  • (39) Titanium Coating - Resistance/Endurance/Recharge
Level 41: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (42) Luck of the Gambler - Defense/Endurance
  • (42) Endurance Reduction IO
Level 44: Taunt
  • (A) Mocking Beratement - Taunt
  • (45) Mocking Beratement - Taunt/Recharge
  • (45) Mocking Beratement - Taunt/Recharge/Range
  • (45) Mocking Beratement - Accuracy/Recharge
  • (46) Mocking Beratement - Taunt/Range
  • (46) Mocking Beratement - Recharge
Level 47: Hasten
  • (A) Recharge Reduction IO
  • (48) Recharge Reduction IO
  • (48) Recharge Reduction IO
Level 49: Super Speed
  • (A) HamiO:Microfilament Exposure
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Fury
------------
Set Bonus Totals:
  • 6.5% DamageBuff(Smashing)
  • 6.5% DamageBuff(Lethal)
  • 6.5% DamageBuff(Fire)
  • 6.5% DamageBuff(Cold)
  • 6.5% DamageBuff(Energy)
  • 6.5% DamageBuff(Negative)
  • 6.5% DamageBuff(Toxic)
  • 6.5% DamageBuff(Psionic)
  • 2.5% Defense(Smashing)
  • 2.5% Defense(Lethal)
  • 3.13% Defense(Fire)
  • 3.13% Defense(Cold)
  • 1.25% Defense(Melee)
  • 1.56% Defense(AoE)
  • 1.8% Max End
  • 82.5% Enhancement(RechargeTime)
  • 16% Enhancement(Heal)
  • 44% Enhancement(Accuracy)
  • 10% FlySpeed
  • 337.3 HP (22.5%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 7.7%
  • MezResist(Sleep) 4.4%
  • MezResist(Terrorized) 2.2%
  • 14.5% (0.24 End/sec) Recovery
  • 82% (5.13 HP/sec) Regeneration
  • 6.3% Resistance(Fire)
  • 6.3% Resistance(Cold)
  • 10% RunSpeed



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50 Tweeky SS/FA
50 xTweeks Fire/Kin
50 Sarosha Son/Rad
50 Electrifi Elec/SA
50 Tweekys Rage SS/WP

 

Posted

Just some comments as I come to them in your build:

Force Feedback is most effective in Footstomp. It's a bit odd to see it in single target attacks, especially when the knockback isn't even guaranteed to happen in powers like haymaker and punch, giving you an even lower chance of it firing. I'd use damage procs in there instead.

Recharge is nice, but so is +HP. I don't think I'd 5 slot HPT with doctored wounds. I'd go with Numina.

The 6% enhancement heal affects heals, not regen powers. So this is silly to use in a set bonus like you did in health. As far as that goes, you want better slotting in fast healing than health.

Are those the specific IOs for Mind over Body? Namely the End/Rech there. Odd. The same with Tough. Switch that with resistance. You want resistance!

Weave is underslotted with your current slotting. Consider dropping the end redux for a LOTG def IO. Heightened Senses' triple should be the defense single aspect first.

The patron attacks are really useful for getting more recharge into builds. You're missing out.


 

Posted

Quote:
Originally Posted by Tonality View Post
Just some comments as I come to them in your build:

Force Feedback is most effective in Footstomp. It's a bit odd to see it in single target attacks, especially when the knockback isn't even guaranteed to happen in powers like haymaker and punch, giving you an even lower chance of it firing. I'd use damage procs in there instead.
Procs fire independent of secondary effects, the KB doesn't need to go off for the recharge proc to fire. If you can spare the slot, putting one of these procs in a fast recharging single target attack is good for EBs and AVs. It's a waste to put one in all single target attacks imo.


 

Posted

the +rech proc isnt global recharge?


50 Tweeky SS/FA
50 xTweeks Fire/Kin
50 Sarosha Son/Rad
50 Electrifi Elec/SA
50 Tweekys Rage SS/WP

 

Posted

It is. Doesn't last very long, but it does fire. It just fires a lot more on an AoE than a single-target attack.