Missions vs. Patrol


Aggelakis

 

Posted

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Originally Posted by Noxilicious View Post
Considering that Hunt missions are by far my least favorite type of missions and I often just auto-complete them, I'm not sure I want street-sweeping back.

I am pretty much entirely with Samuel on that one, so I'm not gonna repeat what he says. I'm not gonna oppose the idea of havingSecurity Chiefs handing out hunt missions, either, but honestly? If people wanna repeat the same completely generic content, they'll be doing radio missions before they'll do a series of hunt missions.

I appreciate that you want a heroic feel, but I'm not sure jumping into a dumpster or back-alley while entire gangs follow you, upon which your team-mates will unveal their trap and shoot'em in the back was the pinnacle of heroism to begin with.
I've never really liked hunt missions either, but I think at least part of that is because I don't like having hunt missions included with door missions as an obvious attempt to fill out the arc.

I'd rather have my story told entirely in instanced missions.

However, if I WAS to do outdoor, open zone missions, I'd like to have them structured in a way that makes sense and could be fun. Security Chiefs could give missions for variations on defeating X of foe group Y in district Z. This could possibly include defeats of mobs doing a specific activity, like Hellions who are purse snatching, Skulls breaking into cars, Circle kidnapping, Clockwork scavenging, or Trolls peddling Dyne (if the code can support it). The hunts could be complicated by responses from the foes, such as an ambush, and a sequence of hunts might conclude with a scanner-like door mission.

A completely separate sort of activity might be to look for and defeat certain mobs - or to locate and click certain glowies - that might unlock some sort of content.

For example, in Talos there is an antiquities dealer who keeps getting attacked by Tsoo. Well, if you find him and free him, he might become a contact and unlock an arc.


 

Posted

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Originally Posted by TyrantMikey View Post
But I can find no mention (yet) of a mission completion bonus in any issue's release notes. Nor do the release notes state why this was done.
Issue 2.

And it was done because the original mission complete bonus was so minuscule that many teams did street sweeping exclusively, because missions were literally not worth the time, XP-wise, given the constant stream of targets available outdoors. In fact, sometimes street sweeping was your only real option, period: aside from TFs there was no repeatable content, and less content in general, and mobs were in general worth a lot less XP--defeat XP has been boosted multiple times across various level ranges in the past five years. It was extremely common at the time, if you soloed any significant amount, to do every mission available to you and still be two levels shy of your next contact giving you stuff. You had to hunt to get over that hump. Everybody thought that was bad.