DM/FA v.1.0
I have a Dark/Fire at level 25 and it's a joy to play. The Fire shields are really only there for the mez protection with most of the survivability coming out of the two heals being spammed like crazy, and when I say spammed I mean spammed.
Stamina can be a good idea as the two +ends don't return much if you're fighting an EB, AV or GM and, thus, just have one target to draw off of. I've also found I'm running out of endurance before one of the end siphons have recharged even with Stamina.
Here is the current planned build if you'd like to have a look around it, I went primarily for +hp, regeneration and recharge whilst keeping it as cheap as possible, but managed to get a nice chunk of defense there too. (I also have a soft spot for Shadow Maul)
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Fiery Aura
Power Pool: Fitness
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Villain Profile:
------------
Level 1: Smite C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(3), C'ngImp-Dmg/Rchg:50(11), C'ngImp-Acc/Dmg/Rchg:50(15), C'ngImp-Dmg/EndRdx/Rchg:50(29), DampS-Rchg/EndRdx:50(36)
Level 1: Fire Shield S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResDam/EndRdx:30(37), S'fstPrt-ResKB:30(40)
Level 2: Shadow Maul Sciroc-Acc/Dmg:50(A), Sciroc-Acc/Dmg/EndRdx:50(3), Sciroc-Dmg/EndRdx:50(7), SipInsght-Acc/Rchg:50(15), RechRdx-I:50(31), Sciroc-Dmg/Rchg:50(37)
Level 4: Healing Flames RechRdx-I:50(A), RechRdx-I:50(5), RechRdx-I:50(5), Heal-I:50(25), Heal-I:50(25), Heal-I:50(31)
Level 6: Blazing Aura Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(7), Sciroc-Acc/Dmg/EndRdx:50(46), EndRdx-I:50(50)
Level 8: Siphon Life Mako-Acc/EndRdx/Rchg:50(A), Mako-Dmg/Rchg:50(9), C'ngImp-Dmg/Rchg:50(9), Nictus-Heal/HP/Regen/Rchg:50(11), Nictus-Acc/Heal:50(17), Heal-I:50(34)
Level 10: Swift Run-I:50(A)
Level 12: Air Superiority C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(13), C'ngImp-Dmg/Rchg:50(13), C'ngImp-Acc/Dmg/Rchg:40(17), C'ngImp-Dmg/EndRdx/Rchg:50(39)
Level 14: Health Heal-I:50(A)
Level 16: Plasma Shield ResDam-I:50(A), ResDam-I:50(40)
Level 18: Dark Consumption P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(19), P'Shift-EndMod/Acc/Rchg:50(19), P'Shift-Acc/Rchg:50(23), RechRdx-I:50(37)
Level 20: Consume P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(21), P'Shift-EndMod/Acc/Rchg:50(21), P'Shift-Acc/Rchg:50(23), RechRdx-I:50(43)
Level 22: Stamina EndMod-I:50(A)
Level 24: Kick Acc-I:50(A)
Level 26: Soul Drain Erad-Acc/Rchg:30(A), Erad-Dmg/Rchg:30(27), Erad-Acc/Dmg/Rchg:30(27), Erad-Acc/Dmg/EndRdx/Rchg:30(31), RechRdx-I:50(40)
Level 28: Tough ResDam-I:50(A), ResDam-I:50(29)
Level 30: Fly Flight-I:50(A)
Level 32: Midnight Grasp C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/Rchg:50(33), C'ngImp-Acc/Dmg/Rchg:50(33), C'ngImp-Acc/Dmg/EndRdx:50(33), C'ngImp-Dmg/EndRdx/Rchg:50(34), DampS-Rchg/EndRdx:50(34)
Level 35: Fiery Embrace RechRdx-I:50(A), RechRdx-I:50(36), RechRdx-I:50(36)
Level 38: Rise of the Phoenix Stpfy-Acc/Rchg:50(A), Stpfy-EndRdx/Stun:50(39), Stpfy-Acc/EndRdx:50(39), Stpfy-Stun/Rng:50(43), Stpfy-Acc/Stun/Rchg:50(50)
Level 41: Gloom Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(42), Decim-Dmg/Rchg:40(42), Decim-Acc/EndRdx/Rchg:40(42), Decim-Acc/Dmg/Rchg:40(43)
Level 44: Dark Obliteration Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(45), Posi-Dmg/Rchg:50(45), Posi-Dmg/Rng:50(45), Posi-Acc/Dmg/EndRdx:50(46), RechRdx-I:50(46)
Level 47: Darkest Night DarkWD-ToHitDeb/Rchg:50(A), DarkWD-ToHitdeb/Rchg/EndRdx:50(48), DarkWD-Rchg/EndRdx:50(48), DarkWD-ToHitDeb/EndRdx:50(48)
Level 49: Weave DefBuff-I:50(A), DefBuff-I:50(50)
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Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Fury
| Copy & Paste this data into Mids' Hero Designer to view the build |
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I am the Blaster, I have filled the role of Tank, Controller and Defender
Sometimes all at once.
Union EU player! Pip pip, tally ho, top hats and tea etc etc
Not exactly what I've been looking for in certain areas, for example Siphon Life is only slotted as a Heal with little damage - I would rather use it as a heavy hitter with a healing side-effect. But it's certainly cheaper than my build (and actually affordable), I might consider some of your ideas I'm seeing in that build. Thanks for the feedback
I guess the build's gonna change anyway once I've played a while, but the combination just sounds like so much fun that I don't want to wait till I get high enough to actually experience it. So I have to get my imagination running
I don't see a few % differences in damage as an issue on a Brute build, as the combination of Fury and inbuild +damage (in this case, Soul Drain) makes up for it somewhat, but I certainly get what you mean, every bit of damage helps. The build I posted was very much made with my play style in mind, so I'm glad it's just being used for inspiration for your own. The combination is alot of fun and a bit of a challenge, but a bit more challenge in this game can be seen as a good thing
Have fun with the combo!
I am the Blaster, I have filled the role of Tank, Controller and Defender
Sometimes all at once.
Union EU player! Pip pip, tally ho, top hats and tea etc etc
I don't see a few % differences in damage as an issue on a Brute build, as the combination of Fury and inbuild +damage (in this case, Soul Drain) makes up for it somewhat, but I certainly get what you mean, every bit of damage helps. The build I posted was very much made with my play style in mind, so I'm glad it's just being used for inspiration for your own. The combination is alot of fun and a bit of a challenge, but a bit more challenge in this game can be seen as a good thing
Have fun with the combo! |
As for the build, Going for the soft-cap really does reduce your offensive capability. For example, followup has poor accuracy, which means at a higher-level difficulty (the only reason why you'd even need to worry about survivability with defense) it isn't going to be incredibly accurate.
I'd rather add a healthy amount of defense (say around 36%), enough to easily soft-cap me with a single luck when I need it and know I can tear through enemies a lot quicker.
Now slotting:
you'll find the eradication energy proc will increase your damage output. Replace the dam/rech of erad, and then use scirr's acc/dam/end and dam/rech. You don't get as much of a damage bonus, but the proc in an AoE more than makes up for this.
Putting an achille's heel -res proc in slash and incorporating it into your attack chain will also help you kill tougher targets faster.
Using numinas in heal, HPT, RTTC, and whatnot will increase your regen and your HP.
For endurance-efficiency, at 3.71-1.9 (1.81 eps), you're going to have a fairly rough time constantly running, especially if you like to spam spin. You want to get about 2.5 or hopefully around 3 net EPS to have a continuous attack chain (which is where claws really shines)
Frankenslotting Crushing and Touch of the Nictus, or going the Hami-O route will give you the best of both worlds.
As for the build, Going for the soft-cap really does reduce your offensive capability. For example, followup has poor accuracy, which means at a higher-level difficulty (the only reason why you'd even need to worry about survivability with defense) it isn't going to be incredibly accurate. I'd rather add a healthy amount of defense (say around 36%), enough to easily soft-cap me with a single luck when I need it and know I can tear through enemies a lot quicker. Now slotting: you'll find the eradication energy proc will increase your damage output. Replace the dam/rech of erad, and then use scirr's acc/dam/end and dam/rech. You don't get as much of a damage bonus, but the proc in an AoE more than makes up for this. Putting an achille's heel -res proc in slash and incorporating it into your attack chain will also help you kill tougher targets faster. Using numinas in heal, HPT, RTTC, and whatnot will increase your regen and your HP. For endurance-efficiency, at 3.71-1.9 (1.81 eps), you're going to have a fairly rough time constantly running, especially if you like to spam spin. You want to get about 2.5 or hopefully around 3 net EPS to have a continuous attack chain (which is where claws really shines) |
edit: Which apparently is not the build either, because I was looking at a claws build. Well, whatever build I opened yesterday had issues. Actually it looks like I opened the DM/Fire and made a few comments and then was looking at a claws/WP. Hmm, wow, ok, ignore that post. I'll be able to examine it more detail later.
Dm/fa was my first Level 50 brute and I still love him. What I found to be most effective for me in more respecs then i care to count is this. Siphon Life, I went with Hami 3 acc/dam and 3 heal/end. I rely on global recharge and haste. Second, def set bonus I focus on S/L and allow the two heals to cover the rest of damage. If you get both consume/DC I would suggest 4 slots mocking beratment for S/L(note the massive radius on Consume great agro control), Kinentic combats for your attacks, reactive armor for your fire shields. Dont forget to leave room for KB protection enhancements. Remember you can hit up a travel power for KB protection in the universal travel set if your to tightly tied up w/your enhancements. Finally MU is your friend. Since DM has such long recasts on the aes, MU's lightnight ball and elec fences are an absolute must have in this AE age. Then you end up poping feiry embrace, soul drain, then drop the hammer on w/ lightning ball and Elec fences.
Now with Elec fences and Lightning ball you can go two differences ways. You can frankienslot em or you can spend the money on the purples and get your global recharge up. I suggest building global recharge because of the long recasts on Fiery embrace, Soul drain, Dc and consume.
Well enjoy the toon its a great combo. Since the Combo has so many tools it is easy to make the most of them.
Best of luck,
Louis Cipher
Ps...Dont forget Kismet 6 percent to hit. I cant tell you how much that helps you hit. That and good ole soul drain allows you skimp a little on ACC if you need to.
Well, so I've been thinking about Dark/Fire due to the fact that I liked both sets on seperate chars and also because I've never seen one before. The combination of 2 Heals, one of which is an attack that will be spammed anyway, and 2 AoE damaging Endurance-Management tools sounds quite flashy to me. Also the damage in Fire should make the toon somewhat like a Dark/Shield (though most probably not quite as strong and a little different, but Dark/off. Sec. - you get the point). Anyway, my guessing was that slotting for HP might make sense with the two heals, and while I'm at it I could just use Kinetic Combat in my single target attacks and thus get a little S/L Def for free to make up for the squishiness of /Fire. So this is what I came up with without even having created, let alone played, the char.
One last explanation: You might be shocked about the missing Fitness Pool, but my positive experience with my Energy/Fire has told me that those Endurance-leechers can be quite effective. I've been able to delay Stamina to lvl 24 on that toon without any problems, and seeing as I have two Consumes, that might actually work out. However, that's a thing to be tested by actually playing. Here it is:
Villain Plan by Mids' Villain Designer 1,601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Brute
Primary Power Set: Dark Melee
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Smite
- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (7) Kinetic Combat - Damage/Recharge
- (37) Kinetic Combat - Damage/Endurance/Recharge
- (39) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 1: Fire Shield- (A) Reactive Armor - Resistance/Endurance
- (13) Reactive Armor - Resistance/Endurance/Recharge
- (15) Reactive Armor - Resistance
- (15) Reactive Armor - Endurance
- (29) Steadfast Protection - Resistance/+Def 3%
- (29) Steadfast Protection - Knockback Protection
Level 2: Shadow Punch- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (7) Kinetic Combat - Damage/Recharge
- (37) Kinetic Combat - Damage/Endurance/Recharge
- (39) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 4: Healing Flames- (A) Doctored Wounds - Heal/Endurance
- (5) Doctored Wounds - Endurance/Recharge
- (5) Doctored Wounds - Heal/Endurance/Recharge
- (43) Doctored Wounds - Heal
- (50) Doctored Wounds - Recharge
Level 6: Touch of Fear- (A) Dark Watcher's Despair - To Hit Debuff/Endurance
- (45) Dark Watcher's Despair - To Hit Debuff/Recharge
- (45) Glimpse of the Abyss - Accuracy/Recharge
- (45) Glimpse of the Abyss - Accuracy/Endurance
- (50) Glimpse of the Abyss - Accuracy/Fear/Recharge
Level 8: Siphon Life- (A) Kinetic Combat - Accuracy/Damage
- (9) Kinetic Combat - Damage/Endurance
- (9) Kinetic Combat - Damage/Recharge
- (11) Kinetic Combat - Damage/Endurance/Recharge
- (11) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
- (13) Touch of the Nictus - Accuracy/Endurance/Recharge
Level 10: Boxing- (A) Empty
Level 12: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
Level 14: Tough- (A) Reactive Armor - Resistance/Endurance
- (17) Reactive Armor - Resistance/Endurance/Recharge
- (17) Reactive Armor - Resistance
- (34) Reactive Armor - Endurance
Level 16: Plasma Shield- (A) Reactive Armor - Resistance/Endurance
- (34) Reactive Armor - Resistance/Endurance/Recharge
- (34) Reactive Armor - Endurance
- (36) Reactive Armor - Resistance
Level 18: Dark Consumption- (A) Eradication - Accuracy/Recharge
- (19) Eradication - Damage/Recharge
- (19) Eradication - Accuracy/Damage/Recharge
- (23) Eradication - Accuracy/Damage/Endurance/Recharge
Level 20: Consume- (A) Eradication - Accuracy/Recharge
- (21) Eradication - Damage/Recharge
- (21) Eradication - Accuracy/Damage/Recharge
- (23) Eradication - Accuracy/Damage/Endurance/Recharge
Level 22: Hasten- (A) Recharge Reduction IO
- (43) Recharge Reduction IO
- (43) Recharge Reduction IO
Level 24: Blazing Aura- (A) Multi Strike - Accuracy/Endurance
- (25) Multi Strike - Damage/Endurance
- (25) Multi Strike - Accuracy/Damage/Endurance
- (31) Scirocco's Dervish - Damage/Endurance
- (31) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 26: Soul Drain- (A) Eradication - Accuracy/Recharge
- (27) Eradication - Damage/Recharge
- (27) Eradication - Accuracy/Damage/Recharge
- (31) Eradication - Accuracy/Damage/Endurance/Recharge
Level 28: Burn- (A) Eradication - Damage
- (48) Eradication - Accuracy/Recharge
- (48) Eradication - Damage/Recharge
- (48) Eradication - Accuracy/Damage/Recharge
Level 30: Taunt- (A) Mocking Beratement - Taunt/Recharge
- (36) Mocking Beratement - Taunt/Recharge/Range
- (36) Mocking Beratement - Taunt/Range
- (37) Mocking Beratement - Recharge
Level 32: Midnight Grasp- (A) Kinetic Combat - Accuracy/Damage
- (33) Kinetic Combat - Damage/Endurance
- (33) Kinetic Combat - Damage/Recharge
- (33) Kinetic Combat - Damage/Endurance/Recharge
- (39) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 35: Fiery Embrace- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
Level 38: Rise of the Phoenix- (A) Eradication - Accuracy/Recharge
- (40) Eradication - Damage/Recharge
- (40) Eradication - Accuracy/Damage/Recharge
- (40) Eradication - Accuracy/Damage/Endurance/Recharge
Level 41: Electrifying Fences- (A) Enfeebled Operation - Accuracy/Recharge
- (42) Enfeebled Operation - Endurance/Immobilize
- (42) Enfeebled Operation - Accuracy/Endurance
- (42) Enfeebled Operation - Accuracy/Immobilize
Level 44: Weave- (A) Luck of the Gambler - Defense/Endurance
- (46) Luck of the Gambler - Defense/Endurance/Recharge
- (46) Luck of the Gambler - Defense
- (46) Luck of the Gambler - Recharge Speed
Level 47: Super Jump- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 49: Grant Invisibility- (A) Luck of the Gambler - Recharge Speed
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: Fury------------
Set Bonus Totals: