Workarounds for broken-spawn maps?
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Some are more predictable than others. Dr. Vahzilok's and Infernal's map have very clearly defined back spawn points. Before that, all bets are off, but you know where anything set to spawn at the end will spawn.
Everybody knows that the second you touch a unique map, the objective spawns are going to be really fun to organise, and that unless you take action they'll just do whatever the hell they feel like doing at the time.
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If you can think of a reason to use Johnny Sonata's Hell, that's another one. I used that to set up a multi boss encounter where the player would have to be fairly careful about which spawn was being aggroed at a time.
The order things are added seems to be important as well. I always set the required encounters first, and then add details like side encounters and patrols.
<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison
I just discovered today that you can rearrange the order of mission objectives by dragging and dropping them. I don't know if that matters, but I thought it was interesting. I hadn't known that was possible.
Avatar: "Cheeky Jack O Lantern" by dimarie
Everybody knows that the second you touch a unique map, the objective spawns are going to be really fun to organise, and that unless you take action they'll just do whatever the hell they feel like doing at the time. What I'm wondering, though, is whether anybody has managed to find workarounds for these common problems yet, even if only for specific maps.
Right now I'm trying to find one of these myself for the Marchand map, the one with three indoor levels and an outdoor roof, without much luck. I never really expected the bosses to just to stay where they're told to, but it's proven unusually hard to make them stay there. I tried the brute-force remedy of filling every single one of the front and middle spawns of the map with Patrol spawns, which tend to do what they're told, but without much luck. Inevitably, the bosses still just do whatever they want. I played a mission whose name escapes me now where the boss spawned consistently on the roof, so somebody out there knows how to make this happen.
Also, the 5th column HQ map. I've given up on trying to get both spawns working in the back, and it's too big a map to give players the runaround. Are there other, less broken maps that have the look of a missile silo command bunker?