Elec/Regen Build


ClawsandEffect

 

Posted

I started leveling up an elec/regen scrapper the other day and so far I love him. Did out a build on mids and would like some feedback on it please. This guy will be probably my TF scrapper with some soloing at the same time. I don't mind expensive IOs (excluding purples...).

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Posted

Well, I can see two problems right off the bat: you drastically underslotted Hasten (only 1 slot?) and you took MoG (with rather pathetic +rech enhancement) at level 49. While I can accept that you might not see much use in slotting Hasten for whatever reason, by taking MoG as your absolute last power pick, you're making me facepalm. Hard. MoG is simply too awesome to delay until the absolute latest, especially if you're delaying it for Super Speed or Conserve Power.

Here is something I need to mention before I get into my next stage of criticisms: did you mean to not take any of the accolades? If you're running this guy as a TF toon, it's hard to believe that you wouldn't have some of them, like TFC or the Atlas Medallion. The only one that wouldn't be cake for you to get would be Portal Jockey and, even then, that's simply a fun one to get because you get to take down all of the Praetorian AVs.

If you did obtain the accolades (especially the +HP ones), you'd have a good deal of mostly redundant +hp set bonuses. While DP isn't permanent because you really didn't touch +rech set bonuses (and that Force Feedback proc isn't going to do much of anything because it's been nerfed into the ground), you'd be going more than 150 hp over the cap if you had the accolades.

Secondly, you really overslotted FH and I have no idea why. Were you attempting to get that +def(rech) at the cost of 4 slots that really don't accomplish much else? You could have put two of those slots into CJ for some defense IOs and gotten more out of the deal (the only Regen power that benefits from +heal set bonuses is Dull Pain, which only affects the heal, not the +max hp). FH just doesn't do enough to make it worth slotting that heavily, especially since it only benefits from one of the three things that Numina's enhances.

Moving on from that, you definitely underslotted Integration (only 68.9% +heal enhancement? /facepalm) and barely paid any attention to Instant Healing. IH is more powerful over time than FH, so it would behoove you to, at the very least, slot it up with more +rech than the pittance you deigned to grant it.

Something else to notice is that you are definitely not endurance sustainable. You're only packing 1.71 end/sec passive end gain. Even with Conserve Power's 35% uptime (which is actually kinda pathetic) and Elec Melee's chance for +end on self (which actually is better though of as a 5% reduction in endurance cost), you're going to be hard pressed to keep your blue bar up. Unless you're planning on only ever running with a Kinetics or two to help your endurance, you're going to run out of endurance a lot.

Something that bares mentioning concerning Elec Melee, Havoc Punch is substantially worse than Charged Brawl. Havoc Punch has a base DPA of 52.9 (90.8 / 1.716), and Charged Brawl has a DPS of 54.7 (57.8 / 1.056). Combined with Charged Brawl's lower recharge needs (3 sec base rech compared to 6), you're much better off going with Charged Brawl rather than Havoc Punch.

Here's the build I came up with. It's pretty similar to your own in the end numbers except that it's endurance sustainable but about 5% lower on the less important ranged and AoE defenses. It would need a bit more +rech to manage the CB>CI>CB>JL attack string (86% more in CI, to be precise; JL and CB actually recharge fast enough), but you're not going to be getting a seamless attack string with your budget because Havoc Punch would be taking too long to recharge, so you'd be waiting anyway. The only way you'd be able to manage seamless is if you opted out of Chain Induction for Havoc Punch, which wouldn't really be in your best interest because of how awesome CI is. Charged Brawl is the best of a number of relatively bad options at this point (unless you want to opt out of Body Mastery and go with Blaze for Fire Blast for CI>CB>JL>CB>FB, though you'd need to opt out of Leadership and back into Fitness in order to remain endurance sustainable).

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Charged Brawl -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Fast Healing -- Heal-I(A)
Level 2: Jacobs Ladder -- Oblit-Dmg(A), Oblit-Acc/Rchg(7), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(9), Oblit-Acc/Dmg/EndRdx/Rchg(11), Oblit-%Dam(11)
Level 4: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Heal(15), Dct'dW-Rchg(15)
Level 6: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(17), EndMod-I(17)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(19), Zephyr-Travel(19), Zephyr-Travel/EndRdx(21), Zephyr-ResKB(31)
Level 10: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(21), Dct'dW-Heal/EndRdx/Rchg(23), Dct'dW-Heal(23), Dct'dW-Rchg(25)
Level 12: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(25), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(27), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(29)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(31)
Level 16: Integration -- Numna-Heal(A), Numna-Heal/EndRdx(31), RgnTis-Regen+(33), Heal-I(40)
Level 18: Chain Induction -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(33), T'Death-Dmg/Rchg(33), T'Death-Acc/Dmg/EndRdx(34), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(34)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 22: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(36), RechRdx-I(37)
Level 24: Boxing -- Empty(A)
Level 26: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(37), ImpArm-ResDam/Rchg(37), ImpArm-ResDam/EndRdx/Rchg(42)
Level 28: Instant Healing -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(39)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(43)
Level 35: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(40)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(40), RechRdx-I(46), RechRdx-I(46)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(46), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
Level 44: Physical Perfection -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(45), P'Shift-End%(45), EndMod-I(45), P'Shift-EndMod(50)
Level 47: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(48)
Level 49: Resilience -- S'fstPrt-ResDam/Def+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit


 

Posted

May I join you in a facepalming for me putting MoG so late? Dunno what the hell happened there xD

Here's a revised build using both yours and mine, only problem I see would be the recovery/end drain but the regen and recharge are an improvement from your build with the defense relatively the same.

EDIT: I left out the accolades simply because I forget to put them in all the time. But I will be getting all the +HP/+End ones :P

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Posted

Well, I commonly take MoG at 49. And it gets 3 recharges. (and maybe a LotG recharge if I have one)

Reason: I do that on characters I never intend to ever play below level 50. And it's always a level 50 respec after I've gotten there. I take it at 38 (41 at the absolute latest) while leveling. On a level 50 respec I just make sure to slot up everything I want slotted before level 49 so I can devote my level 50 slots to MoG.

So, there ARE acceptable reasons to take it that late....but by the OP's reaction I'm guessing his reason wasn't one of them


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.