How to place more than one boss?


Chad Gulzow-Man

 

Posted

Ok, so I am just starting to tinker with creating my own arc.

I understand how to use the text options to make the boss give story teaser info when the players approach... but what I do not understand is how to place a second boss and force it to spawn at the same location as the first.

I am trying to have two bosses from separate factions interacting to set up the conspiracy that the arc delves into.

Is this an option in the "boss group" section that I missed? Or is there some option in adding a second boss tab that I also missed that allows me to force them to spawn together?

Any help is much appreciated. I am starting to sift through the stickies here, but there is a LOT of material there and honestly, I don't really need most of it as the system is relatively self explanatory on the surface.


 

Posted

It's currently not supported by the MA system, and is a highly requested feature.

If you want two individual bosses that begin fighting each other as the player nears, you can create a group with just one boss each and set them to spawn once per group, and then set them up as a battle objective. They'll give you options for player nearing dialog and for player aggro dialog, but nothing like damage taken or defeated dialog.


Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093

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Posted

That's truly unfortunate...

I guess a good workaround is to have the Freakshow boss that I have already placed, and then place the Rikti boss separately. I can dictate one at back and one at mid, then have the Rikti boss complaining that Killswitch is late or something to that effect. That would place both bosses who are working together, and give a sense of the conspiracy even though I cannot place them together and have linked dialogue for them.