Chain Induction and Procs
Actually I've just noticed something about chain induction. This is the only power I can think of that a critical hit can be a disadvantage. Because the chain pseudopet doesn't summon if the initial target is killed outright I always try to cycle through a couple to find a critter healthy enough to survive the hit. If the power crits the critter is usually wiped out anyway and no chain happens.
Not sure if this qualifies as a bug - guess it's just the way things are?
I believe the chain hits are a summoned pet type attack that cannot be summoned if the initial target is defeated. That's what I've seen from my first 30 levels with Elec melee.
I don't know how procs work in the power, my IO slotting typically means I'm slotting for bonuses not procs now a days.
Poisonous Ice 50 Ice/Rad
Icy Jax 50 Ice/SS
Jaxon Penn 50 Shield/Mace
Cpt Clax 50 Thugs/Dark
Lady BlackIce 50 Dark/Cold
Lady Black Ice 50 Dark/Ice
Bella Jax 50 Storm/Sonic
Operative Jax 50 SoA
Level 50 Trick Arrow Alts
TA/A-Plant/TA-Bots/TA
Level 50 Claws Scrappers
SR-Regen-DA-Invul-WP-FA
Well I slotted CI with a chance for knockdown proc today and that does work on the secondary hits so I would assume damage procs would also.
Poisonous Ice 50 Ice/Rad
Icy Jax 50 Ice/SS
Jaxon Penn 50 Shield/Mace
Cpt Clax 50 Thugs/Dark
Lady BlackIce 50 Dark/Cold
Lady Black Ice 50 Dark/Ice
Bella Jax 50 Storm/Sonic
Operative Jax 50 SoA
Level 50 Trick Arrow Alts
TA/A-Plant/TA-Bots/TA
Level 50 Claws Scrappers
SR-Regen-DA-Invul-WP-FA
Sorry my search fu is letting me down and I can't find the answer to this despite every other thread being elec/sd ...
If you've a damage proc in chain induction does it check to see if it fires on every enemy affected by the chain or is it just the initial target?