Ele/SR project Build


Laevateinn

 

Posted

I Have this guy to 50 already just need to tweek the slots. want your input, I have everything expept 3 sets of obliteration and the sheild defence I/O from other char's I dont play much. yep its a expensive build but might be my main if it turns out good. with combat jump running I have 45.4% def to melee and ranged, and doing without a travel power for now I just use ninja run and rocket pack and get along fine with that.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Reflexx: Level 50 Natural Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Medicine
Power Pool: Leaping
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Havoc Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Dmg/EndRdx/Rchg(13), C'ngImp-Acc/Dmg/Rchg(13), Hectmb-Dam%(15)
Level 1: Focused Fighting -- RedFtn-EndRdx(A), RedFtn-Def(9), RedFtn-Def/EndRdx(9), RedFtn-Def/Rchg(11), RedFtn-EndRdx/Rchg(11), RedFtn-Def/EndRdx/Rchg(21)
Level 2: Focused Senses -- RedFtn-EndRdx(A), RedFtn-Def(5), RedFtn-Def/EndRdx(5), RedFtn-Def/Rchg(7), RedFtn-EndRdx/Rchg(7), RedFtn-Def/EndRdx/Rchg(19)
Level 4: Jacobs Ladder -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(15), Oblit-Dmg(17), Oblit-Acc/Rchg(17), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(21)
Level 6: Build Up -- GSFC-Build%(A), GSFC-ToHit/EndRdx(23), GSFC-ToHit(31), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(33), GSFC-Rchg/EndRdx(33)
Level 8: Thunder Strike -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(23), Oblit-Dmg(25), Oblit-Acc/Rchg(25), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(27)
Level 10: Hurdle -- Jump-I(A)
Level 12: Practiced Brawler -- RechRdx-I(A)
Level 14: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(45)
Level 16: Dodge -- LkGmblr-Def(A), LkGmblr-Rchg+(29)
Level 18: Agile -- LkGmblr-Rchg+(A), LkGmblr-Def(31)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-Acc/Rchg(33), P'Shift-EndMod/Acc(40), P'Shift-EndMod/Rchg(42), P'Shift-EndMod/Acc/Rchg(42), P'Shift-End%(43)
Level 22: Quickness -- Run-I(A)
Level 24: Aid Other -- Heal-I(A)
Level 26: Aid Self -- Numna-Heal(A), Numna-Heal/EndRdx(40), Numna-Heal/Rchg(42), Numna-Heal/EndRdx/Rchg(43)
Level 28: Lucky -- LkGmblr-Def(A), LkGmblr-Rchg+(29)
Level 30: Chain Induction -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Acc/Dmg(43), Mako-Dmg/EndRdx(45), Mako-Dmg/Rchg(45), Mako-Acc/EndRdx/Rchg(48)
Level 32: Lightning Rod -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-Dmg(34), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36)
Level 35: Evasion -- RedFtn-EndRdx(A), RedFtn-Def(37), RedFtn-Def/EndRdx(37), RedFtn-Def/Rchg(37), RedFtn-EndRdx/Rchg(39), RedFtn-Def/EndRdx/Rchg(39)
Level 38: Elude -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod/Acc(39), Efficacy-Acc/Rchg(40), Efficacy-EndMod(46), Efficacy-EndMod/Rchg(46), Efficacy-EndMod/Acc/Rchg(46)
Level 41: Combat Jumping -- SW-ResDam/Re TP(A)
Level 44: Charged Brawl -- FtnHyp-Plct%(A), FtnHyp-Sleep/EndRdx(48), FtnHyp-Acc/Rchg(48), FtnHyp-Acc/Sleep/Rchg(50), FtnHyp-Sleep/Rchg(50), P'Shift-End%(50)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Physical Perfection -- Panac-Heal/+End(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Jump-I(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
Set Bonus Totals:

  • 25.5% DamageBuff(Smashing)
  • 25.5% DamageBuff(Lethal)
  • 25.5% DamageBuff(Fire)
  • 25.5% DamageBuff(Cold)
  • 25.5% DamageBuff(Energy)
  • 25.5% DamageBuff(Negative)
  • 25.5% DamageBuff(Toxic)
  • 25.5% DamageBuff(Psionic)
  • 6.88% Defense(Smashing)
  • 6.88% Defense(Lethal)
  • 2.81% Defense(Fire)
  • 2.81% Defense(Cold)
  • 6.88% Defense(Energy)
  • 6.88% Defense(Negative)
  • 13.8% Defense(Melee)
  • 13.8% Defense(Ranged)
  • 5.63% Defense(AoE)
  • 6% Enhancement(Heal)
  • 49% Enhancement(Accuracy)
  • 57.5% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 125.5 HP (9.37%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Held) 3.3%
  • MezResist(Immobilize) 12.1%
  • MezResist(Stun) 6.6%
  • 10.5% (0.18 End/sec) Recovery
  • 64% (3.58 HP/sec) Regeneration
  • 3% Resistance(Smashing)
  • 3% Resistance(Lethal)
  • 9.3% Resistance(Fire)
  • 9.3% Resistance(Cold)
  • 3% Resistance(Energy)
  • 3% Resistance(Negative)
  • 3% Resistance(Toxic)
  • 3% Resistance(Psionic)
  • 10% RunSpeed


 

Posted

Datalink or datachunk please


 

Posted

Quote:
Originally Posted by Laevateinn View Post
Datalink or datachunk please
sorry

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Reflexx: Level 50 Natural Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Medicine
Power Pool: Leaping
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Havoc Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Dmg/EndRdx/Rchg(13), C'ngImp-Acc/Dmg/Rchg(13), Hectmb-Dam%(15)
Level 1: Focused Fighting -- RedFtn-EndRdx(A), RedFtn-Def(9), RedFtn-Def/EndRdx(9), RedFtn-Def/Rchg(11), RedFtn-EndRdx/Rchg(11), RedFtn-Def/EndRdx/Rchg(21)
Level 2: Focused Senses -- RedFtn-EndRdx(A), RedFtn-Def(5), RedFtn-Def/EndRdx(5), RedFtn-Def/Rchg(7), RedFtn-EndRdx/Rchg(7), RedFtn-Def/EndRdx/Rchg(19)
Level 4: Jacobs Ladder -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(15), Oblit-Dmg(17), Oblit-Acc/Rchg(17), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(21)
Level 6: Build Up -- GSFC-Build%(A), GSFC-ToHit/EndRdx(23), GSFC-ToHit(31), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(33), GSFC-Rchg/EndRdx(33)
Level 8: Thunder Strike -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(23), Oblit-Dmg(25), Oblit-Acc/Rchg(25), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(27)
Level 10: Hurdle -- Jump-I(A)
Level 12: Practiced Brawler -- RechRdx-I(A)
Level 14: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(45)
Level 16: Dodge -- LkGmblr-Def(A), LkGmblr-Rchg+(29)
Level 18: Agile -- LkGmblr-Rchg+(A), LkGmblr-Def(31)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-Acc/Rchg(33), P'Shift-EndMod/Acc(40), P'Shift-EndMod/Rchg(42), P'Shift-EndMod/Acc/Rchg(42), P'Shift-End%(43)
Level 22: Quickness -- Run-I(A)
Level 24: Aid Other -- Heal-I(A)
Level 26: Aid Self -- Numna-Heal(A), Numna-Heal/EndRdx(40), Numna-Heal/Rchg(42), Numna-Heal/EndRdx/Rchg(43)
Level 28: Lucky -- LkGmblr-Def(A), LkGmblr-Rchg+(29)
Level 30: Chain Induction -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Acc/Dmg(43), Mako-Dmg/EndRdx(45), Mako-Dmg/Rchg(45), Mako-Acc/EndRdx/Rchg(48)
Level 32: Lightning Rod -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-Dmg(34), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36)
Level 35: Evasion -- RedFtn-EndRdx(A), RedFtn-Def(37), RedFtn-Def/EndRdx(37), RedFtn-Def/Rchg(37), RedFtn-EndRdx/Rchg(39), RedFtn-Def/EndRdx/Rchg(39)
Level 38: Elude -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod/Acc(39), Efficacy-Acc/Rchg(40), Efficacy-EndMod(46), Efficacy-EndMod/Rchg(46), Efficacy-EndMod/Acc/Rchg(46)
Level 41: Combat Jumping -- SW-ResDam/Re TP(A)
Level 44: Charged Brawl -- FtnHyp-Plct%(A), FtnHyp-Sleep/EndRdx(48), FtnHyp-Acc/Rchg(48), FtnHyp-Acc/Sleep/Rchg(50), FtnHyp-Sleep/Rchg(50), P'Shift-End%(50)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Physical Perfection -- Panac-Heal/+End(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Jump-I(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
Set Bonus Totals:
  • 25.5% DamageBuff(Smashing)
  • 25.5% DamageBuff(Lethal)
  • 25.5% DamageBuff(Fire)
  • 25.5% DamageBuff(Cold)
  • 25.5% DamageBuff(Energy)
  • 25.5% DamageBuff(Negative)
  • 25.5% DamageBuff(Toxic)
  • 25.5% DamageBuff(Psionic)
  • 6.88% Defense(Smashing)
  • 6.88% Defense(Lethal)
  • 2.81% Defense(Fire)
  • 2.81% Defense(Cold)
  • 6.88% Defense(Energy)
  • 6.88% Defense(Negative)
  • 13.8% Defense(Melee)
  • 13.8% Defense(Ranged)
  • 5.63% Defense(AoE)
  • 6% Enhancement(Heal)
  • 49% Enhancement(Accuracy)
  • 57.5% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 125.5 HP (9.37%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Held) 3.3%
  • MezResist(Immobilize) 12.1%
  • MezResist(Stun) 6.6%
  • 10.5% (0.18 End/sec) Recovery
  • 64% (3.58 HP/sec) Regeneration
  • 3% Resistance(Smashing)
  • 3% Resistance(Lethal)
  • 9.3% Resistance(Fire)
  • 9.3% Resistance(Cold)
  • 3% Resistance(Energy)
  • 3% Resistance(Negative)
  • 3% Resistance(Toxic)
  • 3% Resistance(Psionic)
  • 10% RunSpeed




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Posted

A little-known fact is that Elude accepts BotZ (confirmed in-game), so you can slot some of them there and in CJ for ranged/AoE defense. This in turn frees up room for you to slot more LotGs.

Performance Shifter Chance for +End works on the target (i.e. the enemy, when slotted in attacks), not the user. Incidentally, if you do want to slot this, Physical Perfection is a great place for it.

Shield Wall +Res isn't really good, since it's only +3% res. Since you say you don't have it yet, I suggest forgetting about it entirely, since the money saved will pay for all your missing Obliterations by itself.

I suggest you try something like this. Softcapped to everything with CJ on, 15% more recharge.

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| Copy & Paste this data into Mids' Hero Designer to view the build |
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Posted

Another refinement... I just realized you were over the cap for 5% recharge bonuses.

This one has slightly better enhancement values in Charged Brawl and Havoc Punch.


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Posted

Thanks for the input looking at yours and at mine I am doing a combo of the two. that even gives me room for a travel power!!! and super low end use.



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Posted

Ok just going off your most recent build as you seem most set on those. For one, lucky is WAY too late, the scaling resistances and extra defense of it and DDR are far too important to put off.

Elude when you are pretty much at cap already, and slotting it for end mods too. SOOOO much a waste of a power and slots.

Your build is also missing charged brawl (which better than havok punch in dps/dpa) where elec is already not the best, but with it is still enogh, but iwthout it, and you'll be hurting.

What you'll want to do, is also focus on regeneration, with capped defense, you won't need aid self for anything.

And with general end redux slotting, i really fail to see where you need that much recovery. My elec/shield, who even has FA running and manuevers, and CB for an extra attack doesn't run out of end hardly, and you with SR would not need manuevers, saving there, and truth be told for most things don't even need FA on. And this is with less than 2 end/second.

Recharge, the build i'll show you, almost exactly the same. The main powers that even really would use it, bu/LR, are about 1 second slower, thats all.

Now there are two ways to the build i'm going to show you. Originally i have it with lightning clap, and maneuvers (better end than the elec/shield as mentioned still) but it can be a TOTALLY fun power if you're messing around and know what you're doing hehe, plus it gives good rech/recovery/defense bonuses within it. PVE, you'll problaby never need to run maneuvers for most things, its there for super tough/debuffing enemies, but like i said with the end redux on the powers you won't much notice it at all.

The other option, which overall boosts your survival decently, is swapping out lightning clap and maneuvers for tough, with a steadfast 3% proc in it and and 3 reactive armor. Since like most people from the looks of your other builds you'd seem to more-so go for the tough build, though to each his own, i can show the L-clap build if you'd like. I'd suggest making an alternate build with it, when you use it and hear the noise it makes, see the animation, then all the drunkard enemies its quite fun lol. So here's the build i'm talking about. regeneration rate is over a tic every 3.5 seconds, with capped defense, and tough stacking with your scaling resistances, somewhat preventing the jumping of them too, and how much regen this biuld has, you terribly won't need aid self.

This build is quite impressive so I hope you consider it, even has 2 slotted PB, so leveling it up won't be as much of a pain. My only thing about the build is how quickness isn't till 38. while nice to have, don't let this put you off, the way the build is, trust me how everything else listed prior is more important. Well actually, if you pick up the ninja pack and get ninja run, i'd put superjump at 38 then bump quickness sooner. You could even drop SJ completely, and pick up lightnign clap at 38. Slot it with an accuracy. You won't have slots to spare in it, but with base slot as acc, FA, and your acc bonuses, it should hit decently for those fun times you want to use it.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

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Elec SR Tough: Level 50 Magic Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Charged Brawl -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(13), T'Death-Acc/Dmg/EndRdx(31), T'Death-Dmg/EndRdx/Rchg(37), T'Death-Dam%(39)
Level 1: Focused Fighting -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(5), DefBuff-I(7)
Level 2: Havoc Punch -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(11), Mako-Acc/EndRdx/Rchg(19), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dam%(39)
Level 4: Jacobs Ladder -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(5), Sciroc-Dmg/Rchg(7), Sciroc-Acc/Rchg(19), Sciroc-Acc/Dmg/EndRdx(36), M'Strk-Dmg/EndRdx/Rchg(40)
Level 6: Agile -- LkGmblr-Def(A), LkGmblr-Rchg+(13), DefBuff-I(15)
Level 8: Thunder Strike -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(9), Sciroc-Dmg/Rchg(9), Sciroc-Acc/Rchg(15), Sciroc-Acc/Dmg/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(40)
Level 10: Practiced Brawler -- RechRdx-I(A), RechRdx-I(11)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Dodge -- S'dpty-Def/EndRdx(A), S'dpty-Def(17), LkGmblr-Rchg+(17)
Level 18: Hurdle -- Jump-I(A)
Level 20: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(21), Numna-Heal/EndRdx(21), Heal-I(40), RgnTis-Regen+(46)
Level 22: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(23), Efficacy-EndMod/Acc/Rchg(23), Efficacy-EndMod/Acc(34)
Level 24: Focused Senses -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(25), S'dpty-Def/EndRdx/Rchg(25), S'dpty-Def(48), S'dpty-EndRdx(48)
Level 26: Chain Induction -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dam%(39)
Level 28: Lucky -- S'dpty-Def/EndRdx(A), S'dpty-Def(29), DefBuff-I(29)
Level 30: Build Up -- RechRdx-I(A), RechRdx-I(31)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(48)
Level 35: Evasion -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(36), S'dpty-Def/EndRdx/Rchg(36), S'dpty-Def(43)
Level 38: Quickness -- Run-I(A)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
Level 44: Physical Perfection -- Numna-Heal(A), Numna-Heal/EndRdx(45), Numna-Heal/Rchg(45), P'Shift-EndMod(45), P'Shift-EndMod/Rchg(46), P'Shift-EndMod/Acc(46)
Level 47: Kick -- Acc-I(A)
Level 49: Tough -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx(50), RctvArm-ResDam/EndRdx/Rchg(50), RctvArm-ResDam(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
Set Bonus Totals:

  • 14% DamageBuff(Smashing)
  • 14% DamageBuff(Lethal)
  • 14% DamageBuff(Fire)
  • 14% DamageBuff(Cold)
  • 14% DamageBuff(Energy)
  • 14% DamageBuff(Negative)
  • 14% DamageBuff(Toxic)
  • 14% DamageBuff(Psionic)
  • 8% Defense(Smashing)
  • 8% Defense(Lethal)
  • 8% Defense(Fire)
  • 8% Defense(Cold)
  • 9.25% Defense(Energy)
  • 9.25% Defense(Negative)
  • 3% Defense(Psionic)
  • 13% Defense(Melee)
  • 13.6% Defense(Ranged)
  • 13% Defense(AoE)
  • 27.5% Enhancement(RechargeTime)
  • 33% Enhancement(Accuracy)
  • 10% FlySpeed
  • 195.8 HP (14.6%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Held) 9.35%
  • MezResist(Immobilize) 10.5%
  • MezResist(Stun) 2.2%
  • 4% (0.07 End/sec) Recovery
  • 90% (5.03 HP/sec) Regeneration
  • 6.25% Resistance(Negative)
  • 10% RunSpeed



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