New decade for CoX, what would you like to see it bring?


gigas

 

Posted

We're 2/3rds through January and I don't think anyone's brought this up yet. It's 2010 and with Going Rogue puffing along with a beta release Soon (tm) and five years behind a marvelous game... There's so much done already in our fair Paragon and our seedy Rogue islands over these last great years... Yet so much more to do and to come!

With all the presumed (Don't throw bricks at me! I want my rogues and graphics update!) awesomeness of Going Rogue coming along... Some of this might be outdated already by the Devs working hard on awesome stuff...

But, the pressing question is. What ideas you have would you like to see in this new decade for our fair cities?

Personally, I love the patron arcs villain side with the very idea that for one moment you've usurped the whole of Arachnos by killing Lord Recluse, then throwing him his helmet. The idea of in the end game, getting to the point where you're an unstoppable force is something I'd like to see... Some awesome storylines where you, mayhaps, get a buff that temporarily removes all game limiters, boosting health, regeneration, endurance and such to AV (Or above) levels. A storyline where you're fighting an enemy over something, gain said something then go on a warpath of good/destruction. A final battle with your new truly super abilities versus several AVs while you stand on their level for once.

What I mean, the rush of 'I have finally reached the end, I am a hero/Villain.' Technical difficulties sure with the engine as it is, but we've still got temp powers/zone powers. Maybe we could see them turned into some awesome battles.

On the subject of temp powers. Mayhem missions are awesome. Fact. The idea of stealing a longbow mech/Arachnodestroyer and running rampant through an enemy base for some fun fifteen minutes? That'd be fun too. Temp powers given by the map to change apearance (Maybe form shift like Kheldians do?) to give you some stompy, size changey, rockets and laser mayhem to the enemy.

My final idea revolves around the already implemented Paper/police scanner contacts and the mastermind minion system. While I adore playing as a hero and as a villain. (I wouldn't be here otherwise would I?) The problem I've encountered the most is... You're always someone's underling. The paper missions and police scanner are nice in the idea of you going on your own... But you still answer very physicaly to someone, be it a broker or a police captain. What I'd like to see... Are random objects scattered throughout the city/isles that give you special missions of your own construction. Storming a troll safe house with a squad of controllable Police for instance before running downtown to kick in a destructible door to save some poor hostage in a standoff with some council. Flipside, villains plotting their own doomsday machine, collecting some goons and marching through missions to collect up their parts. Eventually both get a reward (Of bonus exp, maybe a special power like a 'service issue revolver' or a costume set like say, Player designed council wear.) after a large battle for the city zone or island, to save it... Or to conquer it...

So! What would you like to see coming from the game these next ten years of heroics and villainy?

(Pardon the apparent newbieness. :P Long time player, long time forum shyness.)


 

Posted

I actually like the idea of going toe to toe(s) with AV's while having you're abilities boosted to THEIR levels, on top of any IO's you have already....it would be pretty epic