Critique This Build Please


Scarlet Shocker

 

Posted

I've been working in Mids for a respec for my Thugs/Poison - I wanted to junk the Leadership pool because End use was just too high. I decided to go for more general flex - the idea is I want to use him for duoing TFs with a buddy - so any thoughts and feedback would be welcome

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

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Self-Propelled Goon v2.3: Level 50 Technology Mastermind
Primary Power Set: Thugs
Secondary Power Set: Poison
Power Pool: Fitness
Power Pool: Flight
Power Pool: Concealment
Power Pool: Speed
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Call Thugs

  • (A) Blood Mandate - Damage
  • (3) Blood Mandate - Accuracy/Damage
  • (3) Blood Mandate - Damage/Endurance
  • (5) Blood Mandate - Accuracy/Damage/Endurance
  • (5) Blood Mandate - Accuracy
Level 1: Alkaloid
  • (A) Harmonized Healing - Heal
  • (7) Harmonized Healing - Heal/Endurance/Recharge
  • (7) Harmonized Healing - Heal/Recharge
Level 2: Envenom
  • (A) Touch of Lady Grey - Chance for Negative Damage
  • (9) Touch of Lady Grey - Defense Debuff
  • (9) Touch of Lady Grey - Defense Debuff/Recharge
  • (11) Touch of Lady Grey - Defense Debuff/Recharge/Endurance
  • (33) Touch of Lady Grey - Recharge/Endurance
  • (50) Touch of Lady Grey - Defense Debuff/Endurance
Level 4: Weaken
  • (A) Dark Watcher's Despair - Chance for Recharge Slow
  • (11) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (13) Dark Watcher's Despair - To Hit Debuff
  • (15) Dark Watcher's Despair - To Hit Debuff/Recharge
  • (37) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (50) Dark Watcher's Despair - Recharge/Endurance
Level 6: Equip Thugs
  • (A) Recharge Reduction IO
Level 8: Swift
  • (A) Run Speed IO
  • (15) Flight Speed IO
  • (17) Flight Speed IO
Level 10: Hover
  • (A) Red Fortune - Defense/Endurance
  • (17) Red Fortune - Defense/Recharge
  • (19) Red Fortune - Defense
  • (19) Red Fortune - Defense/Endurance/Recharge
Level 12: Fly
  • (A) Flight Speed IO
  • (13) Flight Speed IO
Level 14: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (21) Numina's Convalescence - Heal
  • (23) Miracle - +Recovery
  • (23) Regenerative Tissue - +Regeneration
Level 16: Neurotoxic Breath
  • (A) Pacing of the Turtle - Range/Slow
  • (25) Pacing of the Turtle - Endurance/Recharge/Slow
  • (25) Pacing of the Turtle - Chance of -Recharge
  • (46) Pacing of the Turtle - Accuracy/Endurance
  • (46) Pacing of the Turtle - Damage/Slow
  • (46) Pacing of the Turtle - Accuracy/Slow
Level 18: Call Enforcer
  • (A) Achilles' Heel - Chance for Res Debuff
  • (21) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (27) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 20: Stealth
  • (A) Red Fortune - Defense/Recharge
  • (29) Red Fortune - Defense/Endurance/Recharge
  • (29) Red Fortune - Defense/Endurance
  • (31) Red Fortune - Defense
  • (36) Karma - Knockback Protection
  • (39) Red Fortune - Endurance
Level 22: Grant Invisibility
  • (A) Luck of the Gambler - Defense
  • (31) Luck of the Gambler - Defense/Endurance
Level 24: Stamina
  • (A) Performance Shifter - Chance for +End
  • (31) Efficacy Adaptor - EndMod/Accuracy
  • (33) Efficacy Adaptor - EndMod/Recharge
  • (48) Efficacy Adaptor - EndMod
Level 26: Call Bruiser
  • (A) Sovereign Right - Resistance Bonus
  • (34) Sovereign Right - Accuracy
  • (34) Sovereign Right - Accuracy/Damage
  • (40) Sovereign Right - Damage/Endurance
  • (40) Sovereign Right - Accuracy/Endurance
  • (43) Sovereign Right - Accuracy/Damage/Endurance
Level 28: Antidote
  • (A) Titanium Coating - Resistance
  • (33) Titanium Coating - Resistance/Endurance
  • (37) Titanium Coating - Resistance/Recharge
  • (39) Titanium Coating - Resistance/Endurance/Recharge
  • (40) Titanium Coating - Endurance/Recharge
Level 30: Paralytic Poison
  • (A) Lockdown - Chance for +2 Mag Hold
  • (34) Lockdown - Accuracy/Hold
  • (36) Basilisk's Gaze - Chance for Recharge Slow
  • (36) Neuronic Shutdown - Chance of Damage(Psionic)
Level 32: Upgrade Equipment
  • (A) Recharge Reduction IO
Level 35: Hasten
  • (A) Recharge Reduction IO
  • (37) Recharge Reduction IO
Level 38: Noxious Gas
  • (A) Recharge Reduction IO
  • (39) Range IO
Level 41: Gang War
  • (A) Expedient Reinforcement - Resist Bonus Aura for Pets
  • (42) Expedient Reinforcement - Damage/Endurance
  • (42) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (42) Expedient Reinforcement - Endurance/Damage/Recharge
  • (45) Expedient Reinforcement - Accuracy/Damage
  • (45) Expedient Reinforcement - Accuracy/Recharge
Level 44: Empty Clips
  • (A) Explosive Strike - Chance for Smashing Damage
  • (45) Explosive Strike - Damage/Knockback
Level 47: Poison Trap
  • (A) Fortunata Hypnosis - Chance for Placate
  • (48) Energy Manipulator - Chance to Stun
  • (48) Induced Coma - Chance of -Recharge
Level 49: Charged Armor
  • (A) Aegis - Psionic/Status Resistance
  • (50) Aegis - Resistance
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Level 1: Brawl
  • (A) Mako's Bite - Chance of Damage(Lethal)
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Empty
Level 1: Supremacy






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