EM / Shield advice plz


Jestrix

 

Posted

Hi all - Working a EM/Shield up through the ranks and am toying with how to build him.
He will be for PvE no PvP or pvp sets. Inf is not a problem....
Are there any holes here? What would you swap out/around.
As always thanks for all the advice! You guys rock!

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Test1: Level 50 Magic Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Havoc Punch -- T'Death-Dam%:40(A), T'Death-Acc/Dmg:40(3), T'Death-Dmg/EndRdx/Rchg:40(3), T'Death-Dmg/EndRdx:40(5), T'Death-Acc/Dmg/EndRdx:40(5), T'Death-Dmg/Rchg:40(7)
Level 1: Deflection -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(7), LkGmblr-Def:50(9), S'fstPrt-ResKB:30(11), S'fstPrt-ResDam/EndRdx:30(13), S'fstPrt-ResDam/Def+:30(40)
Level 2: Battle Agility -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(9), RedFtn-EndRdx:50(11), RedFtn-Def:50(23), RedFtn-Def/EndRdx/Rchg:50(29), RedFtn-EndRdx/Rchg:50(50)
Level 4: True Grit -- Mrcl-Rcvry+:40(A), Mrcl-Heal:40(13), Mrcl-Heal/EndRdx:40(15), ResDam-I:50(31), ResDam-I:50(37)
Level 6: Kick -- Acc-I:50(A)
Level 8: Thunder Strike -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(17), Oblit-Dmg/Rchg:50(17), Oblit-Acc/Dmg/EndRdx/Rchg:50(19), Oblit-Acc/Dmg/Rchg:50(19), FrcFbk-Rechg%:50(21)
Level 10: Swift -- Run-I:50(A)
Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(21), RechRdx-I:50(43)
Level 14: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(15), Numna-Heal/EndRdx:50(31), RgnTis-Regen+:30(43)
Level 16: Against All Odds -- EndRdx-I:50(A)
Level 18: Chain Induction -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(23), Mako-Dmg/Rchg:50(25), Mako-Acc/EndRdx/Rchg:50(25), Mako-Acc/Dmg/EndRdx/Rchg:50(46)
Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(27), P'Shift-EndMod/Acc:50(27), P'Shift-EndMod/Acc/Rchg:50(42)
Level 22: Active Defense -- EndRdx-I:50(A), RechRdx-I:50(46)
Level 24: Phalanx Fighting -- LkGmblr-Rchg+:50(A)
Level 26: Super Speed -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(29)
Level 28: Build Up -- GSFC-ToHit/Rchg:50(A), GSFC-Build%:50(34), GSFC-ToHit:50(39), GSFC-ToHit/Rchg/EndRdx:50(39), GSFC-Rchg/EndRdx:50(39), GSFC-ToHit/EndRdx:50(40)
Level 30: Combat Jumping -- DefBuff-I:50(A), EndRdx-I:50(31)
Level 32: Lightning Rod -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(33), Oblit-Dmg/Rchg:50(33), Oblit-Acc/Dmg/Rchg:50(33), Oblit-Acc/Dmg/EndRdx/Rchg:50(34), Oblit-%Dam:50(34)
Level 35: Shield Charge -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(36), Oblit-Dmg/Rchg:50(36), Oblit-Acc/Dmg/Rchg:50(36), Oblit-Acc/Dmg/EndRdx/Rchg:50(37), Oblit-%Dam:50(37)
Level 38: Grant Cover -- EndRdx-I:50(A), EndRdx-I:50(40)
Level 41: Gloom -- Thundr-Acc/Dmg/Rchg:50(A), Thundr-Acc/Dmg/EndRdx:50(42), Thundr-Dmg/EndRdx/Rchg:50(42), Dev'n-Acc/Dmg/EndRdx/Rchg:50(43), Dev'n-Acc/Dmg/Rchg:50(46)
Level 44: Darkest Night -- DarkWD-ToHitDeb/EndRdx:50(A), DarkWD-ToHitdeb/Rchg/EndRdx:50(45), DarkWD-Slow%:50(45), EndRdx-I:50(45)
Level 47: Tough -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/Rchg:40(48), ImpArm-ResDam:40(48), ImpArm-ResDam/EndRdx/Rchg:40(48)
Level 49: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Rchg+:50(50), LkGmblr-Def:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Heal(A)
Level 1: Fury
------------
Set Bonus Totals:

  • 19% DamageBuff(Smashing)
  • 19% DamageBuff(Lethal)
  • 19% DamageBuff(Fire)
  • 19% DamageBuff(Cold)
  • 19% DamageBuff(Energy)
  • 19% DamageBuff(Negative)
  • 19% DamageBuff(Toxic)
  • 19% DamageBuff(Psionic)
  • 9.88% Defense(Smashing)
  • 9.88% Defense(Lethal)
  • 4.25% Defense(Fire)
  • 4.25% Defense(Cold)
  • 9.56% Defense(Energy)
  • 9.56% Defense(Negative)
  • 4.88% Defense(Psionic)
  • 16.8% Defense(Melee)
  • 12.4% Defense(Ranged)
  • 5.5% Defense(AoE)
  • 2.25% Max End
  • 27% Enhancement(Accuracy)
  • 42.5% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 236.1 HP (15.8%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 6.05%
  • MezResist(Immobilize) 8.25%
  • MezResist(Stun) 6.6%
  • 16% (0.27 End/sec) Recovery
  • 44% (2.75 HP/sec) Regeneration
  • 1.26% Resistance(Fire)
  • 1.26% Resistance(Cold)
  • 10% RunSpeed



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Posted

As a FYI, we use ELM for the abbreviation because Energy Melee is EM. The other option is Elec/SD.

Also, I tagged your topic. If you click that tag you'll be linked to various Elec/SD builds from Tankers, Scrappers, and Brutes. You should know that Tankers have higher base values, so using a tanker build on a brute won't get you softcapped. (you probably already knew this)

Onto your build:

--True Grit needs to reach the ED cap for +HP. This is far more useful than the resistance numbers you get from this power.
--Getting another slot in heal would also be helpful. Never underestimate regen.
--I can see cutting corners with AoE def and skipping the BoTZ KB IO.
--You don't quite have the range defense softcap, yet 1 more slot with that mako in Chain will fix it. Don't worry, chain's jump isn't bugged any more by procs.
--I'd pick up that 5% more recharge in darkest night. Actually, I'd personally drop darkest night and pick up dark obliteration for some more AoE dmg.
--Skip the end redux IO in active defense. That slot is more useful elsewhere. The same with combat jumping.
--How about a kismet 6% accuracy (to-hit actually) in Combat Jumping? Very, very useful for hitting higher-level stuff.
--If you use that mako, you can use a set of decimation in Gloom and get 6.25% rech without compromising your range def.
--A Recharge IO in rest is more handy, but you won't need it anyway.


 

Posted

Thanks....Edited the title

Ok I have re-arranged some of the slots around and took away and added in some places...I think it was only 2 or 3 slots that were edited.....

- I am gonna try out Dark Obliteration and drop Darkest Night.
- Added the kismet 6% to CJ
- I think I got True Grit straightened out.....
- Beefed up Health
- Kept The slot in BoTZ and took the slot away from Grant Cover as I am unsure if I will use that toggle too much......I could be wrong....Should I take it out and put in induction to get the bonus from Mako's as it is 3.75% compared to BoTZ 3.13%?
- the health io in rest was a mistake and has been fixed to recharge reduction.

So how does this look?

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Test1: Level 50 Magic Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Havoc Punch -- T'Death-Dam%:40(A), T'Death-Acc/Dmg:40(3), T'Death-Dmg/EndRdx/Rchg:40(3), T'Death-Dmg/EndRdx:40(5), T'Death-Acc/Dmg/EndRdx:40(5), T'Death-Dmg/Rchg:40(7)
Level 1: Deflection -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(7), LkGmblr-Def:50(9), S'fstPrt-ResKB:30(11), S'fstPrt-ResDam/EndRdx:30(13), S'fstPrt-ResDam/Def+:30(40)
Level 2: Battle Agility -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(9), RedFtn-EndRdx:50(11), RedFtn-Def:50(23), RedFtn-Def/EndRdx/Rchg:50(29), RedFtn-EndRdx/Rchg:50(50)
Level 4: True Grit -- Numna-Regen/Rcvry+:40(A), Numna-Heal:40(13), Numna-Heal/EndRdx:40(15), Aegis-ResDam/EndRdx:50(31), Aegis-ResDam/EndRdx/Rchg:50(37), Aegis-ResDam:50(40)
Level 6: Kick -- Acc-I:50(A)
Level 8: Thunder Strike -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(17), Oblit-Dmg/Rchg:50(17), Oblit-Acc/Dmg/EndRdx/Rchg:50(19), Oblit-Acc/Dmg/Rchg:50(19), FrcFbk-Rechg%:50(21)
Level 10: Swift -- Run-I:50(A)
Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(21), RechRdx-I:50(43)
Level 14: Health -- Mrcl-Rcvry+:40(A), Mrcl-Heal/Rchg:40(15), Mrcl-Heal:40(29), Mrcl-Heal/EndRdx:40(31), RgnTis-Regen+:30(43)
Level 16: Against All Odds -- EndRdx-I:50(A)
Level 18: Chain Induction -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(23), Mako-Dmg/Rchg:50(25), Mako-Acc/EndRdx/Rchg:50(25), Mako-Acc/Dmg/EndRdx/Rchg:50(46)
Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(27), P'Shift-EndMod/Acc:50(27), P'Shift-EndMod/Acc/Rchg:50(42)
Level 22: Active Defense -- RechRdx-I:50(A)
Level 24: Phalanx Fighting -- LkGmblr-Rchg+:50(A)
Level 26: Super Speed -- Zephyr-ResKB:50(A), Zephyr-Travel:50(31)
Level 28: Build Up -- GSFC-ToHit/Rchg:50(A), GSFC-Build%:50(34), GSFC-ToHit:50(39), GSFC-ToHit/Rchg/EndRdx:50(39), GSFC-Rchg/EndRdx:50(39), GSFC-ToHit/EndRdx:50(40)
Level 30: Combat Jumping -- Ksmt-ToHit+:30(A)
Level 32: Lightning Rod -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(33), Oblit-Dmg/Rchg:50(33), Oblit-Acc/Dmg/Rchg:50(33), Oblit-Acc/Dmg/EndRdx/Rchg:50(34), Oblit-%Dam:50(34)
Level 35: Shield Charge -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(36), Oblit-Dmg/Rchg:50(36), Oblit-Acc/Dmg/Rchg:50(36), Oblit-Acc/Dmg/EndRdx/Rchg:50(37), Oblit-%Dam:50(37)
Level 38: Grant Cover -- EndRdx-I:50(A)
Level 41: Gloom -- Thundr-Acc/Dmg/Rchg:50(A), Thundr-Acc/Dmg/EndRdx:50(42), Thundr-Dmg/EndRdx/Rchg:50(42), Dev'n-Acc/Dmg/EndRdx/Rchg:50(43), Dev'n-Acc/Dmg/Rchg:50(46)
Level 44: Dark Obliteration -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(45), Ragnrk-Acc/Dmg/Rchg:50(45), Ragnrk-Acc/Rchg:50(45), Ragnrk-Dmg/EndRdx:50(46)
Level 47: Tough -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/Rchg:40(48), ImpArm-ResDam:40(48), ImpArm-ResDam/EndRdx/Rchg:40(48)
Level 49: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Rchg+:50(50), LkGmblr-Def:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Fury
------------
Set Bonus Totals:

  • 19% DamageBuff(Smashing)
  • 19% DamageBuff(Lethal)
  • 19% DamageBuff(Fire)
  • 19% DamageBuff(Cold)
  • 19% DamageBuff(Energy)
  • 19% DamageBuff(Negative)
  • 19% DamageBuff(Toxic)
  • 19% DamageBuff(Psionic)
  • 9.88% Defense(Smashing)
  • 9.88% Defense(Lethal)
  • 7.38% Defense(Fire)
  • 7.38% Defense(Cold)
  • 9.56% Defense(Energy)
  • 9.56% Defense(Negative)
  • 4.88% Defense(Psionic)
  • 16.8% Defense(Melee)
  • 12.4% Defense(Ranged)
  • 7.06% Defense(AoE)
  • 2.25% Max End
  • 5% Enhancement(Heal)
  • 42% Enhancement(Accuracy)
  • 52.5% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 213.6 HP (14.3%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Held) 6.05%
  • MezResist(Immobilize) 8.25%
  • MezResist(Stun) 6.6%
  • 17.5% (0.29 End/sec) Recovery
  • 44% (2.75 HP/sec) Regeneration
  • 3.78% Resistance(Fire)
  • 3.78% Resistance(Cold)
  • 15% RunSpeed



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Posted

-Heal set bonuses affect powers that heal, not your regen. The exception is /Pain's toggle, which works as a heal in PvE and regen in PvP.
-Actually, I'd drop thunderstrike, keep the BoTZ in, and grab detonation, and grab 1 slot from health. That 2.5% extra end is even better than the recovery you get from Thunderstrike. Plus, you get a bit more HP.
-I'd put 3 Numis (including unique) and 2 Miracles (including unique) in True Grit and 3 slot health with 3 Numis for more HP/regen, with that tissue +regen proc. I don't think gaining 7% more resistance to elemental dmg is that great compared to that. You can use a generic resist IO in True Grit or move it to Super Speed for a little more AoE def.
-Consider the Smashing Proc over Damage in Thunderstrike. It's a little lower damage, but if you get a lot of AoE out of Thunderstrike, it should pull ahead, rolling on everything in the AoE. Alternatively, spend the fortune getting armageddon slotted.


If you make these changes you get:

1) 6.25% more recharge
2) 0.03% more recovery
3) 14% more regen (28 vs. 30.2/sec)
4) 67 more HP
5) 3-6% less elemental resist, depending on where you put your extra slot

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Posted

Awesome! Thanks...looks great!