So after a Hami raid a few nights ago, I clicked on the enhancement screen for my Kat/Regen quite by accident. Now, this was one of my first characters, and my 3rd 50, so I didn't really know much about proper slotting or IOs or anything like that at the time, but I had no idea how bad the build actually was. It carried me through just about everything though I noticed I had endurance issues (odd with QR and Stamina, I thought, until I saw why). These days, I use it exclusively for Hami raids and its current build makes me cringe, so I was thinking of redoing it. Basically I'm shooting for a good amount of HP without having to accolade it (probably won't get around to it since it's a PvE toon and the Justice style of raiding means a Scrapper is never in too much danger except blooms, which can be dealt with via MoG), lots of endurance recovery because of the chain lightning, and a solid single-target melee attack chain (dropping Flashing Steel, Lotus Drops, and Divine Avalanche since it's useless against Hami damage).
Just looking in Mids, I'm quite happy with the current end usage versus recovery (about 0.4 end/sec usage with Fly on and 4.12 end/sec recovery meaning I go from zero to full in less than 30 seconds plus whatever extra I'd gain from 3 PShifter procs), and un-accoladed HP (smidge over 1600, which is 200 more than I've got right now). I still would only have about 35% global recharge, but with the massive buff period going into the goo that number will often top 100% before even Hasten is factored in, and I'm using global recharge to drive my attacks and Build Up more than my self-heals most of the time.
Basically, I've got 400 million to spend (don't want to dedicate too much inf to a PvE build that will see sporadic use at best and the character in question already has 400 mil on-hand), a LotG in the character's inventory, and at least some of the IOs the build will need either on that character or in my base bins. How's the build look? Anything could use tweaking? (Yes, Focused Acc is there for set bonuses and I don't plan on actually running it. Tough is there for pre-Hami-spawn monster clearing.)
Level 50 Natural Scrapper Primary Power Set: Katana Secondary Power Set: Regeneration Power Pool: Speed Power Pool: Fitness Power Pool: Flight Power Pool: Fighting Ancillary Pool: Body Mastery
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@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Posted
I'd change the Doctored Wounds:Heal/Endurance to Endurance/Recharge in Recon, DP, and IH. Its just unfortunate that you won't be using this character much as katana/regen in PvE can be extremely survivable.
So after a Hami raid a few nights ago, I clicked on the enhancement screen for my Kat/Regen quite by accident. Now, this was one of my first characters, and my 3rd 50, so I didn't really know much about proper slotting or IOs or anything like that at the time, but I had no idea how bad the build actually was. It carried me through just about everything though I noticed I had endurance issues (odd with QR and Stamina, I thought, until I saw why). These days, I use it exclusively for Hami raids and its current build makes me cringe, so I was thinking of redoing it. Basically I'm shooting for a good amount of HP without having to accolade it (probably won't get around to it since it's a PvE toon and the Justice style of raiding means a Scrapper is never in too much danger except blooms, which can be dealt with via MoG), lots of endurance recovery because of the chain lightning, and a solid single-target melee attack chain (dropping Flashing Steel, Lotus Drops, and Divine Avalanche since it's useless against Hami damage).
Just looking in Mids, I'm quite happy with the current end usage versus recovery (about 0.4 end/sec usage with Fly on and 4.12 end/sec recovery meaning I go from zero to full in less than 30 seconds plus whatever extra I'd gain from 3 PShifter procs), and un-accoladed HP (smidge over 1600, which is 200 more than I've got right now). I still would only have about 35% global recharge, but with the massive buff period going into the goo that number will often top 100% before even Hasten is factored in, and I'm using global recharge to drive my attacks and Build Up more than my self-heals most of the time.
Basically, I've got 400 million to spend (don't want to dedicate too much inf to a PvE build that will see sporadic use at best and the character in question already has 400 mil on-hand), a LotG in the character's inventory, and at least some of the IOs the build will need either on that character or in my base bins. How's the build look? Anything could use tweaking? (Yes, Focused Acc is there for set bonuses and I don't plan on actually running it. Tough is there for pre-Hami-spawn monster clearing.)
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Scrapper
Primary Power Set: Katana
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fitness
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Sting of the Wasp -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(31), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(33)
Level 1: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(43), Numna-Heal/EndRdx/Rchg(46), Mrcl-Rcvry+(46)
Level 2: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(3), Dct'dW-Rchg(3), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-Heal(9)
Level 4: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(5), P'Shift-EndMod/Acc(5), P'Shift-End%(7)
Level 6: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(15), AdjTgt-ToHit/EndRdx/Rchg(23), AdjTgt-Rchg(25), AdjTgt-ToHit/EndRdx(25)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(15)
Level 10: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(11), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Heal(13)
Level 12: Hurdle -- Jump-I(A)
Level 14: Health -- Heal-I(A), Heal-I(45)
Level 16: Integration -- Numna-Heal/EndRdx(A), Numna-Heal(17), Numna-Heal/EndRdx/Rchg(17)
Level 18: Super Speed -- QckFt-RunSpd(A), QckFt-EndRdx(19), QckFt-EndRdx/RunSpd(19)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(23)
Level 22: Gambler's Cut -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(37), Mako-Dmg/Rchg(40), Mako-Acc/EndRdx/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(42)
Level 24: Hover -- LkGmblr-Def/EndRdx(A), LkGmblr-EndRdx/Rchg(27), LkGmblr-Rchg+(27)
Level 26: Soaring Dragon -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(36), Mako-Dmg/Rchg(36), Mako-Acc/EndRdx/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(37)
Level 28: Instant Healing -- Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(29), Dct'dW-Heal/Rchg(29), Dct'dW-Heal/EndRdx/Rchg(31), Dct'dW-Heal(31)
Level 30: Fly -- Srng-Fly(A), Srng-EndRdx(43), Srng-EndRdx/Fly(43)
Level 32: Golden Dragonfly -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(34), Sciroc-Dmg/Rchg(34), Sciroc-Acc/Rchg(34), Sciroc-Acc/Dmg/EndRdx(36), FrcFbk-Rchg/EndRdx(50)
Level 35: Boxing -- Acc-I(A)
Level 38: Moment of Glory -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(39), RedFtn-EndRdx/Rchg(39), RedFtn-Def/EndRdx/Rchg(39), RedFtn-Def(40)
Level 41: Tough -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(42), TtmC'tng-ResDam/EndRdx/Rchg(42)
Level 44: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(45), GSFC-ToHit/EndRdx(46)
Level 47: Laser Beam Eyes -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(48), Dev'n-Dmg/Rchg(48), Dev'n-Acc/Dmg/Rchg(48), LdyGrey-%Dam(50)
Level 49: Physical Perfection -- P'Shift-EndMod(A), P'Shift-End%(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
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Set Bonus Totals:
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."