Ice/Nrg/(Fire?) build
Here's my best idea for a build.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Blaster
Primary Power Set: Ice Blast
Secondary Power Set: Energy Manipulation
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Power Pool: Medicine
Ancillary Pool: Flame Mastery
Hero Profile:
Level 1: Ice Bolt
- (A) Devastation - Accuracy/Damage
- (3) Devastation - Damage/Endurance
- (5) Devastation - Damage/Recharge
- (7) Devastation - Accuracy/Damage/Recharge
- (9) Devastation - Accuracy/Damage/Endurance/Recharge
- (34) Devastation - Chance of Hold
- (A) Mako's Bite - Accuracy/Damage
- (39) Mako's Bite - Damage/Endurance
- (39) Mako's Bite - Damage/Recharge
- (50) Mako's Bite - Accuracy/Endurance/Recharge
- (50) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (50) Mako's Bite - Chance of Damage(Lethal)
- (A) Devastation - Accuracy/Damage
- (3) Devastation - Damage/Endurance
- (5) Devastation - Damage/Recharge
- (7) Devastation - Accuracy/Damage/Recharge
- (9) Devastation - Accuracy/Damage/Endurance/Recharge
- (31) Devastation - Chance of Hold
- (A) Positron's Blast - Accuracy/Damage
- (11) Positron's Blast - Damage/Endurance
- (11) Positron's Blast - Damage/Recharge
- (13) Positron's Blast - Damage/Range
- (13) Positron's Blast - Accuracy/Damage/Endurance
- (15) Positron's Blast - Chance of Damage(Energy)
- (A) Adjusted Targeting - To Hit Buff
- (17) Adjusted Targeting - To Hit Buff/Recharge
- (36) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (43) Adjusted Targeting - Endurance/Recharge
- (46) Adjusted Targeting - To Hit Buff/Endurance
- (46) Adjusted Targeting - Recharge
- (A) Luck of the Gambler - Defense/Endurance
- (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (48) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Flight Speed IO
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (48) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range
- (39) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance
- (48) Winter's Gift - Slow Resistance (20%)
- (A) Healing IO
- (A) Devastation - Accuracy/Damage
- (19) Devastation - Damage/Endurance
- (19) Devastation - Damage/Recharge
- (25) Devastation - Accuracy/Damage/Recharge
- (25) Devastation - Accuracy/Damage/Endurance/Recharge
- (31) Devastation - Chance of Hold
- (A) Efficacy Adaptor - EndMod
- (21) Efficacy Adaptor - EndMod/Recharge
- (21) Efficacy Adaptor - EndMod/Accuracy
- (A) Recharge Reduction IO
- (23) Recharge Reduction IO
- (23) Recharge Reduction IO
- (A) Numina's Convalescence - Heal
- (37) Numina's Convalescence - Heal/Recharge
- (37) Numina's Convalescence - Heal/Endurance/Recharge
- (37) Numina's Convalescence - +Regeneration/+Recovery
- (A) Lockdown - Accuracy/Hold
- (27) Lockdown - Accuracy/Recharge
- (27) Lockdown - Recharge/Hold
- (29) Lockdown - Endurance/Recharge/Hold
- (29) Lockdown - Accuracy/Endurance/Recharge/Hold
- (31) Lockdown - Chance for +2 Mag Hold
- (A) Recharge Reduction IO
- (36) Recharge Reduction IO
- (40) Recharge Reduction IO
- (A) Recharge Reduction IO
- (40) Recharge Reduction IO
- (40) Recharge Reduction IO
- (A) Positron's Blast - Accuracy/Damage
- (33) Positron's Blast - Damage/Endurance
- (33) Positron's Blast - Damage/Recharge
- (33) Positron's Blast - Damage/Range
- (34) Positron's Blast - Accuracy/Damage/Endurance
- (34) Positron's Blast - Chance of Damage(Energy)
- (A) Interrupt Reduction IO
- (A) Recharge Reduction IO
- (A) Lockdown - Accuracy/Hold
- (42) Lockdown - Accuracy/Recharge
- (42) Lockdown - Recharge/Hold
- (42) Lockdown - Endurance/Recharge/Hold
- (43) Lockdown - Accuracy/Endurance/Recharge/Hold
- (43) Lockdown - Chance for +2 Mag Hold
- (A) Aegis - Resistance
- (45) Aegis - Resistance/Endurance
- (45) Steadfast Protection - Resistance/+Def 3%
- (A) Recharge Reduction IO
- (A) Recharge Reduction IO
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
A couple of notes:
1) I don't know what his playstyle is, but I personally don't see the benefit of any single-target melee attacks. i'd put power thrust on auto for enemies that get close (and the hilarity) and not bother with any others. Ice has quite possibly the best blaster ST chain and with ice bolt, ice blast, and bitter ice blast he shouldn't need any melee attacks (and will do more damage without considering casting times).
2) I think devastation's a better set than thunderstrike for ranged single-targets considering that the 1/6 hold kicks in a lot and is INCREDIBLY useful. Better set bonuses too.
3) You may want to shift boost range for bonfire. Boost range lets you medicine people further and strike from more of a distance. Bonfire can be thrown on the squishies in the party to give them great protection vs meleers. Do not throw it near a tank.
4) I deliberately avoided purple sets 'cause I didn't know what your budget was. There's one luck of the gambler global recharge (200 merits and thus affordable). The sets in the travel powers can be swapped for others, but the winter lord slow will be useful.
5) Char and freeze ray give you two holds and ranged holds at that. Great for locking down a boss at the start of a fight.
6) Buildup and aim get a ton of slots because the set bonuses are nice and because they last 10 secs each on 30 sec recharges. Alternate between the two and you will never regret having them.
7) I've never used the medicine pool, so please take my suggestions there with a grain of salt. My thoughts are that a) he wants to be good on teams, b) blasters are better off killing their enemies or popping inspirations than healing themselves, c) the debt penalty's so low that dying occasionally with rotp isn't terrible, d) if a blaster needs to use stimulant on a team more than once every 5 secs, something is seriously wrong.
8) My flying blasters almost never touch the ground. So while swift gets a better run speed bonus than flight, if he's like me, he'll get more out of a flight io there.
Hope this helps! But again, I haven't run ice or energy personally, so your millage may vary.
Hello All,
I want to start by saying that I know nothing about Blasters so I am here for some help for my fiance. After my success in the scrappers forum I turn to you for Blaster help. I am not sure what IO's Blasters should be looking for. Damage? Recharge? Let me start by saying what I am looking for in a build.
My Fiance is an Ice/Nrg Blaster. He's level 50 already and chose Fire as his epic ( I think mainly for the self rez ) Anyways besides that he would like to keep fly, medicine, hasten and fitness for his pools.
Bascially what I am looking for is something that will be able to deal with GM/AV's well as well as TF's and being a good team member. We will be "duoing" quite a bit and I have begun working on a Rad/Son Defender to help this Blaster, also he usually gets into PuG's quite a bit.
Can someone please help me with a build for him? I can post a basic build but like I said I'm not too sure about AT's that I do play let alone one I have never tried myself.
Thanks in advance for your help.
-Artemis