Katana / Elec Common IO Build


Celestial_Lord

 

Posted

Here is a Katana / Electric Armor common IO build (with the exception of the Knockback protection IO), that I came up with. Any advice?

+----------------------------------------------------------------
+ Built with SuckerPunch's Online Planner v5.0
+ http://planner.cohtitan.com/planner
+----------------------------------------------------------------
Archetype: Scrapper
Primary: Katana
Secondary: Electric Armor
+----------------------------------------------------------------

01: Gambler's Cut => Accuracy(1), Damage(3), Damage(5), Damage(13), EnduranceDiscount(34), Recharge(40)
01: Charged Armor => EnduranceDiscount(1), Res_Damage(3), Res_Damage(7), Res_Damage(13)
02: Flashing Steel => Accuracy(2)
04: Conductive Shield => EnduranceDiscount(4), Res_Damage(5), Res_Damage(7), Res_Damage(17)
06: Swift => SpeedRunning(6)
08: Divine Avalanche => Accuracy(8), Damage(9), Buff_Defense(9), Buff_Defense(31), EnduranceDiscount(37), Recharge(40)
10: Static Shield => EnduranceDiscount(10), Res_Damage(11), Res_Damage(11), Res_Damage(31)
12: Combat Jumping => Jump(12)
14: Super Jump => Jump(14), Jump(15), Jump(15)
16: Grounded => Res_Damage(16), Steadfast_Protection(17)
18: Health => Heal(18), Heal(19), Heal(19)
20: Stamina => Recovery(20), Recovery(21), Recovery(21)
22: The Lotus Drops => Accuracy(22), Damage(23), Damage(23), Damage(31), EnduranceDiscount(37), Recharge(40)
24: Energize => Heal(24), Heal(25), Heal(25), Recharge(33), Recharge(37), Recharge(43)
26: Build Up => Recharge(26), Recharge(27), Recharge(27)
28: Soaring Dragon => Accuracy(28), Damage(29), Damage(29), Damage(34), EnduranceDiscount(39), Recharge(43)
30: Lightning Reflexes => SpeedRunning(30)
32: Golden Dragonfly => Accuracy(32), Damage(33), Damage(33), Damage(34), EnduranceDiscount(39), Recharge(46)
35: Power Sink => Recovery(35), Recovery(36), Recovery(36), Recharge(36), Recharge(39), Recharge(46)
38: Boxing => Accuracy(38)
41: Focused Accuracy => EnduranceDiscount(41), EnduranceDiscount(42), Buff_ToHit(42), Buff_ToHit(42), Buff_ToHit(43)
44: Tough => EnduranceDiscount(44), EnduranceDiscount(45), Res_Damage(45), Res_Damage(45), Res_Damage(46)
47: Weave => EnduranceDiscount(47), EnduranceDiscount(48), Buff_Defense(48), Buff_Defense(48), Buff_Defense(50)
49: Hasten => Recharge(49), Recharge(50), Recharge(50)

+----------------------------------------------------------------
+ Inherent Powers
+----------------------------------------------------------------

01: Brawl => Empty(1)
01: Sprint => Empty(1)
02: Rest => Empty(2)


@Celestial Lord and @Celestial Lord Too

 

Posted

Slotting all looks fine.

My tip: Hurdle goes better with Super Jump than Swift, and you move faster with Hurdle than Swift. And I believe SJ speed-caps with two SOs, so you can move a slot from there to somewhere else if you'd like.