My warshade


Arbegla

 

Posted

Howdy guys, after browsing the forums and looking over both "Inexpensive Perma-Eclipse" and "The Journey of a new Warshade" I decided to pull my old Titanya outta the wood work, and redesign her.

I pretty much took Dechs build and ran with it, as from what i can tell, his play style really matches my own. I did adjust a few things around to better suit what i would use, and this is what i came up with.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Titanya: Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment

Hero Profile:
Level 1: Shadow Bolt -- Dev'n-Acc/Dmg/EndRdx/Rchg(A)
Level 1: Absorption -- S'fstPrt-ResDam/Def+(A)
Level 2: Gravimetric Snare -- Dev'n-Acc/Dmg/EndRdx/Rchg(A)
Level 4: Gravity Shield -- S'fstPrt-ResKB(A)
Level 6: Dark Nova -- P'Shift-End%(A)
Level 8: Starless Step -- Acc-I(A)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11)
Level 12: Sunless Mire -- Oblit-Acc/Rchg(A), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(13)
Level 14: Shadow Cloak -- LkGmblr-Rchg+(A)
Level 16: Super Speed -- QckFt-EndRdx/RunSpd(A)
Level 18: Gravity Well -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-EndRdx/Rchg/Hold(19), BasGaze-Acc/EndRdx/Rchg/Hold(21)
Level 20: Black Dwarf -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(21), RctvArm-ResDam(23), RctvArm-ResDam/Rchg(23), P'Shift-End%(25)
Level 22: Stygian Circle -- P'Shift-EndMod/Acc/Rchg(A), P'Shift-EndMod/Rchg(25), P'Shift-EndMod(27)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A)
Level 26: Gravitic Emanation -- Amaze-ToHitDeb%(A), Amaze-Stun/Rchg(27), Amaze-Acc/Stun/Rchg(29), Amaze-Acc/Rchg(29), Amaze-EndRdx/Stun(31)
Level 28: Orbiting Death -- M'Strk-Acc/Dmg/EndRdx(A)
Level 30: Unchain Essence -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(31), Posi-Dmg/Rchg(31), Posi-Acc/Dmg/EndRdx(33), Posi-Dam%(33)
Level 32: Dark Extraction -- ExRmnt-Acc/Rchg(A), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(34), ExRmnt-EndRdx/Dmg/Rchg(34), S'bndAl-Acc/Dmg/Rchg(34), S'bndAl-Build%(36)
Level 35: Stygian Return -- Oblit-Acc/Dmg/Rchg(A)
Level 38: Eclipse -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(39), Aegis-EndRdx/Rchg(39), Aegis-ResDam/EndRdx/Rchg(39), Aegis-ResDam(40), P'Shift-Acc/Rchg(40)
Level 41: Quasar -- Oblit-Dmg/Rchg(A), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(42)
Level 44: Stealth -- LkGmblr-Rchg+(A)
Level 47: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 49: Invisibility -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Dark Sustenance
Level 1: Shadow Step -- Zephyr-ResKB(A)
Level 10: Shadow Recall -- Range-I(A)
------------
Level 6: Dark Nova Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(50)
Level 6: Dark Nova Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(9), Thundr-Dmg/EndRdx/Rchg(50)
Level 6: Dark Nova Emanation -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(15), Posi-Dmg/Rng(15), Posi-Acc/Dmg/EndRdx(17), Posi-Dam%(37)
Level 6: Dark Nova Detonation -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(17), Ragnrk-Acc/Dmg/Rchg(36), Ragnrk-Acc/Rchg(36), Ragnrk-Dmg/EndRdx(37)
Level 20: Black Dwarf Strike -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(46), Mako-Acc/EndRdx/Rchg(46), Mako-Acc/Dmg/EndRdx/Rchg(46)
Level 20: Black Dwarf Smite -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(48), C'ngImp-Acc/Dmg/Rchg(48), C'ngImp-Acc/Dmg/EndRdx(48), C'ngImp-Dmg/EndRdx/Rchg(50)
Level 20: Black Dwarf Mire -- Oblit-Dmg(A), Oblit-Acc/Rchg(43), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(45), Oblit-%Dam(45), Oblit-Dmg/Rchg(45)
Level 20: Black Dwarf Drain -- Nictus-Acc/Heal(A), Nictus-Heal/HP/Regen/Rchg(40), Nictus-Acc/EndRdx/Rchg(42), Theft-+End%(43)
Level 20: Black Dwarf Step -- Jnt-EndRdx/Rng(A)
Level 20: Black Dwarf Antagonize -- Mocking-Acc/Rchg(A), Mocking-Taunt/Rchg/Rng(37)



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Lemme know what i could improve on. Its a tri-form, with alot of "dancing" going on, and i wanted my dwarf form to be a 'fake' tank for those things when mezes are a problem, or you just didnt see what void there.. In semi-related news, i plan on taking this toon over to the rogue isles, as possible a full fledged villain.


 

Posted

Hey, thanks for the shout out!

I'm at work and can't open the build to look at the numbers, but I like what I see.

I notice you changed just about every IO that was a level 40. I don't know if you've noticed this, but the difference between a level 40 set and a level 50 set is negligible. Since there was no difference in effectiveness, I chose sets based on the bonuses I wanted.

I've also learned that frankenslotting can save you slots while still managing to maximize the effectiveness of the abilities. When a power only has three or four slots, you can max out the attributes with IOs from different sets. Usually the first through third set bonus isn't really worth it anyway.

I'd try to find two more slots to put in gravity well, if I were you. Straight damage common IOs. It's usually enough to one shot minions for an unchain essence.

I think you picked orbiting death instead of inky aspect. To be honest, I don't use inky aspect often, but the times I have, it's been worth having. If you're worrying about the HP penalty, don't. The damage you take from inky is very minimal, and the minions it hits can't hit you back. Orbiting death, however, has a much larger radius, generating more aggro and resulting in more damage to you. Again, I don't really use it that often, and as a tri-former, you probably won't use it either. I just believe that orbiting death has far fewer uses than inky aspect.

Last bit of advice I have is for Stygian Return. It doesn't need accuracy, I'm pretty sure it auto-hits. Its damage is piddly too, so I think you're better just slotting for straight recharge.

Later tonight, I'll have a look at this in Mids and give you some better advice.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Im after abit different set bonuses as you'll be able to tell once you open it up, and the level 40 IOs sets just dont offer it. I could prolly get away with taking all those quads and tris outta the one slot and sticking to a dual, or even just a pure rech, but i like having different aspects of powers enhanced.

I know of frankenslotting, but i've just never been a huge fan of it. If i cant duplicate enhancements percents using set bonuses, then ill look into frankenslotting, but its usually a last resort. I believe 15% global damage is like adding 1/2 an SO to all my attacks, without fear of ED, same goes for massive global rech, and global acc. And global recovery is like adding end reducts to your attacks and toggles (atlest thats the way i've always thought of it, and its worked out pretty well so far for me)

I was thinking about putting more into gravity well, which your build has, but the way i would do it would be to just corner TP foe a minion, kill it slowly with human powers, then turn it into a pet, go dwarf, TP into the rest of the group, mire, drop into human eclipse, and either quasar, or go nova. all the while keeping up my pets/eclipse/mire. it worked out pretty well with my old common IO build, especially for farming demons, but once i started gaining power on my bot/traps my warshade was shelved. been meaning to take her out, and redo her, but never had the motivation until Going rogue was annouced. So here i am


 

Posted

Took my second look, as promised, and I see you went for a bunch of defense bonuses. That'll really compound on the resistance bonuses you already have, as well as help you avoid mez.

If you don't mind a long-ish read, check out the guide in my sig. It'll explain thereabouts how much the defense does for you.

One other thing I see is your accuracy bonuses are off the charts. Most of your attacks are 200% or better final tohit percentage, which means even +4s should be capped at the 95% tohit chance. You could afford to lose a few of those bonuses and not even notice a difference.

Other than that, it looks great. Like I said, Gravity Well will do a ton more damage if it's enhanced. Remember that enhancements are a percentage of the base damage, so the higher the base damage, the more it adds to your orange numbers.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.