I may have slotted wrong.


FireWyvern

 

Posted

In my haste after using the Villain designer I think I may have slotted wrong because I second guessed myself thinking one would work better or give more HP. I hand wrote this since I did not save any information. Could someone critique this build and tell me what I may have missed because I teamed with another invul. and they had looked like they had better build than me in a mission we did.




Primary: Super Strength

Punch: 3 Mako, 3 Smashing haymakers

Haymaker 6 Mako

KB Blow, 3 KB and 2 So's

Rage: 3 gaussian

Taunt: 5 Mocking Beratement

Hurl: 5 Ruin

Foot Stomp: Multi Strike




Secondary: Invulnerability

Resist Physical Damage: 4 So's

Temp Invul: 5 Reactive Armor

Resist Elements: 4 Reactive Armor

Resist Energy: 5 Aegis

Unyielding: 5 Aegis

Invulnerable: 5 Serindipity

Tough Hide: 5 Luck of the Gambler

Dull Pain: 2 Doc Wounds



Fighting Pool:

Boxing: 1 Acc

Tough: 5 Impervium Armor

Weave: 5 Serindipity


Flight: 1 fly


 

Posted

First, it's kinda hard to really know your build the way you explained it. So's doesn't tell us what you slotted for and 3-4 of a set, doesn't give us the % for everything. (did you pick the 3 cheapest ios for the bonus or you have the 3 best?)

Now, for the things i see.

1) Don't slot KO Blow with KBs.... that's your best attack, you want the most dam/acc/rech possible (as well as some end)

2)Unless you really need the set bonuses and can spare the slots, you shouldn't be 5-slotting Taunt.

3)Resist Physical Damage, if you are using So, one is more then enough. Only give more slot if you really need the set bonuses. Steadfast +3% def is a good one for that.

4) Resist Energies, resists elements, tough hide. Based on last point, i'm not sure if you really slotted them for the bonus or you made the same error as with Resist Physical Damage.

5) Dull Pain should be 5 slotted, it's extremely good.

6)You should probably take stamina too. I know i'd have a lot of endurance problems with that build.


"It's a scrapper. If he can't handle it, no one can." -BrandX

 

Posted

I agree entirely with FireWyvern, it's nearly impossible to tell how you're slotted. Telling us you have X amount of Y set slotted doesn't give enough information on just exactly WHAT ones you have slotted.

Like in Punch, you say you have 3 Mako and 3 Smashing Haymaker slotted, but I can't tell how much Acc, Dam, End Reduct or Rech you actually have since specific enhancements aren't listed.

About the only things I can see that immediately jumps out at me is Resist Physical Damage: 4 So's... you slotted 4 Damage Resist SO's in it? If so, then you wasted at least 1 slot since with "ED" anything past the 3rd slot with SO's is giving next to no increase.

Also, you only have 2 enhancements in Dull Pain, a power that essentially BEGS to be 5-6 slotted and comes early enough in the Invul set that it SHOULD be 5-6 slotted ASAP, and definitely 5-6 slotted before you get to Footstomp!

There are other things that I would do differently, but they are play style choices and not suitable for a critique*. Though I have to ask why you'd put KB in KO Blow instead of acc and damage, since KO Blow is your heaviest hitting attack.


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*(I NEVER take taunt on Brutes, I play them as scrappers not tanks. Of course I hardly ever team either, so...)


Losing faith in humanity, one person at a time.

 

Posted

Thanks guys for the input so far, sorry for not listing the numbers, and for why I slotted the way I did, like I said either I second guessed or wanted more HP

revised with numbers this time.

Primary: Super Strength

Punch: 3 Mako, 3 Smashing Haymakers
Damage 98.6
Acc. 67.3
Rech. 35.2
End. 83.7

Haymaker 6 Mako
Damage:98.2
Acc. 47.8
Rech. 17.0
End. 40.0

KB Blow, 3 KB and 2 So's
Damage. 50.1
Acc. 54.8
Rech. 21.5
End. 35.9

Rage: 3 gaussian

Taunt: 5 Mocking Beratement

Hurl: 5 Ruin
Damage: 86.2
Acc. 60.5
Rech. 60.9
End. 43.4

Foot Stomp: Multi Strike
Damage: 97.0
Acc. 66.9
Rech. 44.6
End. 84.5



Secondary: Invulnerability( all Endurance Cost is above 60% maxed at 75)

Resist Physical Damage: 4 So's
Going to change this.

Temp Invul: 5 Reactive Armor
59% damage resist

Resist Elements: 4 Reactive Armor
56.4%

Resist Energy: 5 Aegis
56.6%

Unyielding: 5 Aegis
56.6%

Invulnerable: 5 Serindipity
56.4%

Tough Hide: 5 Luck of the Gambler
58.5%

Dull Pain: 2 Doc Wounds
Going to change that as well.



Fighting Pool:

Boxing: 1 Acc

Tough: 5 Impervium Armor

Weave: 5 Serindipity



Fitness:

Swift: run

Health: 1 health

Stamina: 3 Performance Shifters (forgot to add this one)




Mace Mastery

Mace Blast: 1 acc, 1 dam.

Disrupter Blast: 1 acc.


 

Posted

As for bonuses, I did not think to add for bonus and wanted to make a soft cap in mind with little money spent as possible. Any tips to take slots away? wait....You said Resist Damage. Okay thanks


 

Posted

Quote:
Originally Posted by Ynaught View Post

There are other things that I would do differently, but they are play style choices and not suitable for a critique*. Though I have to ask why you'd put KB in KO Blow instead of acc and damage, since KO Blow is your heaviest hitting attack.

I wanted to add that last 2.4% damage resist to the build. Like I said I was going for both power and defense in mind but along the way got distracted.


 

Posted

Do you use Mid's Hero Designer? If not, go to CoHPlanner.com. It makes communication of builds on the forums a LOT easier.

I will chime in favor of slotting taunt in some cases on builds. The Taunt sets come in handy on certain builds that benefit a lot from S/L defense. Invuln can benefit significantly from this, but in the case of the OP's build, it is not necessary, as no significant numbers are being stacked.

I think what would help you the most is actually decide on a goal you want to aim for with your build, and then choose IO's to go around that build.

For example, if you were wanting S/L defense, I would expect to see kinetic combats in your melee attacks. If you were going for perma-dull pain, I would expect to see sets like crushing impact, LOTG 7.5, and a better slotting of dull pain.

Instead, I see odd set bonuses. A mix of AoE defense (which is silly to work on with a typed defense set), some HP bonuses, though a lack of concentration throughout for HP/regen.

Once I know exactly what you want to go for, I can critique your build a little more, but right now it's a little scattered for me to offer suggestions on which direction to go.