Mind/thorn build assistance please


MinMin

 

Posted

Hello,

I'd like some critical eyes over my latest plans for my Dominator. I really like my Dom, my first toon I made, and first 50. The changes made me lose a lot of my feel for it though and respecing was needed.

I was drained of End very fast.
I was about 70% +recharge with hasten ontop of that, which meant fast recycling attacks without enough to permadom End worries away. I also had a lot of attack powers I didn't need to have thanks to wonderful recharge.

I like being able to AoE, and to focus towards ranged more than melee.

The latest build (below) I'm thinking of - well I've probably over slotted health but I'd like to fit the shinies (Miracle/Numinas) in.

I aim on getting more purples along the way, but this is pretty close to what I have to work with for now inf-wise.

Thinking of dropping superjump (hello Ninja run + raptor pack), but not sure whats viable to put in its place.

I like Mu mastery, for theme of character as well as power choices though its really tempting to pick Mace so I can squeeze another LoTG in.

I'm still debating the fighting pool, but dropping it would mean I need hover to dump a LOTG in, and the other power picks saved just be extra attack powers.

Enough rambling, here's the build.


================================================== ======

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Bonded: Level 50 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Thorny Assault
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Mesmerize -- CSndmn-Acc/Rchg:50(A), CSndmn-EndRdx/Sleep:50(3), CSndmn-Acc/EndRdx:50(3), CSndmn-Sleep/Rng:50(21), CSndmn-Acc/Sleep/Rchg:50(43), CSndmn-Heal%:50(43)
Level 1: Thorny Darts -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(5), Range-I:50(7)
Level 2: Dominate -- UbrkCons-Hold:50(A), UbrkCons-Acc/Hold/Rchg:50(15), Lock-%Hold:50(15), UbrkCons-Acc/Rchg:50(29), UbrkCons-Dam%:50(36), UbrkCons-EndRdx/Hold:50(43)
Level 4: Levitate -- KinCrsh-Dmg/KB:50(A), KinCrsh-Acc/KB:50(5), KinCrsh-Rchg/KB:50(13), KinCrsh-Rechg/EndRdx:50(29), KinCrsh-Dmg/EndRdx/KB:50(31), KinCrsh-Acc/Dmg/KB:50(42)
Level 6: Confuse -- CoPers-Conf:50(A), CoPers-Conf/Rchg:50(7), CoPers-Acc/Conf/Rchg:50(9), CoPers-Acc/Rchg:50(31), CoPers-Conf/EndRdx:50(36)
Level 8: Fling Thorns -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(9), Posi-Dam%:50(13), Posi-Dmg/Rchg:50(21), Posi-Dmg/Rng:50(31)
Level 10: Mass Hypnosis -- FtnHyp-Sleep:50(A), FtnHyp-Sleep/Rchg:50(11), FtnHyp-Acc/Sleep/Rchg:50(11), FtnHyp-Acc/Rchg:50(23), FtnHyp-Sleep/EndRdx:50(23)
Level 12: Swift -- Run-I:50(A)
Level 14: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 16: Hasten -- RechRdx-I:50(A), RechRdx-I:50(17), RechRdx-I:50(17)
Level 18: Total Domination -- BasGaze-Acc/Hold:30(A), BasGaze-Rchg/Hold:30(19), BasGaze-Acc/EndRdx/Rchg/Hold:30(19), BasGaze-EndRdx/Rchg/Hold:30(50)
Level 20: Health -- Mrcl-Rcvry+:40(A), RgnTis-Regen+:30(25), Numna-Regen/Rcvry+:50(25), Numna-Heal:50(37)
Level 22: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(33), EndMod-I:50(33)
Level 24: Super Jump -- Jump-I:50(A)
Level 26: Terrify -- Abys-Acc/Rchg:50(A), Abys-EndRdx/Fear:50(27), Abys-Dam%:50(27), Abys-Fear/Rng:50(33), Abys-Acc/EndRdx:50(34), Abys-Acc/Fear/Rchg:50(34)
Level 28: Aim -- Rec'dRet-Pcptn:20(A), RechRdx-I:50(34), RechRdx-I:50(50)
Level 30: Kick -- KntkC'bat-Knock%:30(A)
Level 32: Mass Confusion -- CoPers-Conf%:50(A), Mlais-Acc/Rchg:50(36), Mlais-Acc/EndRdx:50(37), Mlais-Acc/Conf/Rchg:50(40)
Level 35: Tough -- ImpArm-ResPsi:40(A), ImpArm-ResDam:40(37), Aegis-Psi/Status:50(40), ResDam-I:50(40)
Level 38: Thorn Barrage -- KinCrsh-Dmg/KB:50(A), KinCrsh-Acc/KB:50(39), KinCrsh-Rchg/KB:50(39), KinCrsh-Rechg/EndRdx:50(39), KinCrsh-Acc/Dmg/KB:50(42), KinCrsh-Dmg/EndRdx/KB:50(46)
Level 41: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(42)
Level 44: Ball Lightning -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(45), Posi-Dmg/Rchg:50(45), Posi-Dmg/Rng:50(45), Posi-Acc/Dmg/EndRdx:50(46), Ragnrk-Knock%:50(46)
Level 47: Summon Guardian -- ExRmnt-Acc/Rchg:50(A), ExRmnt-Acc/Dmg:50(48), ExRmnt-Dmg/EndRdx:50(48), ExRmnt-Acc/Dmg/Rchg:50(48), ExRmnt-EndRdx/Dmg/Rchg:50(50)
Level 49: Power Sink -- EndMod-I:50(A)
------------
Level 1: Brawl -- KntkC'bat-Knock%:35(A)
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 2: Rest -- EndMod-I:50(A)
Level 1: Domination
------------
Set Bonus Totals:

  • 7% DamageBuff(Smashing)
  • 7% DamageBuff(Lethal)
  • 7% DamageBuff(Fire)
  • 7% DamageBuff(Cold)
  • 7% DamageBuff(Energy)
  • 7% DamageBuff(Negative)
  • 7% DamageBuff(Toxic)
  • 7% DamageBuff(Psionic)
  • 2.5% Defense(Energy)
  • 2.5% Defense(Negative)
  • 1.25% Defense(Ranged)
  • 2.25% Max End
  • 2.75% Enhancement(Terrorized)
  • 5% Enhancement(Sleep)
  • 57% Enhancement(Accuracy)
  • 98.7% Enhancement(RechargeTime)
  • 6.5% Enhancement(Confused)
  • 5% FlySpeed
  • 38.2 HP (3.75%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -6)
  • Knockup (Mag -6)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 2.5%
  • MezResist(Immobilize) 2.5%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 2.5%
  • MezResist(Terrorized) 2.5%
  • 20% Perception
  • 26% (0.43 End/sec) Recovery
  • 44% (1.87 HP/sec) Regeneration
  • 5% Resistance(Smashing)
  • 8.19% Resistance(Fire)
  • 8.19% Resistance(Cold)
  • 1.58% Resistance(Toxic)
  • 10.7% Resistance(Psionic)
  • 11% RunSpeed
------------
Set Bonuses:
Call of the Sandman
(Mesmerize)
  • 5% Enhancement(Sleep)
  • 19.1 HP (1.88%) HitPoints
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
  • 1.58% Resistance(Toxic,Psionic)
Thunderstrike
(Thorny Darts)
  • 2% (0.03 End/sec) Recovery
Unbreakable Constraint
(Dominate)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Kinetic Crash
(Levitate)
  • 3% RunSpeed
  • 2.5% Resistance(Smashing)
  • Knockback Protection (Mag -3)
  • 6% (0.25 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Coercive Persuasion
(Confuse)
  • 4% (0.07 End/sec) Recovery
  • 4% Enhancement(Confused)
  • 4% DamageBuff(All)
  • 10% Enhancement(RechargeTime)
Positron's Blast
(Fling Thorns)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Fortunata Hypnosis
(Mass Hypnosis)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Luck of the Gambler
(Combat Jumping)
  • 7.5% Enhancement(RechargeTime)
Basilisk's Gaze
(Total Domination)
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 2% (0.03 End/sec) Recovery
  • 7.5% Enhancement(RechargeTime)
Numina's Convalescence
(Health)
  • 12% (0.51 HP/sec) Regeneration
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Glimpse of the Abyss
(Terrify)
  • 2.75% Enhancement(Terrorized)
  • 19.1 HP (1.88%) HitPoints
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
  • 3.13% Resistance(Psionic)
Rectified Reticle
(Aim)
  • 20% Perception
Malaise's Illusions
(Mass Confusion)
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% Enhancement(Confused)
Impervium Armor
(Tough)
  • 2.5% (0.04 End/sec) Recovery
  • 3% Resistance(Psionic)
Aegis
(Tough)
  • 3% Resistance(Psionic)
Kinetic Crash
(Thorn Barrage)
  • 3% RunSpeed
  • 2.5% Resistance(Smashing)
  • Knockback Protection (Mag -3)
  • 6% (0.25 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Weave)
  • 10% (0.42 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Positron's Blast
(Ball Lightning)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Expedient Reinforcement
(Summon Guardian)
  • Status Resistance 2.5%
  • 3% DamageBuff(All)
  • 6.25% Enhancement(RechargeTime)
  • 10% (0.42 HP/sec) Regeneration

Thanks for looking


I don't suffer from altitis, I enjoy every minute of it.

Thank you Devs & Community people for a great game.

So sad to be ending ):

 

Posted

Have you considered the Leadership pool instead of Fighting?

There's two spots for LotG in there. If you had one of the sets with Power Boost it would be a lock; PB+Vengeance is a thing of beauty, but even without PB, Maneuvers, Assault/Tactics and Vengeance are a pretty significant team contribution.


 

Posted

No I hadn't considered it, but leadership sounds like a very good idea, thank you. Especially the two spots for LoTG.


I don't suffer from altitis, I enjoy every minute of it.

Thank you Devs & Community people for a great game.

So sad to be ending ):