Need Help Please
First of all, if you are talking about using the number pad to control your Henchmen, you have to set this up yourself using keybinds. I would read the post Sandolphan's Revised MM Numpad Pet Controls. It contains keybinds you can copy and paste right into your command window ingame, or you can create bindfiles.
These keybinds also use the Advanced Commands, although I'm pretty sure you can use them even if your UI is set for the Basic Commands. If you want to use the Basic Commands, though, you will be much more limited in what you can do. You can still use them, though, I often use them in the early stages of the game when I don't have many henchmen, and it can be easier to understand than all those commands and stances.
You should have three (or four?) icons in your power tray, unless you removed them when you created the character. These should be usable like any other power, you press the number key associated with that slot in the tray and that macro activates. If that's what you mean, that should work, if you can't make your number keys activate the tray slots then you may have some other problem, like your binds are messed up.
If you've removed the icons from your tray, then you can get them back again by dragging them from the Pet Window, which has those same icons in smaller form at the top of the window. There are also icons for each individual pet type. (And I think each pet) You can drag any of these icons into your tray. I suggest opening a second tray and putting the macros there, that way you reserve your first tray for your personal powers.
One thing I definately recommend, if you plan to use the Basic macros, is that you right click on the one for "Follow", and select "Edit Macro" (or whatever it says) from the pulldown menu. Then where it says "petcom_all follow aggressive", change that to "petcom_all follow defensive". Do this for all Follow macros if you drag the ones for each individual pet type.
The other macros should be "Attack", and "Heel" (and I think "Stay") if you want to know more about how those work and what they do just let me know. You can actually use these macros in Advanced mode, or even drag the Advanced icons over to the tray if you want to use them that way. (Basically, the Advanced icons will set "follow" or "defensive" but not both, which is how the numpad commands linked above work as well)
First, thanks for the reply. Second, I have looked at the binds and macros guide and just assumed that the default numberpad controls worked like other acrhtypes did. I'll try what you've suggested and see how it goes.
Nope. You've gotta load it up yourself. Masterminds and Kheldians are kind of similar in that, you've really got to build your own interface with keybinds, because what the devs give you isn't really sufficient.
The good news is, that means you can modify the UI to work however you want to. The numpad interface is probably the most common one, but I prefer a simplified interface where instead of controlling each henchman individually, I divide them into two groups, one "offense" and one "defense". I leave the defense on Follow Defensive, while the offense I either use Goto Aggressive or just Attack to make them take the first shot. So most of my keys change the stance or give commands to the offense team while leaving the defense team alone.
I also have a really useful bind to set the goto command to shift+click. So I don't have to give the goto command and then click, it's just one click. (Well, I have to press a key either way, but this way I hold down the key to give the goto command, and if I release it it aborts the goto)
(And actually, I hadn't checked Sandolphan's guide lately, but there's a section near the end that sets "Bodyguard mode" for a subset of the henchmen, when you press the decimal key, and then gives you control of the rest with the keypad. That's my system, really, only I'm in that mode all the time )
So if I wanted a bind to have the numberpad 1 select only my Zombies and then another bind to have numberpad 4 tell the selected group (Zombies) to follow defensively what would they look like and I can enter these in the chat window and save them right?
So if I wanted a bind to have the numberpad 1 select only my Zombies and then another bind to have numberpad 4 tell the selected group (Zombies) to follow defensively what would they look like and I can enter these in the chat window and save them right?
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The idea is basically that numpad 1, when you press it to select Zombies, then changes the bind on numpad 4 to tell it to effect the selected group. You would actually press numpad 5 to select Defensive stance, and then numpad 8 to set Follow. So you would press three keys, 1 - 5 - 8.
I'll send you more details in my answer to your PM. However, keep in mind my PM assumes you're trying to set a permanent bind on numpad 4. (I hadn't read this when I replied) The way Sandolphan's binds work is they change as you press the keys to select which group to send commands to.
I'll just look at one command here. This is the one to select Zombies:
/bind numpad1 "bind numpad4 petcompow zomb agg$$bind numpad5 petcompow zomb def$$bind numpad6 petcompow zomb pass$$bind numpad7 petcompow zomb att$$bind numpad8 petcompow zomb fol$$bind numpad9 petcompow zomb goto"
You would just type (or copy and paste) this in to the chat window. Now, notice that this is a /bind command, followed by the numpad1 key, and then a command. But that command is ALSO a bind command. And then there is a $$, and another bind command, and another $$, and so on. So when you press numpad1, it defines numpad4, 5, 6, 7, 8 and 9. (and the bind commands, "nested" in that command, don't have the slash in front of them. That's important)
If all you ever did was type in that command, you could press numpad1, and it would then define all the other numpad keys for you. You could then command your zombies with keys 4 through 9. The other binds, for numpads 2 and 3, and the All Pets bind for numpad 0, would redefine those same keys to control those pets.
I hope that makes sense. It's actually really complex, and it's probably best to just type it it and not worry how it works. Probably a keybind file would be the best way to load it in, but the guide doesn't provide one for download, just shows you how to write it.
I haven't tried the mastermind yet but I want to, but can someone tell me how to use the default controls for it. When I created a test MM I had to use the button icons. I couldn't get the number buttons to control her.