Am I Right or Wrong on How These Work?


Mischief_Manager

 

Posted

hopefully this is the right place for this....

I was looking at Increase Density and saw in mids it takes a few...umm....not sure if proc is the right term but the semi unique IOs that give a bonus like +psi res or -kb and im not sure if they effect me or the person i cast it on....i think they only effect me sense its my power but im not sure sense i cant cast it on myself.

thanks for any info on how this power works with these

-MM

ps: i think mids tends to assume most if not all bonuses work for the player so basically i want confirmation on how that type of IO works in a power.

pss: sorry for being an IO newb but if i dont ask questions(sometimes repeated times) i wont learn anything


 

Posted

If the benefit lists no conditions on its use, such as "chance of" or "for 120 seconds", it always affects you, continously, and no one else. In fact, it has nothing to do with whether you use the power or not. Examples of this include the damage resistance set -KB IO. You don't need to use the power it's slotted in - it just always does its thing.

If the benefit says "for 120 seconds", it always affects you. It lasts for 120 seconds after the power is last activated. Since passive powers and active toggles continuously activate their effects on timers, this means that slotting such special IOs in those will give you continuous benefit. In toggles, the benefit will essentially last for 120 seconds after you turn the toggle off (possibly a bit less).

If the power says "chance of" whatever effect, the answer is: it depends. In general, you have to dig into the power details to find out who is affected by the specific piece of the power you're enhancing, as well as who the proc targets.

Sometimes, such as with the Performance Shifter: Chance for +Endurance, the affected entity is the target of your power. So if you put the proc in Speed Boost, you have a chance to grant +end to your target. But if you put the proc in, say, Power Sink, even though that power gives you endurance and steals it from foes, since the proc affects your targets and not you, it will end up giving endurance to your foes.

Other procs list the user as the target. For example, the Touch of the Nictus: Chance for +Endurance lists the user as the affected entity. Thus, no matter who you hit with your accurate heal, the +End always goes to you.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA