Team composition 1Tanker 2 Scrapper /brute 3 Scrapper / brute 4 Buff /debuff ( ice,sonic,dark,kin) 5 Buff /debuff ( ice sonic dark kin) 6 empath/thermal 7 Buff/Debuff (rad,dark,sonic) or veat 8 Blaster or Kheld
Mission 1
10 Sybils to rescue and Lead Sister Solaris to Altar
Buff up follow melee around freeing the hostages if no need to fight avoid it once free 10 hostages go up backside of oracle and pull minotaur to you do not cross the middle circle this spawns the ambush
Melee first keep range and squishies back. Tank is last to leave
Mission 2
10 Shadow Cyst - once again follow map kill crystals wait for ambush no squishies near crystal they go boom.. if more than one crystal present kill around crystal first
When you have one or two left ( if in same room kill them and get out tank leaves last)
Mission 3 ( where most task forces end chance at master)
5 Generals
A note on Daedalus (Hero Ally) get him killed early he likes to attack passing patrols
Once you free him buff then get off boat ambush comes kill ambush then either pull to
Strategy 1- bridge
Strategy 2- beach
Seen both work no preference really. Buff tank and have him pull generals
to spot ambush generals
General Atilius (Elite Boss) on bridge
General Cordius (Elite Boss) after bridge
General Geminius (Elite Boss) after arch
General Rutilius (Elite Boss) behind geminius
Last general is with rommie
Romulus Phalanx ( stealth tp to before retangle and wait for ambush)
Have a special stratagy for this one
What I found:
If you dont touch the retangle around the computer you dont get attacked by Mecha-men
Defeat Romulus and requiem
SO
Have squishiness and blaster outside of rectangle have melee direct attack the computer
Mech MEN spawn at 75 50 25 %... squishies attack mecha men from outside of retangle dont step on it or SQUISH!
All melee stop attacking computer and attack mech while tank kill computer or have squishies kill mech.
Then snipe req and rommie and kill as you usually do
100 Cimeroran Traitors usually dead by then if not you can find them easy
Requiem Dark Blast Ranged, Negative, Foe -Accuracy
A long range blast of dark energy. Deals moderate damage and reduces the target's chance to hit. Gloom Ranged, High Damage over Time, Negative, Foe -Accuracy
Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time. Tenebrous Tentacles Ranged, Cone, Moderate Damage, Negative, Damage over Time, Smash, Foe Immobilize, -Accuracy
Cone blast that envelopes all foes in oily tentacles. The tentacles deal damage and reduce the target's chance to hit while they Immobilize the target. Life Drain Ranged, Negative, Foe -Accuracy, Self + Hit Points
Requiem taps the powers of the netherworld to steal some life from a target foe and reduce his chance to hit. Some of that life is then transferred to Requiem. Shadow Punch Melee Smash/Negative, Low Damage, Foe -Accuracy
A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target´s accuracy. Smite Melee, Smash/Negative, Medium Damage, Foe -Accuracy
More powerful version of Shadow Punch, Smite deals more damage, but takes longer to recharge. Like Shadow Punch, Smite can reduce the target's accuracy. Shadow Maul Melee, Smash/Negative, High Damage over Time, Foe -Accuracy
This deadly attack unleashes a flurry of shadow punches pummeling your foe with focuses negative energy. Shadow Maul deals a lot of damage over a short period of time. Like most Shadow Punches, Shadow Maul can reduce the target´s accuracy. Dark Regeneration Point Blank Area of Effect, Minor Damage, Negative, Self: +Health
You can tap the dark essence of the Netherworld to drain a small amount of life from all enemies nearby, thus healing yourself. The more foes affected, the more you will be healed. Oppressive Gloom Toggle (Point Blank Area of Effect), Self -Life, Foe Disorient
Taps the dark powers of the netherworld to drain a small ammount of life from yourself to keep your nearby enemies Disoriented! Resistance Res
Auto, Self Resistance Auto, Self
In his normal form, Romulus will use the following powers: Energized Shield Toggle: Self +DEF(Smashing, Lethal, Energy), Res(DeBuff DEF)
Kinetic Shield creates a harmonic Energy Aura that can deflect physical attacks. Your Defense to Smashing and Lethal attacks is increased as weapons and powers like bullets, blades and punches tend to deflect off the shield. Kinetic Shield also grants you good resistance to Defense Debuffs. The Energy based nature of Kinetic Shield also offers some minimal Defense to Energy attacks. Recharge: Fast Hack Melee, High Dam(Lethal), Foe -DEF
You Hack your opponent for a high amount of damage. This attack can reduce a target's Defense, making him easier to hit. Damage: High, Recharge: Moderate Pilum Ranged, High DMG(Lethal)
You throw a pilum at a foe, dealing heavy damage. Damage: High, Recharge: Moderate Phalanx Fighting Auto: Self +Res (Smashing,Lethal)
Your body resonates a mild Dampening Field that absorbs kinetic energy from physical weapons. This auto power permanently reduces all incoming Smashing and Lethal damage. This power is always on and costs no Endurance. Push Back Melee, Extreme DMG(Smash), High Knockback
You attempt to Shatter the bones of your opponent by striking them with all your might. This attack will deal great damage and can knock foes back a great ways. The power of this attack can actually extend a short distance through multiple foes. Damage: Extreme, Recharge: Slow Shout of Command Ally +Res(Disorient, Hold, Sleep, Immobilize, Terrorize, Confusion), +Perception
By bouncing a carefully pitched sound wave off an ally's ear drum, you can free him from any Disorient, Hold, Sleep, Confusion, Fear, or Immobilize effects, and leave him resistant to such effects for a good while. Protection will improve with multiple applications and as you advance in level. Clarity also provides your ally enhanced perception. Recharge: Fast Slash Melee, Moderate Dam(Lethal), Foe -DEF
You perform a quick Slash that can reduce a target's Defense, making him easier to hit. This attack causes moderate damage, but has a quick recharge time. Damage: Moderate, Recharge: Fast Slice Melee (Cone), Moderate Dam(Lethal), Foe -DEF
You Slice your sword in a wide arc, attacking all enemies in front of you. Slice does less damage than Slash, but can hit multiple foes and reduces their defense. Damage: Moderate, Recharge: Moderate Whirling Sword PBAoE Melee, Moderate DMG(Lethal), Foe -Def
You perform a Whirling Sword maneuver, attacking all foes in melee range. This attack wounds your opponents, causing them to take minor damage over time and reduces their defense. Damage: Moderate, Recharge: Slow Resistance Resistance
MISSION 5 FINALE Two strategies to share STRATEGY 1
Fight to romulus and clear around him ( without agroo) you want to get the NPC hero ( Imperious killed he agroos un necessarily
This is dangerous on a masters
Strategy 2
Get imperious (NPC hero) killed kill ambushes ) then stealth tp to last part after cut scene then kill around romulus. Once rommie down head to towers and kill what remains of the 300 traitors Defeat Romulus & Minions Once you clear around rommie then four strategys STRATEGY 1: pull romulus to grass this prevents a ambush from coming
Then p ounce him melee first then range and blasters. Remember when he dies he activates a stun so bring break frees or get out of line of sight
Strategy 2: pounce him where he stands ( popular but be careful on a masters) have melee engage him on stairs and range and squishies out of aoe range. Be careful of ambushes and of the stun when he rezzes.
Strategy 3: have two tanks on team ( or 1 tank one broot) and have brute keep the healing nictus busy while you pound him leaving healing nictus for last
Strategy 4 Use tower above rommie to keep nictus out of line of sight usually ambushes cant touch you but you never know
After transforming into Nictus, Romulus will use a separate set of powers from those listed above. Dark Detonation Ranged (Targeted AoE), Moderate DMG(Negative), Foe Knockback, -Recharge, -SPD
You hurl a blast of Dark Matter that violently explodes on impact, damaging all foes near the target. All affected targets' have their attack rate and movement speed slowed. Some foes may be knocked down. Damage: Moderate, Recharge: Slow Ebon Eye Ranged, Moderate DMG(Negative), Foe -Recharge, -SPD
You can emit a beam of dark energy from your eyes, dealing moderate Negative Energy damage. Ebon Eye can also slow your target's attack rate and movement speed. Damage: Moderate, Recharge: Fast Energized Shield Toggle: Self +DEF(Smashing, Lethal, Energy), Res(DeBuff DEF)
Kinetic Shield creates a harmonic Energy Aura that can deflect physical attacks. Your Defense to Smashing and Lethal attacks is increased as weapons and powers like bullets, blades and punches tend to deflect off the shield. Kinetic Shield also grants you good resistance to Defense Debuffs. The Energy based nature of Kinetic Shield also offers some minimal Defense to Energy attacks. Recharge: Fast Essence Drain Melee, Moderate DMG(Negative), Foe -Recharge, -SPD; Self +HP
You tap the primal forces of your Nictus power to create an Essence Draining conduit between a foe and yourself. This will transfer Hit Points from your enemy to you. Foes drained in this manner have their attack rate and movement speed reduced. Damage: Moderate, Recharge: Slow Extra Lives Kill Ally
Kill Ally Gravitic Emanation Ranged (Cone), Minor DMG(Negative), Foe Disorient, Knockback, -Recharge, -SPD
Gravitic Emanation sends bolts of dark Nictus energy to multiple targets within a cone area in front of the caster. Gravitic Emanation deals only minor Negative Energy damage to each affected foe, but knocks them back, leaving them Disoriented and with reduced attack rate and movement speed. Damage: Minor. Recharge: Slow Hack Melee, High Dam(Lethal), Foe -DEF
You Hack your opponent for a high amount of damage. This attack can reduce a target's Defense, making him easier to hit. Damage: High, Recharge: Moderate Phalanx Fighting Auto: Self +Res (Smashing,Lethal)
Your body resonates a mild Dampening Field that absorbs kinetic energy from physical weapons. This auto power permanently reduces all incoming Smashing and Lethal damage. This power is always on and costs no Endurance. Push Back Melee, Extreme DMG(Smash), High Knockback
You attempt to Shatter the bones of your opponent by striking them with all your might. This attack will deal great damage and can knock foes back a great ways. The power of this attack can actually extend a short distance through multiple foes. Damage: Extreme, Recharge: Slow Shout of Command Ally +Res(Disorient, Hold, Sleep, Immobilize, Terrorize, Confusion), +Perception
By bouncing a carefully pitched sound wave off an ally's ear drum, you can free him from any Disorient, Hold, Sleep, Confusion, Fear, or Immobilize effects, and leave him resistant to such effects for a good while. Protection will improve with multiple applications and as you advance in level. Clarity also provides your ally enhanced perception. Recharge: Fast Slash Melee, Moderate Dam(Lethal), Foe -DEF
You perform a quick Slash that can reduce a target's Defense, making him easier to hit. This attack causes moderate damage, but has a quick recharge time. Damage: Moderate, Recharge: Fast Slice Melee (Cone), Moderate Dam(Lethal), Foe -DEF
You Slice your sword in a wide arc, attacking all enemies in front of you. Slice does less damage than Slash, but can hit multiple foes and reduces their defense. Damage: Moderate, Recharge: Moderate Sunless Mire PBAoE, Moderate DMG(Negative), Foe -Recharge, -SPD; Self +DMG, +ACC
Sunless Mire can drain the essence of all nearby foes, thus increasing your own strength. Each affected foe will lose some Hit Points and add to your Damage and Accuracy. Damage: Moderate, Recharge: Very Long Whirling Sword PBAoE Melee, Moderate DMG(Lethal), Foe -Def
You perform a Whirling Sword maneuver, attacking all foes in melee range. This attack wounds your opponents, causing them to take minor damage over time and reduces their defense. Damage: Moderate, Recharge: Slow Resistance Resistance
300 traitors to defeat
as Ood Sigma said....We will sing to you, Doctor. The universe will sing you to your sleep. This song is ending. But the story never ends.
Master of Imperious Task Force
Team composition
1Tanker
2 Scrapper /brute
3 Scrapper / brute
4 Buff /debuff ( ice,sonic,dark,kin)
5 Buff /debuff ( ice sonic dark kin)
6 empath/thermal
7 Buff/Debuff (rad,dark,sonic) or veat
8 Blaster or Kheld
Mission 1
10 Sybils to rescue and Lead Sister Solaris to Altar
Buff up follow melee around freeing the hostages if no need to fight avoid it once free 10 hostages go up backside of oracle and pull minotaur to you do not cross the middle circle this spawns the ambush
Melee first keep range and squishies back. Tank is last to leave
Mission 2
10 Shadow Cyst - once again follow map kill crystals wait for ambush no squishies near crystal they go boom.. if more than one crystal present kill around crystal first
When you have one or two left ( if in same room kill them and get out tank leaves last)
Mission 3 ( where most task forces end chance at master)
5 Generals
A note on Daedalus (Hero Ally) get him killed early he likes to attack passing patrols
Once you free him buff then get off boat ambush comes kill ambush then either pull to
Strategy 1- bridge
Strategy 2- beach
Seen both work no preference really. Buff tank and have him pull generals
to spot ambush generals
General Atilius (Elite Boss) on bridge
General Cordius (Elite Boss) after bridge
General Geminius (Elite Boss) after arch
General Rutilius (Elite Boss) behind geminius
Last general is with rommie
Romulus Phalanx ( stealth tp to before retangle and wait for ambush)
Have a special stratagy for this one
What I found:
If you dont touch the retangle around the computer you dont get attacked by Mecha-men
Defeat Romulus and requiem
SO
Have squishiness and blaster outside of rectangle have melee direct attack the computer
Mech MEN spawn at 75 50 25 %... squishies attack mecha men from outside of retangle dont step on it or SQUISH!
All melee stop attacking computer and attack mech while tank kill computer or have squishies kill mech.
Then snipe req and rommie and kill as you usually do
100 Cimeroran Traitors usually dead by then if not you can find them easy
Requiem
Dark Blast Ranged, Negative, Foe -Accuracy
A long range blast of dark energy. Deals moderate damage and reduces the target's chance to hit.
Gloom Ranged, High Damage over Time, Negative, Foe -Accuracy
Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time.
Tenebrous Tentacles Ranged, Cone, Moderate Damage, Negative, Damage over Time, Smash, Foe Immobilize, -Accuracy
Cone blast that envelopes all foes in oily tentacles. The tentacles deal damage and reduce the target's chance to hit while they Immobilize the target.
Life Drain Ranged, Negative, Foe -Accuracy, Self + Hit Points
Requiem taps the powers of the netherworld to steal some life from a target foe and reduce his chance to hit. Some of that life is then transferred to Requiem.
Shadow Punch Melee Smash/Negative, Low Damage, Foe -Accuracy
A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target´s accuracy.
Smite Melee, Smash/Negative, Medium Damage, Foe -Accuracy
More powerful version of Shadow Punch, Smite deals more damage, but takes longer to recharge. Like Shadow Punch, Smite can reduce the target's accuracy.
Shadow Maul Melee, Smash/Negative, High Damage over Time, Foe -Accuracy
This deadly attack unleashes a flurry of shadow punches pummeling your foe with focuses negative energy. Shadow Maul deals a lot of damage over a short period of time. Like most Shadow Punches, Shadow Maul can reduce the target´s accuracy.
Dark Regeneration Point Blank Area of Effect, Minor Damage, Negative, Self: +Health
You can tap the dark essence of the Netherworld to drain a small amount of life from all enemies nearby, thus healing yourself. The more foes affected, the more you will be healed.
Oppressive Gloom Toggle (Point Blank Area of Effect), Self -Life, Foe Disorient
Taps the dark powers of the netherworld to drain a small ammount of life from yourself to keep your nearby enemies Disoriented!
Resistance Res
Auto, Self
Resistance Auto, Self
In his normal form, Romulus will use the following powers:
Energized Shield Toggle: Self +DEF(Smashing, Lethal, Energy), Res(DeBuff DEF)
Kinetic Shield creates a harmonic Energy Aura that can deflect physical attacks. Your Defense to Smashing and Lethal attacks is increased as weapons and powers like bullets, blades and punches tend to deflect off the shield. Kinetic Shield also grants you good resistance to Defense Debuffs. The Energy based nature of Kinetic Shield also offers some minimal Defense to Energy attacks. Recharge: Fast
Hack Melee, High Dam(Lethal), Foe -DEF
You Hack your opponent for a high amount of damage. This attack can reduce a target's Defense, making him easier to hit. Damage: High, Recharge: Moderate
Pilum Ranged, High DMG(Lethal)
You throw a pilum at a foe, dealing heavy damage. Damage: High, Recharge: Moderate
Phalanx Fighting Auto: Self +Res (Smashing,Lethal)
Your body resonates a mild Dampening Field that absorbs kinetic energy from physical weapons. This auto power permanently reduces all incoming Smashing and Lethal damage. This power is always on and costs no Endurance.
Push Back Melee, Extreme DMG(Smash), High Knockback
You attempt to Shatter the bones of your opponent by striking them with all your might. This attack will deal great damage and can knock foes back a great ways. The power of this attack can actually extend a short distance through multiple foes. Damage: Extreme, Recharge: Slow
Shout of Command Ally +Res(Disorient, Hold, Sleep, Immobilize, Terrorize, Confusion), +Perception
By bouncing a carefully pitched sound wave off an ally's ear drum, you can free him from any Disorient, Hold, Sleep, Confusion, Fear, or Immobilize effects, and leave him resistant to such effects for a good while. Protection will improve with multiple applications and as you advance in level. Clarity also provides your ally enhanced perception. Recharge: Fast
Slash Melee, Moderate Dam(Lethal), Foe -DEF
You perform a quick Slash that can reduce a target's Defense, making him easier to hit. This attack causes moderate damage, but has a quick recharge time. Damage: Moderate, Recharge: Fast
Slice Melee (Cone), Moderate Dam(Lethal), Foe -DEF
You Slice your sword in a wide arc, attacking all enemies in front of you. Slice does less damage than Slash, but can hit multiple foes and reduces their defense. Damage: Moderate, Recharge: Moderate
Whirling Sword PBAoE Melee, Moderate DMG(Lethal), Foe -Def
You perform a Whirling Sword maneuver, attacking all foes in melee range. This attack wounds your opponents, causing them to take minor damage over time and reduces their defense. Damage: Moderate, Recharge: Slow
Resistance Resistance
MISSION 5 FINALE
Two strategies to share
STRATEGY 1
Fight to romulus and clear around him ( without agroo) you want to get the NPC hero ( Imperious killed he agroos un necessarily
This is dangerous on a masters
Strategy 2
Get imperious (NPC hero) killed kill ambushes ) then stealth tp to last part after cut scene then kill around romulus. Once rommie down head to towers and kill what remains of the 300 traitors
Defeat Romulus & Minions
Once you clear around rommie then four strategys
STRATEGY 1: pull romulus to grass this prevents a ambush from coming
Then p ounce him melee first then range and blasters. Remember when he dies he activates a stun so bring break frees or get out of line of sight
Strategy 2: pounce him where he stands ( popular but be careful on a masters) have melee engage him on stairs and range and squishies out of aoe range. Be careful of ambushes and of the stun when he rezzes.
Strategy 3: have two tanks on team ( or 1 tank one broot) and have brute keep the healing nictus busy while you pound him leaving healing nictus for last
Strategy 4 Use tower above rommie to keep nictus out of line of sight usually ambushes cant touch you but you never know
After transforming into Nictus, Romulus will use a separate set of powers from those listed above.
Dark Detonation Ranged (Targeted AoE), Moderate DMG(Negative), Foe Knockback, -Recharge, -SPD
You hurl a blast of Dark Matter that violently explodes on impact, damaging all foes near the target. All affected targets' have their attack rate and movement speed slowed. Some foes may be knocked down. Damage: Moderate, Recharge: Slow
Ebon Eye Ranged, Moderate DMG(Negative), Foe -Recharge, -SPD
You can emit a beam of dark energy from your eyes, dealing moderate Negative Energy damage. Ebon Eye can also slow your target's attack rate and movement speed. Damage: Moderate, Recharge: Fast
Energized Shield Toggle: Self +DEF(Smashing, Lethal, Energy), Res(DeBuff DEF)
Kinetic Shield creates a harmonic Energy Aura that can deflect physical attacks. Your Defense to Smashing and Lethal attacks is increased as weapons and powers like bullets, blades and punches tend to deflect off the shield. Kinetic Shield also grants you good resistance to Defense Debuffs. The Energy based nature of Kinetic Shield also offers some minimal Defense to Energy attacks. Recharge: Fast
Essence Drain Melee, Moderate DMG(Negative), Foe -Recharge, -SPD; Self +HP
You tap the primal forces of your Nictus power to create an Essence Draining conduit between a foe and yourself. This will transfer Hit Points from your enemy to you. Foes drained in this manner have their attack rate and movement speed reduced. Damage: Moderate, Recharge: Slow
Extra Lives Kill Ally
Kill Ally
Gravitic Emanation Ranged (Cone), Minor DMG(Negative), Foe Disorient, Knockback, -Recharge, -SPD
Gravitic Emanation sends bolts of dark Nictus energy to multiple targets within a cone area in front of the caster. Gravitic Emanation deals only minor Negative Energy damage to each affected foe, but knocks them back, leaving them Disoriented and with reduced attack rate and movement speed. Damage: Minor. Recharge: Slow
Hack Melee, High Dam(Lethal), Foe -DEF
You Hack your opponent for a high amount of damage. This attack can reduce a target's Defense, making him easier to hit. Damage: High, Recharge: Moderate
Phalanx Fighting Auto: Self +Res (Smashing,Lethal)
Your body resonates a mild Dampening Field that absorbs kinetic energy from physical weapons. This auto power permanently reduces all incoming Smashing and Lethal damage. This power is always on and costs no Endurance.
Push Back Melee, Extreme DMG(Smash), High Knockback
You attempt to Shatter the bones of your opponent by striking them with all your might. This attack will deal great damage and can knock foes back a great ways. The power of this attack can actually extend a short distance through multiple foes. Damage: Extreme, Recharge: Slow
Shout of Command Ally +Res(Disorient, Hold, Sleep, Immobilize, Terrorize, Confusion), +Perception
By bouncing a carefully pitched sound wave off an ally's ear drum, you can free him from any Disorient, Hold, Sleep, Confusion, Fear, or Immobilize effects, and leave him resistant to such effects for a good while. Protection will improve with multiple applications and as you advance in level. Clarity also provides your ally enhanced perception. Recharge: Fast
Slash Melee, Moderate Dam(Lethal), Foe -DEF
You perform a quick Slash that can reduce a target's Defense, making him easier to hit. This attack causes moderate damage, but has a quick recharge time. Damage: Moderate, Recharge: Fast
Slice Melee (Cone), Moderate Dam(Lethal), Foe -DEF
You Slice your sword in a wide arc, attacking all enemies in front of you. Slice does less damage than Slash, but can hit multiple foes and reduces their defense. Damage: Moderate, Recharge: Moderate
Sunless Mire PBAoE, Moderate DMG(Negative), Foe -Recharge, -SPD; Self +DMG, +ACC
Sunless Mire can drain the essence of all nearby foes, thus increasing your own strength. Each affected foe will lose some Hit Points and add to your Damage and Accuracy. Damage: Moderate, Recharge: Very Long
Whirling Sword PBAoE Melee, Moderate DMG(Lethal), Foe -Def
You perform a Whirling Sword maneuver, attacking all foes in melee range. This attack wounds your opponents, causing them to take minor damage over time and reduces their defense. Damage: Moderate, Recharge: Slow
Resistance Resistance
300 traitors to defeat
as Ood Sigma said....We will sing to you, Doctor. The universe will sing you to your sleep. This song is ending. But the story never ends.