Ever any Hami raids on Protector?


BungeeBall

 

Posted

Quote:
Originally Posted by kidengineer View Post
How does Saturday the 12th sound? The 5th would be way too short notice and the 19th is likely to be bad for me.
12th sounds pretty good. I'll have to double check my calendar.


Don Dada lvl50 Emp/Dark Def-Protector
Radufett lvl50 Merc/Drk Msma MM
@Don Dada http://www.myspace.com/num1_don_gorgon

 

Posted

Here is a little something to consider. I can lead the raid if Kid doesn't.

Evacuationless Raid Strategy -

Teams

- Hami Taunt Tank Team (2 or 3 Tanks plus 3 support emps)
- Yellow Taunt Tank Team (4 to 6 Tanks plus a support)
- Front Scrapper Team (4 to 7 Scrappers or tanks plus 1 support)
- Back Scrapper Team (4 to 7 Scrappers or tanks plus 1 support)
- Front Assault Team (4 to 8 Blasters, Controllers, Defenders)
- Back Assault Team (4 to 8 Blasters, Controllers, Defenders)
- Overflow Team (anyone not on the other teams)
GM Phase as per normal raid - Meet on Hero Rock - Organize into above teams - Once 35 folks are in the Hive clear GMs until Hamidon spawns.

Hamidon first set of mitos Phase - Everyone reforms at Hero Rock.
Inital targets are assigned by Team Leads.
- Hamidon taunt team designates primary Hamidon taunter
- Scrapper teams break into a spike team and 2 soloers. Spike teams start on the right side (front and back sets of yellows). Soloers take the center and left mitos. Team members should Thumbtack their targets on the map so they can find their way back in later phases. Optionally if low on scrapper numbers use all scrappers together as a spike team and let the Yellow taunt team take the other mitos.
- Yellow Taunt Tank Team - Team lead assigns yellows for each tank to taunt and Tanks Thumbtack their target locations for later phases.
- Assault Teams assign target Blues in their area of responsibility to team members and team members Thumbtack those target locations. Team can be split into pairs or have two subteams to spike damage on Blue targets.
- Overflow teams initially target Yellows or Blues depending on AT type supporting the primary teams. In later phases they float to cover Yellow or Blue mitos not being engaged.
All Team report readiness to Raid Lead using the Request Channel.

Once all teams report ready the Raid Lead begins the 60 second Buffing Stage commands which go roughly like this.
- Long Term buffs (CM, AB, IR, SB, etc) (60 seconds to main assault)
- Lay down any oil slicks (if a Trick Arrow powerset is present) (40 seconds to main assault)
- Fire off all Auras (RA, AM, Fulcrum Shift if Oil slicks are present, Howling Twilight, Warburg nukes, etc) (20 seconds to main assault)
- Tank Teams launch (All tank teams eat an EOE, leave the rock and start their missions)(10 seconds to main assault)
- Scrapper Teams launch (All scrapper teams leave the rock and engage their targets) (5 seconds to main assault)
- Main Assault launch (all other teams leave the rock and engage their targets)
Once all teams are engaged the rough sequence of events is that the Scrapper Teams defeat all the Yellows while the Assault Teams engaged all and defeat some of the Blues. Once all Yellows are down the Raid Leader calls for ALL Teams except the Hamidon Taunt Tank Team to attack a single designated Green Mito. Empaths on any team are invited to Buff the Hamidon Taunt Tank as often as possible at this time.

Assault and Overflow Teams currently engaging Blues should break off and attack the designated Green target and the Scrapper Teams converge on the designated Green. The Raid then moves clockwise around Hamidon engaging and defeating one Green at a time. Holds are critical at this point and any Hold should be used as a priority attack. Scrapper, Tanker and Epic Pool Holds should be used freely to lock the Green down quickly.

Once all Greens are down the Raid can scatter to engage the remaining Blues with Ranged Attacks.
Pro Tip: Throw out the Vet Buff Pet to help reduce the Blue Chain Lightning effects as there is a bug that causes Chain Lightning to last pretty much indefinitely. The Vet Pet gets defeated by the Chain Lightning and that breaks the chain.
The Raid (except for the Hamidon Taunt Tank Team) then moves to a point opposite the Hamidon Taunt Tank and remains close together.


Hamidon Next Set of Mitos Phase - The Yellow Taunt Tank Team, the Scrapper Teams, Assault Teams, and Overflow Teams should all be bunched close together banging on Hamidon. The Hamidon Taunt Tank Team remains in place keeping Hamidon busy.

At 75% Health Hamidon will spawn another set of mitos. So the Raid Lead watches Hamidon Health and begins the Buffing Stage at Hamidon. The Buffing Stage Commands go like this.
- Long Term buffs (CM, AB, IR, SB, etc) (60 seconds to Spawn)(at 75% this command will be given almost immediately)
- Fire off all Auras (RA, AM, Fulcrum Shift if Oil slicks are present, Howling Twilight, Warburg nukes, etc) (20 seconds to Spawn)
- Tank and Scrapper Teams Move Out (All tank and Scrapper teams leave the Hamidon and move to their Thumbtacks)(All Teams eat an EOE)(10 seconds to Spawn)
- Main Assault attack (all other teams leave Hamidon and engage their targets)(Mitos spawning)
Yellow Taunt Tank and Scrapper Teams should move quickly to their Thumbtacks and start flying so that when the mitos appear they can engage the nearest Yellow. Team Leads should watch the Yellows and make sure none of them are firing on the Assault Teams. There usually is some missed Yellow assignments here so Team Leads keep alert.

Assault and Overflow Teams should spread out quickly once they see the mitos spawn. Do not wait for the command.

After this point things proceed as the First Hamidon Phase - Yellows Down, Kill the Greens, Kill the Blues and back to Hamidon opposite the Taunt Tank. The next mito spawn is at 50% Health so you have a little more time to wait before the Buffing Stage is called again. The Raid Lead's timing on the buffing calls is critical so buffers watch the Request Channel closely and be prepared to buff quickly.

And then it is lather, rinse, repeat for the next set of mitos at 25% Health and then bring Hamidon to zero HP.


IF and ONLY IF the Raid has some rocking damage going on Hamidon there is a variant on the 25% Spawn. All the Buffing is the same but on the call for Tanks and Scrappers and Assault to move out ONLY THE Tanks move out to get Yellow Aggro. Everyone eats an EOE and stays in to hammer Hamidon down to zero HP.

This is a tricky because the Raid Lead needs to get the word out early if they think to use this variant because not everyone is reading Request. The Team Leads need to relay the message to keep folks in on Hamidon.

Also the Raid Lead needs to monitor the damage and if Hamidon's Health is not dropping fast enough, or there is Hami and Yellow aggro on the Main Assault the raid needs to fall back to the original strategy of engaging the Yellows and Blues before there are too many casualties.


Protector Server
Woeful Knight (BS/Regen/Body Scrapper)
Kevin Christian (MC/FF/Primal Controller)
SilverCybernaut (Eng/Dev/Munitions Blaster)
Apixie OhNo (Fire/Fire/Pyre Tanker)
Y'ru Glowen (Rad/Rad/Psy Defender)

 

Posted

Quote:
Originally Posted by WoefulKnight View Post
Here is a little something to consider.
I would not consider an evacless raid at this point simply because it's been at least a couple months since a raid has been done. Virtue does this (more than once) every week. So I know the strategy is sound. But I would recommend going with a strategy that Protector knows and then try something new after everyone's more comfortable in the goo. With that said, let's set the time and date. Saturday the 12th, 2pm Pacific/5pm Eastern.


If somebody you're arguing with goes off the deep end, don't follow.