MA/SD help
C'mon fellas, no love for the MA/SD? Is he that bad?
American-Dynamo 50 MA/SR: Freedom
2 RWZ challenges, 4 AV's solo'ed no temps, no insp
It looks like you are way over the cap in range defense and not enough on melee. I would rather have that the other way around. Going for an AV build you are gonna need that melee sitting at the cap. I'd probably want all 3 at the cap. The recharge looks good on it cept on SK, I'm guessing you are going for SK-CK-SK-EC chain if so then SK needs to come back at 1.848 I think. Maybe you could take some of those slot you used for the recharge sets to get you to the cap on all 3.
Without changing any power picks you have there, here is a build I came up with. Run's that chain gap less when hasten is up, endyrance usage about the same, sofcap to all 3, same amount of HP, a little better regen and way better accuracy. Global recharge took a little hit as well as the global damage, but I think the trade off is to your favor.
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Well here is my build that I plan on running on my MA/SD, he is currently 44, havent actually set the build into motion yet.
My power choices are a bit different from yours, but to each his own right !?!
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Storm Kick
- (A) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
- (7) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
- (9) Mako's Bite - Damage/Endurance: Level 50
- (27) Mako's Bite - Chance of Damage(Lethal): Level 50
- (27) Mako's Bite - Accuracy/Damage: Level 50
- (50) Mako's Bite - Damage/Recharge: Level 50
- (A) Luck of the Gambler - Defense/Endurance: Level 50
- (3) Luck of the Gambler - Defense/Recharge: Level 50
- (3) Luck of the Gambler - Endurance/Recharge: Level 50
- (5) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (5) Luck of the Gambler - Defense: Level 50
- (7) Luck of the Gambler - Recharge Speed: Level 50
- (A) Red Fortune - Defense/Endurance: Level 50
- (9) Red Fortune - Defense/Recharge: Level 50
- (11) Red Fortune - Endurance/Recharge: Level 50
- (11) Red Fortune - Defense/Endurance/Recharge: Level 50
- (13) Red Fortune - Defense: Level 50
- (13) Red Fortune - Endurance: Level 50
- (A) Numina's Convalescence - Heal/Endurance: Level 50
- (15) Numina's Convalescence - Endurance/Recharge: Level 50
- (15) Numina's Convalescence - Heal/Recharge: Level 50
- (17) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
- (17) Numina's Convalescence - Heal: Level 50
- (19) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
- (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
- (21) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
- (50) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
- (A) Run Speed IO: Level 50
- (A) Jumping IO: Level 50
- (A) Mako's Bite - Accuracy/Damage: Level 40
- (21) Mako's Bite - Damage/Endurance: Level 40
- (23) Mako's Bite - Damage/Recharge: Level 40
- (23) Mako's Bite - Accuracy/Endurance/Recharge: Level 40
- (25) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 40
- (25) Mako's Bite - Chance of Damage(Lethal): Level 40
- (A) Recharge Reduction IO: Level 50
- (A) Endurance Reduction IO: Level 50
- (40) Luck of the Gambler - Defense/Endurance: Level 50
- (42) Luck of the Gambler - Recharge Speed: Level 50
- (A) Touch of Death - Accuracy/Damage: Level 40
- (29) Touch of Death - Damage/Endurance: Level 40
- (29) Touch of Death - Damage/Recharge: Level 40
- (31) Touch of Death - Accuracy/Damage/Endurance: Level 40
- (31) Touch of Death - Damage/Endurance/Recharge: Level 40
- (31) Touch of Death - Chance of Damage(Negative): Level 40
- (A) Red Fortune - Defense/Endurance: Level 50
- (33) Red Fortune - Defense/Recharge: Level 50
- (33) Red Fortune - Endurance/Recharge: Level 50
- (33) Red Fortune - Defense/Endurance/Recharge: Level 50
- (34) Red Fortune - Defense: Level 50
- (34) Red Fortune - Endurance: Level 50
- (A) Performance Shifter - EndMod: Level 50
- (34) Performance Shifter - EndMod/Recharge: Level 50
- (36) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
- (36) Performance Shifter - Accuracy/Recharge: Level 50
- (36) Performance Shifter - EndMod/Accuracy: Level 50
- (37) Performance Shifter - Chance for +End: Level 50
- (A) Recharge Reduction IO: Level 50
- (37) Recharge Reduction IO: Level 50
- (37) Recharge Reduction IO: Level 50
- (A) Obliteration - Damage: Level 50
- (39) Obliteration - Accuracy/Recharge: Level 50
- (39) Obliteration - Damage/Recharge: Level 50
- (39) Obliteration - Accuracy/Damage/Recharge: Level 50
- (40) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (40) Obliteration - Chance for Smashing Damage: Level 50
- (A) Mako's Bite - Chance of Damage(Lethal): Level 50
- (A) Impervious Skin - Status Resistance: Level 30
- (A) Touch of Death - Accuracy/Damage: Level 40
- (42) Touch of Death - Damage/Endurance: Level 40
- (42) Touch of Death - Damage/Recharge: Level 40
- (43) Touch of Death - Accuracy/Damage/Endurance: Level 40
- (43) Touch of Death - Damage/Endurance/Recharge: Level 40
- (43) Touch of Death - Chance of Damage(Negative): Level 40
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (45) Endurance Reduction IO: Level 50
- (45) Luck of the Gambler - Defense/Endurance: Level 50
- (A) Obliteration - Damage: Level 50
- (45) Obliteration - Accuracy/Recharge: Level 50
- (46) Obliteration - Damage/Recharge: Level 50
- (46) Obliteration - Accuracy/Damage/Recharge: Level 50
- (46) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (48) Obliteration - Chance for Smashing Damage: Level 50
- (A) Endurance Reduction IO: Level 50
- (50) Endurance Reduction IO: Level 50
- (A) Recharge Reduction IO: Level 50
- (A) Rectified Reticle - Increased Perception: Level 20
- (A) Miracle - +Recovery: Level 40
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
------------
Set Bonus Totals:
- 26% DamageBuff(Smashing)
- 26% DamageBuff(Lethal)
- 26% DamageBuff(Fire)
- 26% DamageBuff(Cold)
- 26% DamageBuff(Energy)
- 26% DamageBuff(Negative)
- 26% DamageBuff(Toxic)
- 26% DamageBuff(Psionic)
- 8.75% Defense(Smashing)
- 8.75% Defense(Lethal)
- 2.81% Defense(Fire)
- 2.81% Defense(Cold)
- 9.38% Defense(Energy)
- 9.38% Defense(Negative)
- 17.5% Defense(Melee)
- 18.8% Defense(Ranged)
- 5.63% Defense(AoE)
- 6% Enhancement(Heal)
- 42.5% Enhancement(RechargeTime)
- 27% Enhancement(Accuracy)
- 10% FlySpeed
- 170.7 HP (12.7%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Confused) 7.5%
- MezResist(Held) 25.7%
- MezResist(Immobilize) 24%
- MezResist(Sleep) 7.5%
- MezResist(Stun) 11.9%
- MezResist(Terrorized) 7.5%
- 20% Perception
- 5% (0.08 End/sec) Recovery
- 42% (2.35 HP/sec) Regeneration
- 2.52% Resistance(Fire)
- 2.52% Resistance(Cold)
- 3.13% Resistance(Psionic)
- 10% RunSpeed
Set Bonuses:
Mako's Bite
(Storm Kick)
- MezResist(Immobilize) 3.3%
- 20.1 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Deflection)
- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 9% Enhancement(Accuracy)
- MezResist(Held) 2.75%
- 3.13% Resistance(Psionic)
- 7.5% Enhancement(RechargeTime)
(Battle Agility)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(True Grit)
- 12% (0.67 HP/sec) Regeneration
- 25.1 HP (1.87%) HitPoints
- 6% Enhancement(Heal)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Focus Chi)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Crane Kick)
- MezResist(Immobilize) 3.3%
- 20.1 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Combat Jumping)
- 10% (0.56 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Crippling Axe Kick)
- MezResist(Immobilize) 2.75%
- 20.1 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Phalanx Fighting)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Dragon's Tail)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Tough)
- Status Resistance 7.5%
(Eagles Claw)
- MezResist(Immobilize) 2.75%
- 20.1 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Weave)
- 10% (0.56 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Shield Charge)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Focused Accuracy)
- 20% Perception
If you want peace, you prepare for war!
-Vegetius
In my continuing bid to make "high end" MA toons, I have topped out on MA/SR and decided to try MA/SD. My goal is to have a toon that can solo AV's (as much as MA can solo) and generally try to put together the best MA/SD I can with a few caveats, ok one. I prefer Eagles Claw to CaK, just because of the way it looks.
Here is what I came up with.
I would appreciate any suggestions.
thanks in advance
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Legion final: Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Medicine
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Storm Kick -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(3), Hectmb-Dmg(3), Hectmb-Acc/Rchg(5), Hectmb-Dmg/Rchg(5)
Level 1: Deflection -- LkGmblr-Rchg+(A), RedFtn-EndRdx(7), RedFtn-Def(7), RedFtn-Def/EndRdx(9), RedFtn-Def/Rchg(9), RedFtn-Def/EndRdx/Rchg(11)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), RedFtn-EndRdx(11), RedFtn-Def(13), RedFtn-Def/EndRdx(13), RedFtn-Def/Rchg(15), RedFtn-Def/EndRdx/Rchg(15)
Level 4: True Grit -- Numna-Regen/Rcvry+(A), Numna-Heal(17), Numna-Heal/EndRdx(17), Numna-EndRdx/Rchg(19), Numna-Heal/Rchg(19), Numna-Heal/EndRdx/Rchg(21)
Level 6: Focus Chi -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(21), GSFC-ToHit/Rchg(23), GSFC-ToHit(23), GSFC-Build%(25), GSFC-ToHit/EndRdx(25)
Level 8: Hurdle -- Jump-I(A)
Level 10: Active Defense -- RechRdx-I(A)
Level 12: Crane Kick -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Acc/EndRdx/Rchg(27), Mako-Dmg/Rchg(29), Mako-Dam%(29), Mako-Acc/Dmg/EndRdx/Rchg(31)
Level 14: Health -- Mrcl-Rcvry+(A)
Level 16: Aid Other -- Empty(A)
Level 18: Aid Self -- Mrcl-Heal(A), Mrcl-Heal/EndRdx/Rchg(31), Mrcl-Heal/Rchg(31), Mrcl-EndRdx/Rchg(33), Mrcl-Heal/EndRdx(33)
Level 20: Stamina -- P'Shift-Acc/Rchg(A), P'Shift-EndMod/Acc/Rchg(33), P'Shift-EndMod/Rchg(34), P'Shift-EndMod(34), P'Shift-End%(34), P'Shift-EndMod/Acc(36)
Level 22: Against All Odds -- EndRdx-I(A)
Level 24: Boxing -- Amaze-EndRdx/Stun(A), Amaze-Stun/Rchg(36), Amaze-Stun(36), Amaze-Acc/Stun/Rchg(37), Amaze-Acc/Rchg(37)
Level 26: Tough -- GA-3defTpProc(A), S'fstPrt-ResDam/Def+(37)
Level 28: Weave -- LkGmblr-Rchg+(A), RedFtn-EndRdx(39), RedFtn-Def(39), RedFtn-Def/EndRdx(39), RedFtn-Def/Rchg(40), RedFtn-Def/EndRdx/Rchg(40)
Level 30: Dragon's Tail -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(40), Oblit-Dmg(42), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(50)
Level 32: Eagles Claw -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(43), Mako-Acc/Dmg(43), Mako-Dmg/EndRdx(43), Mako-Dmg/Rchg(45), Mako-Acc/EndRdx/Rchg(45)
Level 35: Shield Charge -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(45), Oblit-Dmg(46), Oblit-Acc/Rchg(46), Oblit-Dmg/Rchg(46), Oblit-Acc/Dmg/Rchg(48)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50), Zephyr-ResKB(50)
Level 47: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 49: Grant Cover -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
American-Dynamo 50 MA/SR: Freedom
2 RWZ challenges, 4 AV's solo'ed no temps, no insp