Corruptor Secondary Should Get Scourge


Ad Astra

 

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Originally Posted by Trialtester View Post
Defender´s secondary just plain suck... It´s the worst inherent of all in my oppinion, since if you do your job as a Defender well it won´t be needed.
Not completely true. (Well, about the "if you do your job it won't be needed." I agree very much that it sucks.) You can't plan for everything, some primaries do mitigation instead of prevention - and even if you floor tohit, there's still that 5% chance of getting hit... potentially with something *big.* And that doesn't even get into some of the powers that have an accuracy check themselves (see also Kinetics.)


 

Posted

So, off the top of my head there are three attacks in Corruptor secondary sets that deal damage without using a pseudo-pet: Gale, Howling Twilight and Acid Arrow. Out of curiosity I looked up the first two on RedTomax (it doesn't yet have Trick Arrow for Corruptor) and according to it Gale DOES do Scourge damage (although for some reason Howling Twilight does.
http://www.redtomax.com/data/powers/...Summoning.Gale

(I'll try and check Acid Arrow out in game this evening unless someone else has the tiem to do it)

Additionally I checked and according to RedTomax all power pool attacks deal Scourge damage as well.

So the problem is not that Corruptor Secondary attacks don't Scourge, it is that the majority of damaging abilities in their secondaries are delivered via pseudo-pets and the devs tend not to update secondaries when porting sets unless they have to for balance reasons (please see page 1 for full rant about this).

So the title of this thread should be "Corruptors should get rebalanced versions of Pseudo-pets in their secondaries"


 

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I could have sworn I've seen my caltrops do scourge before.


 

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Originally Posted by Adeon Hawkwood View Post
Did you just seriously claim that the Vigilance is overpowered? It is probably the worst inherent in the game. As a Defender I would happily trade Vigilance for the ability to Scourge on my Secondary attacks only.
Not "seriously."

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Originally Posted by SpecialDelivery View Post
My interpretation of this message was not that the poster thought "Vigilance" was overpowered or that "Scourge" was not as good. I believe the poster may have just been reiterating the point that many Archetypes "special" abilities apply not only to their Primary Powers but also to their Secondary Sets as well.
Well, my tongue-in-cheek point was that Vigilance affects all powers and is much, much less desirable than Scourge. Conversely, Scourge doesn't work for some powers but is nevertheless pretty good.

Conclusion: fix Defender Vigilance before spending coding resources on making Scourge, already a good inherent, Even Better™.


If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

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Originally Posted by Sailboat View Post
Conclusion: fix Defender Vigilance before spending coding resources on making Scourge, already a good inherent, Even Better™.

So start a thread with this suggestion...

Seriously, why come to a thread and then say work on Vigilance before Scourge cuz its sooo lousy and Scourge is sooo wonderful? (For those of you who can't seem to understand, yes this is sarcastic)


 

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'Cause Scourge works really well. The parts of Scourge this thread suggests improving are pretty minor. I just would hate for that to bump more needed fixes. Have a nice day.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

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Originally Posted by Memphis_Bill View Post
Not completely true. (Well, about the "if you do your job it won't be needed." I agree very much that it sucks.) You can't plan for everything, some primaries do mitigation instead of prevention - and even if you floor tohit, there's still that 5% chance of getting hit... potentially with something *big.* And that doesn't even get into some of the powers that have an accuracy check themselves (see also Kinetics.)
I haven't actually played a Defender before, but I know I'd LOVE it if my Masterminds could get an endurance discount when I lose henchmen. The thing is, even with the best-laid plans, things go awry, and when everyone is dead or dying and you're running on empty with the debuffs and heals, that's when an endurance discount can really, really help. That said, JUST an endurance discount doesn't seem like enough.

On the note of Scourge extending to secondaries, I say "why not?" Scourge is a damage critical, so anything that does damage should Scourge, regardless if it's from a primary, secondary or a pool.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Sailboat View Post
'Cause Scourge works really well. The parts of Scourge this thread suggests improving are pretty minor. I just would hate for that to bump more needed fixes. Have a nice day.

This.

Corruptor's not getting scourge on their secondary powers is exactly like scrapper's damage auras not critting (Death Shroud, Blazing Aura, and Lightning Field will never crit) and Brute damage auras not building Fury (Death Shroud, Blazing Aura, Lightning Field, and Mud Pots will not build fury, but they benefit from it)

Blaster defiance only works on their secondary powers because it is a boost to their base damage, it is applied before enhancement values and is not tied to the powers themselves. Scourge IS tied to the powers, and is applied after enhancement, which is why it is always exactly double the damage, no matter what enhancement value you have in it.

You would have to create new versions of all those powers that do damage in order to add the Scourge ability to them. I would wager a guess that, since they are currently in line with scrapper and brute secondary damage powers, the devs are going to see no reason to change it.

There are very few powers in a corruptors secondaries that deal damage, the same as there are very few in scrapper and brute secondaries that deal damage. If they will not crit or build fury, it is fair for corruptor secondaries to not scourge.

(For the record, Tanker Gauntlet is specifically tied to them attacking, it actually has no effect on their primary powerset. A taunt aura is exactly that, an aura with a taunt component)


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Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by Sailboat View Post
'Cause Scourge works really well. The parts of Scourge this thread suggests improving are pretty minor. I just would hate for that to bump more needed fixes. Have a nice day.

This is a suggestion forum last time I checked and as such I was offering a suggestion. If something needs looked at before Scourge then so be it. However, why post it in this thread? There are a few posts in existence that deal with Vigilance, either post in one of those or start a new one.


If you don't like something change it; if you can't change it, change the way you think about it.

~Mary Engelbreit

 

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Originally Posted by ClawsandEffect View Post
Blaster defiance only works on their secondary powers because it is a boost to their base damage, it is applied before enhancement values and is not tied to the powers themselves.
Actually the damage buff that defiance grants IS tied to the powers. If you look at the powers in game you'll notice they all have a "+X% damage for Y seconds" line in them.