LF nice DA Build? Farming&Team Tanking


Jharber

 

Posted

Hello. I am wanting to make sure I am soft capped on whatever I need to be capped on with my DA tanker. Here is the build I was looking at. I left slots empty since I don't know what would be best there? I am wanting to farm 8mans solo, but also be a great team tanker.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Flight
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Dark Embrace

  • (A) Resist Damage IO: Level 50
  • (5) Resist Damage IO: Level 50
  • (5) Resist Damage IO: Level 50
  • (48) Steadfast Protection - Knockback Protection: Level 30
Level 1: Jab
  • (A) Empty
  • (43) Empty
  • (43) Empty
  • (45) Empty
  • (45) Empty
Level 2: Murky Cloud
  • (A) Resist Damage IO: Level 50
  • (3) Resist Damage IO: Level 50
  • (3) Resist Damage IO: Level 50
  • (37) Steadfast Protection - Knockback Protection: Level 30
Level 4: Haymaker
  • (A) Empty
  • (45) Empty
  • (46) Empty
  • (46) Empty
  • (46) Empty
Level 6: Obsidian Shield
  • (A) Resist Damage IO: Level 50
  • (7) Resist Damage IO: Level 50
  • (7) Resist Damage IO: Level 50
Level 8: Dark Regeneration
  • (A) Empty
  • (9) Empty
  • (9) Empty
  • (11) Empty
  • (11) Empty
Level 10: Swift
  • (A) Run Speed IO: Level 50
Level 12: Cloak of Darkness
  • (A) Karma - Knockback Protection: Level 30
  • (13) Kismet - Accuracy +6%: Level 30
  • (13) Kismet - Defense/Endurance: Level 30
  • (15) Luck of the Gambler - Recharge Speed: Level 50
Level 14: Health
  • (A) Miracle - +Recovery: Level 40
  • (15) Numina's Convalescence - +Regeneration/+Recovery: Level 50
Level 16: Boxing
  • (A) Empty
  • (17) Empty
  • (17) Empty
  • (23) Empty
  • (25) Empty
Level 18: Tough
  • (A) Resist Damage IO: Level 50
  • (19) Resist Damage IO: Level 50
  • (19) Resist Damage IO: Level 50
Level 20: Stamina
  • (A) Efficacy Adaptor - EndMod: Level 50
  • (21) Efficacy Adaptor - EndMod/Recharge: Level 50
  • (21) Efficacy Adaptor - EndMod/Accuracy: Level 50
  • (23) Performance Shifter - Chance for +End: Level 50
Level 22: Knockout Blow
  • (A) Empty
  • (25) Empty
  • (34) Empty
  • (34) Empty
  • (37) Empty
Level 24: Air Superiority
  • (A) Empty
  • (40) Empty
  • (42) Empty
  • (42) Empty
  • (42) Empty
Level 26: Oppressive Gloom
  • (A) Empty
  • (27) Empty
  • (27) Empty
  • (29) Empty
  • (33) Empty
Level 28: Rage
  • (A) Recharge Reduction IO: Level 50
  • (29) Recharge Reduction IO: Level 50
Level 30: Death Shroud
  • (A) Eradication - Chance for Energy Damage: Level 30
  • (31) Scirocco's Dervish - Chance of Damage(Lethal): Level 50
  • (31) Obliteration - Chance for Smashing Damage: Level 50
  • (31) Armageddon - Chance for Fire Damage: Level 50
  • (33) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
  • (33) Multi Strike - Accuracy/Damage/Endurance: Level 50
Level 32: Taunt
  • (A) Mocking Beratement - Taunt/Recharge: Level 50
  • (34) Mocking Beratement - Accuracy/Recharge: Level 50
Level 35: Cloak of Fear
  • (A) Glimpse of the Abyss - Accuracy/Fear/Recharge: Level 30
  • (36) Glimpse of the Abyss - Chance of Damage(Psionic): Level 50
  • (36) Glimpse of the Abyss - Accuracy/Recharge: Level 50
  • (36) Glimpse of the Abyss - Endurance/Fear: Level 50
  • (37) Glimpse of the Abyss - Accuracy/Endurance: Level 50
Level 38: Foot Stomp
  • (A) Eradication - Chance for Energy Damage: Level 30
  • (39) Armageddon - Damage: Level 50
  • (39) Armageddon - Damage/Recharge: Level 50
  • (39) Armageddon - Accuracy/Damage/Recharge: Level 50
  • (40) Armageddon - Accuracy/Recharge: Level 50
  • (40) Armageddon - Damage/Endurance: Level 50
Level 41: Focused Accuracy
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
  • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
  • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
  • (50) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
  • (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
  • (50) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
Level 44: Physical Perfection
  • (A) Endurance Modification IO: Level 50
  • (48) Endurance Modification IO: Level 50
Level 47: Fly
  • (A) Flight Speed IO: Level 50
Level 49: Soul Transfer
  • (A) Recharge Reduction IO: Level 50
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Gauntlet
------------
Set Bonus Totals:
  • 2.5% DamageBuff(Smashing)
  • 2.5% DamageBuff(Lethal)
  • 2.5% DamageBuff(Fire)
  • 2.5% DamageBuff(Cold)
  • 2.5% DamageBuff(Energy)
  • 2.5% DamageBuff(Negative)
  • 2.5% DamageBuff(Toxic)
  • 2.5% DamageBuff(Psionic)
  • 1.25% Defense(Smashing)
  • 1.25% Defense(Lethal)
  • 1.25% Defense(Fire)
  • 1.25% Defense(Cold)
  • 1.25% Defense(Energy)
  • 1.25% Defense(Negative)
  • 2.5% Defense(Melee)
  • 2.5% Defense(Ranged)
  • 2.5% Defense(AoE)
  • 1.8% Max End
  • 2.75% Enhancement(Terrorized)
  • 23.8% Enhancement(RechargeTime)
  • 24% Enhancement(Accuracy)
  • 5% FlySpeed
  • 91.4 HP (4.88%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -12)
  • Knockup (Mag -12)
  • 9.5% (0.16 End/sec) Recovery
  • 10% (0.78 HP/sec) Regeneration
  • 2.52% Resistance(Fire)
  • 2.52% Resistance(Cold)
  • 5% RunSpeed
------------
Set Bonuses:
Steadfast Protection
(Dark Embrace)
  • Knockback Protection (Mag -4)
Steadfast Protection
(Murky Cloud)
  • Knockback Protection (Mag -4)
Karma
(Cloak of Darkness)
  • Knockback Protection (Mag -4)
Kismet
(Cloak of Darkness)
  • 1.5% (0.03 End/sec) Recovery
Luck of the Gambler
(Cloak of Darkness)
  • 7.5% Enhancement(RechargeTime)
Efficacy Adaptor
(Stamina)
  • 21.1 HP (1.13%) HitPoints
  • 1.5% (0.03 End/sec) Recovery
Scirocco's Dervish
(Death Shroud)
  • 10% (0.78 HP/sec) Regeneration
Mocking Beratement
(Taunt)
  • 1.8% Max End
Glimpse of the Abyss
(Cloak of Fear)
  • 2.75% Enhancement(Terrorized)
  • 35.1 HP (1.88%) HitPoints
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Armageddon
(Foot Stomp)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Gaussian's Synchronized Fire-Control
(Focused Accuracy)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 35.1 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)


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