Elec/Elec Scrapper Build


NICKisdaBeast

 

Posted

I'm not so great using Mids, but I gave it a try. This is a build for my Elec/Elec scrapper, Zap Efron. It doesn't have all the sets in the Mids build but that's my basic plan for him. What do yall think for a first try eh?!



Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Zap Efron: Level 50 Magic Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Havoc Punch -- Acc-I(A), Acc-I(3), Dmg-I(13), Dmg-I(15), EndMod-I(37)
Level 1: Charged Armor -- EndRdx-I(A), EndRdx-I(5), ResDam-I(15), ResDam-I(37), ResDam-I(43)
Level 2: Jacobs Ladder -- Acc-I(A), Acc-I(3), Dmg-I(11), Dmg-I(13), EndMod-I(40)
Level 4: Conductive Shield -- EndRdx-I(A), EndRdx-I(5), ResDam-I(29), ResDam-I(46)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Build Up -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
Level 10: Static Shield -- EndRdx-I(A), EndRdx-I(11), ResDam-I(21), ResDam-I(37), ResDam-I(43)
Level 12: Swift -- Run-I(A)
Level 14: Super Speed -- Run-I(A)
Level 16: Grounded -- ResDam-I(A), ResDam-I(17), ResDam-I(17)
Level 18: Thunder Strike -- Acc-I(A), Acc-I(19), Dmg-I(19), Dmg-I(21), RechRdx-I(46)
Level 20: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(29)
Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc(23)
Level 24: Energize -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25), Heal-I(27), Heal-I(34)
Level 26: Kick -- Acc-I(A), Acc-I(27), Dmg-I(42), Dmg-I(43)
Level 28: Lightning Reflexes -- Run-I(A)
Level 30: Tough -- EndRdx-I(A), EndRdx-I(31), ResDam-I(31), ResDam-I(31), ResDam-I(46)
Level 32: Lightning Rod -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(34), Armgdn-Dam%(34)
Level 35: Power Sink -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(36), Efficacy-EndMod(36), Efficacy-EndMod/Rchg(36)
Level 38: Power Surge -- RechRdx-I(A), RechRdx-I(39), ResDam-I(39), ResDam-I(39), ResDam-I(40), EndMod-I(40)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 44: Physical Perfection -- Heal-I(A), Heal-I(45), EndMod-I(45), EndMod-I(45)
Level 47: Weave -- GftotA-Def/EndRdx(A), GftotA-Def/Rchg(48), GftotA-EndRdx/Rchg(48), GftotA-Def/EndRdx/Rchg(48)
Level 49: Stealth -- Krma-Def/EndRdx(A), Krma-Def/Rchg(50), Krma-ResKB(50), EndRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit


 

Posted

I would move the numina and miracle uniques to Physical Perfection, leave 1 slot to health. Recommend following slotting to PP: Perf shifter +End proc, perf shifter +End, generic IO + end, Numina recov/regen and Miracle +recov. Likewise if you have only 3 slots in stamina, the best slotting is: Perf shifter +End proc, Perf shifter + End and a generic + End IO.

Imo, 2 resist slots in Static shield is enough (since it only raises your psi res iirc).

Also, if you have access to purples, the 6 slot bonus is not usually worth it, 5 is enough. And if you do have access to purples, consider putting other than generic IOs to other attacks as well (if not sets, pick some cheap ones and "frankenslot" the powers). This way you can usually save a slot /power or sumthing...

What else... do not use Kick as your attack, its not that good... Also Charged Brawl is better DPA than Havoc Punch. I would also pick Chain Induction. Lightning field from ELA tree is gonna do some DPS for you, so i would pick that up. You'd then have to drop something, eg. stealth and maybe Physical Perfection (just CP might be enough to sustain your endurance comsumption)

I dont have any experience about Power Surge (and its crash), but... i would always consider the T9 power picks if there would be something else more worth taking (If... its up to you to decide)


 

Posted

Thx alot for the advice, like I said I'm new to this stuff ;D
I do like all of you're ideas and they do make sense to me
Especialy about PP I may not need it after all.
And ermmmm, T9??? IDK what T9 is but Power Surges drop leaves you with nothing but a sliver of youre health Not so cool but it stuns nicely when it does drop. Thinkin maybe puttin absolute amazements? Because the base defense is enough, considering you have all of youre toggles on.
And BTW I'm hoping to show the world that electric scrappers can solo an av! So in thos hopes I'm going to take you're advice.
Thx ;D


 

Posted

OK so I took you're advice did I do better?




Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Zap Efron: Level 50 Science Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Electric Armor
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Charged Brawl

  • (A) Crushing Impact - Accuracy/Damage
  • (5) Crushing Impact - Damage/Endurance
  • (15) Crushing Impact - Damage/Recharge
  • (17) Crushing Impact - Accuracy/Damage/Recharge
  • (37) Crushing Impact - Accuracy/Damage/Endurance
  • (40) Crushing Impact - Damage/Endurance/Recharge
Level 1: Charged Armor
  • (A) Gladiator's Armor - Resistance
  • (3) Gladiator's Armor - Recharge/Resist
  • (7) Gladiator's Armor - End/Resist
  • (37) Aegis - Resistance
  • (43) Aegis - Resistance/Endurance
Level 2: Lightning Field
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (3) Scirocco's Dervish - Damage/Endurance
  • (7) Scirocco's Dervish - Damage/Recharge
  • (34) Scirocco's Dervish - Accuracy/Recharge
  • (43) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (46) Scirocco's Dervish - Chance of Damage(Lethal)
Level 4: Conductive Shield
  • (A) Gladiator's Armor - Resistance
  • (5) Gladiator's Armor - Recharge/Resist
  • (17) Gladiator's Armor - End/Resist
  • (40) Aegis - Resistance
  • (43) Aegis - Resistance/Endurance
Level 6: Swift
  • (A) Run Speed IO
Level 8: Hasten
  • (A) Recharge Reduction IO
  • (9) Recharge Reduction IO
  • (9) Recharge Reduction IO
Level 10: Static Shield
  • (A) Impervium Armor - Resistance
  • (11) Impervium Armor - Resistance/Endurance
  • (11) Impervium Armor - Resistance/Recharge
  • (31) Impervium Armor - Resistance/Endurance/Recharge
Level 12: Jacobs Ladder
  • (A) Cleaving Blow - Accuracy/Damage
  • (13) Cleaving Blow - Damage/Endurance
  • (13) Obliteration - Damage
  • (15) Obliteration - Accuracy/Recharge
  • (27) Obliteration - Damage/Recharge
  • (42) Obliteration - Accuracy/Damage/Recharge
Level 14: Super Speed
  • (A) Celerity - +Stealth
Level 16: Health
  • (A) Numina's Convalescence - Heal
Level 18: Build Up
  • (A) Recharge Reduction IO
  • (19) Recharge Reduction IO
  • (19) Recharge Reduction IO
Level 20: Stamina
  • (A) Performance Shifter - EndMod
  • (21) Performance Shifter - Chance for +End
  • (21) Efficacy Adaptor - EndMod
Level 22: Grounded
  • (A) Titanium Coating - Resistance
  • (23) Titanium Coating - Resistance/Endurance
  • (23) Titanium Coating - Endurance/Recharge
Level 24: Energize
  • (A) Miracle - +Recovery
  • (25) Numina's Convalescence - +Regeneration/+Recovery
  • (25) Regenerative Tissue - +Regeneration
  • (31) Recharge Reduction IO
  • (31) Recharge Reduction IO
Level 26: Thunder Strike
  • (A) Cleaving Blow - Accuracy/Damage
  • (27) Cleaving Blow - Damage/Endurance
  • (29) Obliteration - Damage
  • (29) Obliteration - Accuracy/Recharge
  • (37) Obliteration - Damage/Recharge
  • (46) Obliteration - Accuracy/Damage/Recharge
Level 28: Lightning Reflexes
  • (A) Run Speed IO
Level 30: Kick
  • (A) Accuracy IO
Level 32: Lightning Rod
  • (A) Armageddon - Damage
  • (33) Armageddon - Damage/Recharge
  • (33) Armageddon - Accuracy/Damage/Recharge
  • (33) Armageddon - Accuracy/Recharge
  • (34) Armageddon - Damage/Endurance
  • (34) Force Feedback - Chance for +Recharge
Level 35: Power Sink
  • (A) Performance Shifter - EndMod
  • (36) Performance Shifter - Chance for +End
  • (36) Efficacy Adaptor - EndMod
  • (36) Efficacy Adaptor - EndMod/Endurance
Level 38: Power Surge
  • (A) Unbreakable Constraint - Hold
  • (39) Unbreakable Constraint - Hold/Recharge
  • (39) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (39) Unbreakable Constraint - Accuracy/Recharge
  • (40) Unbreakable Constraint - Endurance/Hold
Level 41: Conserve Power
  • (A) Recharge Reduction IO
  • (42) Recharge Reduction IO
  • (42) Recharge Reduction IO
Level 44: Tough
  • (A) Gladiator's Armor - Resistance
  • (45) Gladiator's Armor - Resistance/Rech/End
  • (45) Gladiator's Armor - End/Resist
  • (45) Impervium Armor - Resistance/Endurance
  • (46) Impervium Armor - Resistance
Level 47: Weave
  • (A) Gift of the Ancients - Defense/Endurance
  • (48) Gift of the Ancients - Defense/Recharge
  • (48) Gift of the Ancients - Endurance/Recharge
  • (48) Gift of the Ancients - Defense/Endurance/Recharge
Level 49: Chain Induction
  • (A) Touch of Death - Accuracy/Damage
  • (50) Touch of Death - Damage/Endurance
  • (50) Touch of Death - Damage/Recharge
  • (50) Touch of Death - Accuracy/Damage/Endurance
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Critical Hit


 

Posted

Did a sample build for you. This is something what i would do. Punched up the defenses a bit, added also some HP. Only really expensive one is the +3 def% gladiator armor. No purples, but it does have 2 lotG +7.5% recharges and Miracle, Numina and Reg tissue uniques. Dropped buildup and took combat jumping to mule in zephyr and some LotG.

Personally dont like super speed, so i would have replaced that with Superjump, but its personal preference imo.

Im sure this build still has flaws and stuff but i think it has decent regen and combined use of energize, power sink and conserve power might be enuff in the recov department also. Dunno about the recharges needed for the attack chain, since (as usual) im too lazy to calculate them (and i tend to calculate them wrong many times... )

Hero Plan by Mids' Hero Designer 1,601
http://www.cohplanner.com/

Click this DataLink to open the build!

Zap Efron: Level 50 Science Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Electric Armor
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Charged Brawl -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(15), T'Death-Dmg/Rchg(17), T'Death-Acc/Dmg/EndRdx(36), T'Death-Dmg/EndRdx/Rchg(37), T'Death-Dam%(40)
Level 1: Charged Armor -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(3), ImpArm-ResDam/EndRdx/Rchg(7), ImpArm-ResDam/Rchg(40)
Level 2: Lightning Field -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(3), M'Strk-Dmg/Rchg(7), M'Strk-Dmg/EndRdx/Rchg(9), M'Strk-Acc/EndRdx(34), M'Strk-Acc/Dmg/EndRdx(43)
Level 4: Conductive Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(5), TtmC'tng-EndRdx(5)
Level 6: Swift -- Run-I(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9)
Level 10: Static Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(11), TtmC'tng-ResDam/EndRdx/Rchg(11)
Level 12: Jacobs Ladder -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(13), Oblit-Dmg(13), Oblit-Acc/Rchg(15), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(42)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(17), Zephyr-ResKB(43)
Level 16: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(19), Numna-Regen/Rcvry+(23), Numna-Heal(23), RgnTis-Regen+(31), Numna-Heal/EndRdx(50)
Level 18: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-Travel(19), Zephyr-Travel/EndRdx(37), Zephyr-ResKB(39)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), EndMod-I(21)
Level 22: Grounded -- GA-3defTpProc(A)
Level 24: Energize -- Dct'dW-Heal(A), Dct'dW-EndRdx/Rchg(25), Dct'dW-Heal/Rchg(25), Dct'dW-Heal/EndRdx/Rchg(31), Dct'dW-Rchg(31)
Level 26: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(46)
Level 28: Lightning Reflexes -- Run-I(A)
Level 30: Kick -- Acc-I(A)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Power Sink -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(36), P'Shift-Acc/Rchg(36), Efficacy-EndMod/Acc(39), Efficacy-Acc/Rchg(40)
Level 38: Power Surge -- RechRdx-I(A), RechRdx-I(39)
Level 41: Chain Induction -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(42), Mako-Dmg/Rchg(42), Mako-Acc/EndRdx/Rchg(43), Mako-Acc/Dmg/EndRdx/Rchg(46), Mako-Dam%(50)
Level 44: Tough -- S'fstPrt-ResDam/Def+(A), ImpArm-ResDam(45), ImpArm-ResDam/EndRdx(45), ImpArm-EndRdx/Rchg(45), ImpArm-ResDam/EndRdx/Rchg(46)
Level 47: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(48), LkGmblr-Rchg+(48), LkGmblr-Def/EndRdx/Rchg(48)
Level 49: Conserve Power -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit



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Posted

Oh and if you dont get the recharge needed for the attack chain (eg. Charged Brawl -- Jacobs ladder -- Charged Brawl -- Chain Induction, or sumthing... dont really remember what the best DPS ones were... some threads here about that thou) i would consider dropping power surge and taking a 4th attack (Havoc punch) to fill the chain..


 

Posted

I'm sort of scratching my head looking at that, because it omits Build Up, Havoc Punch, and Focused Accuracy.

I can see ditching Havoc Punch, though it effectively means you've got just one ST attack. But wouldn't you feel the loss of Build Up pretty severely? And is Conserve Power really necessary, given that you've already got Power Sink?


 

Posted

Well, ditching BU was just a suggestion...

FA is very end heavy, wouldnt want that on an already en heavy build myself

Loose of build up severe.. *shrug*
Im no math guru, but its not that severe the buildup numbers suggest (iirc).

And about Havoc Punch... i feel its the most meh of the elec melee attacks *shrug*
Some attack chain debate in here:
http://boards.cityofheroes.com/showthread.php?t=196370

The CI-CB-JL-CB
(its the same actually what i said above CB-JL-CB-CI)

The "problem" is that it needs a faily high recharge
CI needs to be recharged in (CB+JL+CB) = (1.056 + 1.848 + 1.056) = 3.96s
Therefore the 4th attack could be needed (and actually is needed in the build i posted) to get a more fluent attack chain

/disclaimer
since my math many times suck, i encourage you to check everything twice

*edit*
Oh about CP... dont really know. Power Sink might be enough like Res_Ipsa said


 

Posted

Having PS already and using it even when I don't need it is awesome. The way I have it slotted right now with two Rech IO's and 2 End Mod IO's it drains a GM's end more than a quarter. About the attack chains, I normaly just use anypower thats up, but now that I've looked at you're chain idea thingy, I may try chains more often. BU makes LR real happy, but other than that, doesn't help much. I have no idea why, but nearly 2 out of every 5 powers I activate, land a CRIT. High possibility? IDK. And energize is a miniature CP and If i do getinto end problems, pop that Power sink in the middleof a mob and youre good till the next recharge! energize doesnt recharge so fast even with 3 recharges tho. Even when hastens on if im in trouble ill have to wait another minute for a health boost.
All very good ideas. I'm new at getting serious with builds and this forum post is really helping me understand alot of stuff so if we come out to the fact in the end that elec/elec scrappers suck, I'll still walk away knowing alot more than I did before!