New Build Critique and advice


Another_Fan

 

Posted

Hello Fellow heroes, I've made my first fire/ice Blaster and would like to hear any and all criticism and advice for improvements.

Hero Plan by Mids' Hero Designer 1.601

http://www.cohplanner.com/



Click this DataLink to open the build!



NiteFire : Level 50 Mutation Blaster

Primary Power Set: Fire Blast

Secondary Power Set: Ice Manipulation

Power Pool: Fitness

Power Pool: Speed

Power Pool: Leaping

Power Pool: Leadership

Ancillary Pool: Flame Mastery



Hero Profile:

Level 1:  Flares  --  Dev'n-Acc/Dmg:50(A), Dev'n-Acc/Dmg/Rchg:50(3), Dev'n-Dmg/Rchg:50(3), Dev'n-Acc/Dmg/EndRdx/Rchg:50(5)

Level 1:  Chilblain  --  Acc-I:50(A)

Level 2:  Fire Blast  --  Dev'n-Acc/Dmg:50(A), Dev'n-Acc/Dmg/Rchg:50(7), Dev'n-Dmg/Rchg:50(9), Dev'n-Acc/Dmg/EndRdx/Rchg:50(9)

Level 4:  Fire Ball  --  Posi-Acc/Dmg:50(A), Posi-Dmg/Rchg:50(5), Posi-Dmg/Rng:50(7), Posi-Acc/Dmg/EndRdx:50(13), Posi-Dam%:50(13)

Level 6:  Hurdle  --  Jump-I:50(A)

Level 8:  Fire Breath  --  Posi-Acc/Dmg:50(A), Posi-Acc/Dmg/EndRdx:50(11), Posi-Dmg/Rng:50(11), Posi-Dam%:50(15), Posi-Dmg/Rchg:50(17)

Level 10:  Hasten  --  RechRdx-I:50(A)

Level 12:  Aim  --  AdjTgt-ToHit:50(A), AdjTgt-ToHit/EndRdx/Rchg:50(15), AdjTgt-Rchg:50(19), AdjTgt-EndRdx/Rchg:50(21), AdjTgt-ToHit/EndRdx:50(34)

Level 14:  Health  --  Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(17)

Level 16:  Build Up  --  GSFC-ToHit:50(A), GSFC-ToHit/EndRdx:50(19), GSFC-ToHit/Rchg:50(23), GSFC-ToHit/Rchg/EndRdx:50(23), GSFC-Rchg/EndRdx:50(25), GSFC-Build%:50(27)

Level 18:  Blaze  --  Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(27), Dev'n-Dmg/Rchg:50(29), Dev'n-Acc/Dmg/EndRdx/Rchg:50(29), Dev'n-Acc/Dmg/Rchg:50(31)

Level 20:  Stamina  --  P'Shift-EndMod:50(A), P'Shift-End%:50(21), P'Shift-EndMod/Rchg:50(31), P'Shift-EndMod/Acc/Rchg:50(31), P'Shift-EndMod/Acc:50(33)

Level 22:  Ice Patch  --  RechRdx-I:50(A)

Level 24:  Combat Jumping  --  Zephyr-Travel:50(A), Zephyr-ResKB:50(25), LkGmblr-Def:50(33), LkGmblr-Def/EndRdx/Rchg:50(34), LkGmblr-Rchg+:50(48), LkGmblr-Def/Rchg:50(50)

Level 26:  Super Jump  --  Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(36)

Level 28:  Shiver  --  P'ngTtl-Acc/Slow:50(A), P'ngTtl-Dmg/Slow:50(36), P'ngTtl-Acc/EndRdx:50(36), P'ngTtl-Rng/Slow:50(37), P'ngTtl-EndRdx/Rchg/Slow:50(37), P'ngTtl--Rchg%:50(37)

Level 30:  Blazing Bolt  --  Mantic-Acc/Dmg:50(A), Mantic-Dmg/EndRdx:50(34), Mantic-Acc/ActRdx/Rng:50(39), Mantic-Dmg/ActRdx/Rchg:50(50), Mantic-Dmg/EndRdx/Rchg:50(50)

Level 32:  Inferno  --  Oblit-Acc/Rchg:50(A), Oblit-Dmg/Rchg:50(33), Oblit-Acc/Dmg/Rchg:50(46), Oblit-Acc/Dmg/EndRdx/Rchg:50(48), Oblit-%Dam:50(48)

Level 35:  Freezing Touch  --  Lock-Acc/Hold:50(A), Lock-Acc/Rchg:50(42), Lock-Rchg/Hold:50(42), Lock-EndRdx/Rchg/Hold:50(42), Lock-Acc/EndRdx/Rchg/Hold:50(43), Lock-%Hold:50(43)

Level 38:  Maneuvers  --  RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(39), RedFtn-EndRdx/Rchg:50(39), RedFtn-Def/EndRdx/Rchg:50(40), RedFtn-Def:50(40), RedFtn-EndRdx:50(40)

Level 41:  Super Speed  --  Zephyr-Travel/EndRdx:50(A), Zephyr-ResKB:50(43)

Level 44:  Char  --  Lock-Acc/Hold:50(A), Lock-Acc/Rchg:50(45), Lock-Rchg/Hold:50(45), Lock-EndRdx/Rchg/Hold:50(45), Lock-Acc/EndRdx/Rchg/Hold:50(46), Lock-%Hold:50(46)

Level 47:  Fire Shield  --  S'fstPrt-ResDam/Def+:30(A)

Level 49:  Assault  --  EndRdx-I:50(A)

------------

Level 1:  Brawl  --  Empty(A)

Level 1:  Sprint  --  Empty(A)

Level 2:  Rest  --  Empty(A)

Level 1:  Defiance  

------------

Set Bonuses:

Devastation

(Flares)

  • 12% (0.6 HP/sec) Regeneration

  • 27.1 HP (2.25%) HitPoints

  • 3% DamageBuff(All)

Devastation

(Fire Blast)
  • 12% (0.6 HP/sec) Regeneration

  • 27.1 HP (2.25%) HitPoints

  • 3% DamageBuff(All)

Positron's Blast

(Fire Ball)
  • 2.5% (0.04 End/sec) Recovery

  • 1.58% Resistance(Fire,Cold)

  • 9% Enhancement(Accuracy)

  • 6.25% Enhancement(RechargeTime)

Positron's Blast

(Fire Breath)
  • 2.5% (0.04 End/sec) Recovery

  • 1.58% Resistance(Fire,Cold)

  • 9% Enhancement(Accuracy)

  • 6.25% Enhancement(RechargeTime)

Adjusted Targeting

(Aim)
  • 2% DamageBuff(All)

  • 1.26% Resistance(Energy,Negative)

  • 9% Enhancement(Accuracy)

  • 5% Enhancement(RechargeTime)

Gaussian's Synchronized Fire-Control

(Build Up)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed

  • 22.6 HP (1.87%) HitPoints

  • 2.5% (0.04 End/sec) Recovery

  • 2.5% DamageBuff(All)

  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)

Devastation

(Blaze)
  • 12% (0.6 HP/sec) Regeneration

  • 27.1 HP (2.25%) HitPoints

  • 3% DamageBuff(All)

  • MezResist(Held) 3.3%

Performance Shifter

(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed

  • 22.6 HP (1.87%) HitPoints

  • 2.5% (0.04 End/sec) Recovery

  • 2.5% DamageBuff(All)

Blessing of the Zephyr

(Combat Jumping)
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)

  • Knockback Protection (Mag -4)

Luck of the Gambler

(Combat Jumping)
  • 10% (0.5 HP/sec) Regeneration

  • 13.6 HP (1.12%) HitPoints

  • 9% Enhancement(Accuracy)

  • 7.5% Enhancement(RechargeTime)

Blessing of the Zephyr

(Super Jump)
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)

Pacing of the Turtle

(Shiver)
  • MezResist(Sleep) 2.75%

  • 2.5% Enhancement(Slow)

  • 9% Enhancement(Accuracy)

  • MezResist(Held) 2.75%

  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)

Sting of the Manticore

(Blazing Bolt)
  • 12% (0.6 HP/sec) Regeneration

  • 1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)

  • 3% DamageBuff(All)

  • 7.5% Enhancement(RechargeTime)

Obliteration

(Inferno)
  • MezResist(Stun) 2.2%

  • 3% DamageBuff(All)

  • 9% Enhancement(Accuracy) (Exceeded 5 Bonus Cap)

  • 5% Enhancement(RechargeTime)

Lockdown

(Freezing Touch)
  • 3% DamageBuff(All) (Exceeded 5 Bonus Cap)

  • 2.5% Enhancement(Held)

  • MezResist(Held) 2.2%

  • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)

  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)

Red Fortune

(Maneuvers)
  • MezResist(Immobilize) 2.2%

  • 1.26% Resistance(Fire,Cold)

  • 2% DamageBuff(All)

  • 5% Enhancement(RechargeTime)

  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)

Blessing of the Zephyr

(Super Speed)
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)

  • Knockback Protection (Mag -4)

Lockdown

(Char)
  • 3% DamageBuff(All) (Exceeded 5 Bonus Cap)

  • 2.5% Enhancement(Held)

  • MezResist(Held) 2.2%

  • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)

  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)

Steadfast Protection

(Fire Shield)
  • 3% Defense(All)





 

Posted

This will get you just short of the cap on ranged defense it seems like what you were aiming for. Going from 36% ranged to 44.8 will greatly increase your survivability


Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

NiteFire : Level 50 Mutation Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Ice Manipulation
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Flares

  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Damage/Endurance
  • (3) Thunderstrike - Damage/Recharge
  • (5) Thunderstrike - Accuracy/Damage/Recharge
  • (33) Thunderstrike - Accuracy/Damage/Endurance
  • (34) Thunderstrike - Damage/Endurance/Recharge
Level 1: Chilblain
  • (A) Thunderstrike - Accuracy/Damage
  • (33) Thunderstrike - Damage/Endurance
  • (36) Thunderstrike - Damage/Recharge
  • (36) Thunderstrike - Accuracy/Damage/Recharge
  • (37) Thunderstrike - Accuracy/Damage/Endurance
  • (37) Thunderstrike - Damage/Endurance/Recharge
Level 2: Fire Blast
  • (A) Thunderstrike - Accuracy/Damage
  • (7) Thunderstrike - Damage/Endurance
  • (9) Thunderstrike - Damage/Recharge
  • (9) Thunderstrike - Accuracy/Damage/Recharge
  • (40) Thunderstrike - Accuracy/Damage/Endurance
  • (50) Thunderstrike - Damage/Endurance/Recharge
Level 4: Fire Ball
  • (A) Positron's Blast - Accuracy/Damage
  • (5) Positron's Blast - Damage/Recharge
  • (7) Positron's Blast - Damage/Range
  • (13) Positron's Blast - Accuracy/Damage/Endurance
  • (13) Positron's Blast - Chance of Damage(Energy)
Level 6: Hurdle
  • (A) Jumping IO
Level 8: Fire Breath
  • (A) Positron's Blast - Accuracy/Damage
  • (11) Positron's Blast - Accuracy/Damage/Endurance
  • (11) Positron's Blast - Damage/Range
  • (15) Positron's Blast - Chance of Damage(Energy)
  • (17) Positron's Blast - Damage/Recharge
Level 10: Hasten
  • (A) Recharge Reduction IO
Level 12: Aim
  • (A) Adjusted Targeting - To Hit Buff
  • (15) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (19) Adjusted Targeting - Recharge
  • (21) Adjusted Targeting - Endurance/Recharge
  • (34) Adjusted Targeting - To Hit Buff/Endurance
Level 14: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (17) Miracle - +Recovery
Level 16: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (25) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (27) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 18: Blaze
  • (A) Thunderstrike - Accuracy/Damage
  • (27) Thunderstrike - Damage/Endurance
  • (29) Thunderstrike - Damage/Recharge
  • (29) Thunderstrike - Accuracy/Damage/Recharge
  • (31) Thunderstrike - Accuracy/Damage/Endurance
  • (37) Thunderstrike - Damage/Endurance/Recharge
Level 20: Stamina
  • (A) Performance Shifter - EndMod
  • (21) Performance Shifter - Chance for +End
  • (31) Performance Shifter - EndMod/Recharge
  • (31) Performance Shifter - EndMod/Accuracy/Recharge
Level 22: Ice Patch
  • (A) Recharge Reduction IO
Level 24: Combat Jumping
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (25) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (48) Luck of the Gambler - Recharge Speed
Level 26: Super Jump
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (36) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 28: Shiver
  • (A) Pacing of the Turtle - Accuracy/Slow
Level 30: Blazing Bolt
  • (A) Sting of the Manticore - Accuracy/Damage
  • (34) Sting of the Manticore - Damage/Endurance
  • (39) Sting of the Manticore - Accuracy/Interrupt/Range
  • (50) Sting of the Manticore - Damage/Interrupt/Recharge
  • (50) Sting of the Manticore - Damage/Endurance/Recharge
Level 32: Inferno
  • (A) Obliteration - Accuracy/Recharge
  • (33) Obliteration - Damage/Recharge
  • (46) Obliteration - Accuracy/Damage/Recharge
  • (48) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (48) Obliteration - Chance for Smashing Damage
Level 35: Freezing Touch
  • (A) Lockdown - Accuracy/Hold
  • (42) Lockdown - Accuracy/Recharge
  • (42) Lockdown - Recharge/Hold
  • (42) Lockdown - Endurance/Recharge/Hold
  • (43) Lockdown - Accuracy/Endurance/Recharge/Hold
  • (43) Lockdown - Chance for +2 Mag Hold
Level 38: Maneuvers
  • (A) Red Fortune - Defense/Endurance
  • (39) Red Fortune - Defense/Recharge
  • (39) Red Fortune - Endurance/Recharge
  • (40) Red Fortune - Defense
  • (40) Red Fortune - Endurance
Level 41: Super Speed
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (43) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 44: Char
  • (A) Lockdown - Accuracy/Hold
  • (45) Lockdown - Accuracy/Recharge
  • (45) Lockdown - Recharge/Hold
  • (45) Lockdown - Endurance/Recharge/Hold
  • (46) Lockdown - Accuracy/Endurance/Recharge/Hold
  • (46) Lockdown - Chance for +2 Mag Hold
Level 47: Fire Shield
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 49: Assault
  • (A) Endurance Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Defiance