Defender Math Question
No one can not perma the auras. You can most definitely perma Hasten and AB (both without external buffs) with global recharge bonuses.
Edit: To be clear, perma AB and perma Hasten in an Emp/Sonic without using Purple sets is a near thing without external buffs. AB from your fellow Emp will at that point make them both perma, and with purples no external buffs would be needed. The Auras, even at the recharge cap, have a downtime of, as I recall, of 10 secs (100=500/(1.0+4.0) >> 100-90=10 downtime). Making AB perma and Hasten all but (think the downtime on Hasten is around 9 seconds) with just SO slotting is at the core of the what makes Green Machine (the all Empathy defender sg of the RO Network) do its thing.
I have a build for a dedicated duo where both Hasten and AB are perma with an external buff of +100% (using Luminara's idea of toggling on Geas for representing the buff from AB). That duo would be sitting at the defender Regen cap (2000%), soft-capped at around +48% defense to (all) and 1491 hit points. The build uses no purples, but I wouldn't call it inexpensive either.
Adrenaline Boost adds a further 100% recharge bonus on top of that, but there is no way to display the effects of having it cast on you.
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Alternatively, you could edit the DB, just remember to change it back when you're finished.
I'm unsure how to calculate whether or not we will be able to perma things. I'm pretty sure both Hasten and AB will be possible, |
but I don't know about the RAs. |
To recap, you should have ~10s overlap on AB (presuming you both recast immediately upon recharge, and that AB stacks with itself), perma-Hasten with ~10s overlap (you can remove two slots from Hasten and still have it perma) and ~10s down time between RAs (presuming staggering with ~10s wait after each buff expires).
Here's the build I mentioned up thread. Hopefully it can give you some further ideas for your own build. All in all since it uses no purples it may even fall within your intended budget.
I would note while Fitness/Stamina might be a nice thing early on while leveling, once you are post AB in the build Fitness is utterly unneeded, your recovery is sitting at +1200% or so all the time.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Emp_Sonic dedicated duo2 (v1.00.i16): Level 50 Magic Defender
Primary Power Set: Empathy
Secondary Power Set: Sonic Attack
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Electricity Mastery
Hero Profile:
Level 1: Healing Aura -- Numna-Heal(A), Numna-Heal/EndRdx/Rchg(11), Numna-Heal/Rchg(11), Mrcl-Heal(23), Mrcl-Heal/Rchg(29), Mrcl-Heal/EndRdx/Rchg(29)
Level 1: Shriek -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(3), Dev'n-Hold%(9), Decim-Dmg/Rchg(21), Decim-Acc/Dmg/Rchg(31), Decim-Build%(31)
Level 2: Scream -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(3), Dev'n-Hold%(5), Decim-Dmg/Rchg(9), Decim-Acc/Dmg/Rchg(15), Decim-Acc/Dmg(31)
Level 4: Howl -- Posi-Acc/Dmg(A), Posi-Dmg/Rng(5), Posi-Dmg/Rchg(15), Det'tn-Dmg/Rng(21), Det'tn-Dmg/EndRdx/Rng(36)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Boxing -- Acc-I(A)
Level 10: Clear Mind -- Range-I(A)
Level 12: Fortitude -- LkGmblr-Def(A), LkGmblr-Rchg+(13), LkGmblr-Def/Rchg(13), LkGmblr-Def/EndRdx(36)
Level 14: Combat Jumping -- Zephyr-ResKB(A)
Level 16: Tough -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(17), S'fstPrt-ResDam/Def+(17), TtmC'tng-ResDam/Rchg(25)
Level 18: Recovery Aura -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
Level 20: Weave -- LkGmblr-Def(A), LkGmblr-Def/Rchg(23), LkGmblr-Def/EndRdx(25), LkGmblr-Rchg+(37)
Level 22: Assault -- EndRdx-I(A)
Level 24: Maneuvers -- LkGmblr-Def/Rchg(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(39), LkGmblr-Rchg+(50)
Level 26: Regeneration Aura -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(27), Dct'dW-EndRdx/Rchg(27), Dct'dW-Heal/Rchg(36), Dct'dW-Heal/EndRdx/Rchg(37), Dct'dW-Rchg(50)
Level 28: Super Jump -- Zephyr-ResKB(A)
Level 30: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(34), AdjTgt-ToHit/EndRdx(37), AdjTgt-ToHit/EndRdx/Rchg(40), AdjTgt-EndRdx/Rchg(40)
Level 32: Adrenalin Boost -- Dct'dW-Heal(A), Dct'dW-Heal/Rchg(33), Dct'dW-Heal/EndRdx/Rchg(33), Dct'dW-EndRdx/Rchg(33), Dct'dW-Rchg(34), Efficacy-EndMod/Rchg(34)
Level 35: Screech -- Stpfy-Acc/Stun/Rchg(A), Stpfy-Acc/Rchg(39), Stpfy-Stun/Rng(43), RzDz-Acc/Stun/Rchg(45), RzDz-Acc/Rchg(46), RzDz-Immob%(46)
Level 38: Shout -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(40), Dev'n-Hold%(46), Thundr-Acc/Dmg/Rchg(48), Thundr-Dmg/Rchg(50)
Level 41: Electric Fence -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(42), Dev'n-Hold%(42), HO:Centri(42), HO:Centri(43), TotHntr-Dam%(43)
Level 44: Charged Armor -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(45), TtmC'tng-ResDam/Rchg(45)
Level 47: Power Sink -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(48), P'Shift-EndMod/Acc(48)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Thanks guys. That answered my question nicely.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Okay, I'm estimating here. But, my question is:
Using this build x2, will 2 Empathy/Sonic Defenders be able to achieve fulltime perma-Hasten, Perma-AB (I already know this is a yes) and Perma RA's?
Looking at it, assuming that all buffs are applied as soon as they can be, we would have 210% recharge.
Okay, here's the numbers with Hasten's buff taken into account:
Hasten's recharge is 142.7 seconds with a 120 second duration
Adrenaline Boost's recharge is 105.3 seconds with a 90 second duration
The RA's are recharging in 176.2 seconds with a duration of 90 seconds
Adrenaline Boost adds a further 100% recharge bonus on top of that, but there is no way to display the effects of having it cast on you. I'm unsure how to calculate whether or not we will be able to perma things. I'm pretty sure both Hasten and AB will be possible, but I don't know about the RAs.
Edit: I'm specifically avoiding using purples in these builds, as they cost more than we are willing to spend on this project.
Here's the build so you can see where I'm getting my information:
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Defender
Primary Power Set: Empathy
Secondary Power Set: Sonic Attack
Power Pool: Fitness
Power Pool: Teleportation
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Dark Mastery
Hero Profile:
Level 1: Healing Aura -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(3), Numna-Heal/Rchg(3), Numna-Heal/EndRdx/Rchg(11), Numna-Heal(48)
Level 1: Shriek -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(9), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(42)
Level 2: Scream -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(9), Decim-Acc/EndRdx/Rchg(43), Decim-Acc/Dmg/Rchg(43)
Level 4: Heal Other -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(5), Numna-Heal/Rchg(5), Numna-Heal(11), Numna-Heal/EndRdx/Rchg(31)
Level 6: Swift -- Run-I(A)
Level 8: Clear Mind -- EndRdx-I(A)
Level 10: Recall Friend -- EndRdx-I(A)
Level 12: Fortitude -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(13), LkGmblr-Def/Rchg(13), LkGmblr-Rchg+(37), Ksmt-ToHit+(48), Ksmt-Def/Rchg(48)
Level 14: Teleport -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(15)
Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(17), Numna-Heal(17)
Level 18: Recovery Aura -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(19), P'Shift-EndMod/Acc(19), P'Shift-EndMod/Acc/Rchg(34), P'Shift-Acc/Rchg(50)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-Acc/Rchg(21), P'Shift-EndMod/Acc/Rchg(37), P'Shift-EndMod/Acc(45)
Level 22: Shout -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(23), Decim-Dmg/Rchg(23), Decim-Acc/EndRdx/Rchg(43), Decim-Acc/Dmg/Rchg(46)
Level 24: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(25), LkGmblr-Def/EndRdx/Rchg(25), LkGmblr-Rchg+(31)
Level 26: Regeneration Aura -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(27), Numna-Heal/Rchg(27), Numna-Heal/EndRdx/Rchg(50), Numna-Heal(50)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29), RechRdx-I(40)
Level 30: Assault -- EndRdx-I(A), EndRdx-I(31)
Level 32: Adrenalin Boost -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(33), P'Shift-EndMod/Acc/Rchg(33), P'Shift-Acc/Rchg(33), P'Shift-EndMod/Acc(34), Heal-I(34)
Level 35: Howl -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(36), Posi-Dmg/Rng(36), Posi-Acc/Dmg/EndRdx(37)
Level 38: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(39), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(39), GSFC-ToHit/EndRdx(40), GSFC-Build%(40)
Level 41: Oppressive Gloom -- Stpfy-Acc/Rchg(A), Stpfy-Acc/Stun/Rchg(42), Stpfy-EndRdx/Stun(46), Stpfy-Acc/EndRdx(46)
Level 44: Dark Embrace -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(45), S'fstPrt-ResKB(45)
Level 47: Soul Drain -- Erad-Acc/Dmg/EndRdx/Rchg(A)
Level 49: Vengeance -- DefBuff-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
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Set Bonus Totals:
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.