new DB/SR project question/debate
Well, i tried my /SR with and without aid self and while i kinda like it, i think i would go for tough and try to get sufficient regen. Greens many times are sufficient enough to keep you going.
However, if you want to do something without insps, then aid self could be nice... it will hurt your DPS somewhat thou (if used in combat).
But for those 2, i would pick the one with tough. With that build (when atlas medallion and portal jockey turned on) you would have 2.52 net recov/s and with the other build 3.14/s... (not takin CP into account). Many times 2.52 is more than enough to keep you going for a long time.
Thou, you could get even more recovery with PP by slotting it differently (place miracle and numina uniques in it)... that is if you feel its needed.
*edit*
and you seem to have the LotG +regen bonus over the cap on both builds... while not a major issue, but still
+ you miss the steadfast +3% defence all in tough, with that you could slot things differently (if rich or very lucky, add in the +3% gladiator one too for even more options). While you also have no slots in aid self, maybe take some other pool instead? (Include body mastery and take CP and PP ? )
Well, I'd have to do a bunch of endurance usage calculations to really know. I know I basically tried to come up with what an average single-target IO'd out chain uses in endurance (pretty hopeless, I know). I think the average was around 3 EPS across the twenty or so builds I looked at. So if we assume that's the case here, then your Tough build is going to burn endurance at maybe 0.6 EPS. That's probably just fine for most purposes, though it'll cause you some trouble if you want to solo AVs without temps or inspirations.
However, it should be easy to grab the accolades. That'll cut your endurance burn in about half, which should be good enough for just about anything.
However, this all probably comes with an error of +/- 1 EPS, which basically says I'm not giving you any useful information and I should just shut up.
Anyway, without taking a lot more trouble to check endurance usage, I'll give the nod to the Tough build, but not by much.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
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However, this all probably comes with an error of +/- 1 EPS, which basically says I'm not giving you any useful information and I should just shut up.
Anyway, without taking a lot more trouble to check endurance usage, I'll give the nod to the Tough build, but not by much. |
thanks!
wrapped up my DM/inv, now going to start a new side project. DB/SR. i did some searches and found a great thread from August 14-17. lots of great ideas in there. here's the thread if you want to revisit it. http://boards.cityofheroes.com/showt...ght=dual+blade
i've sort of settled on a build for this, which combines alot of the suggestions found within that thread. i like the GoTA run speed increasers in all of the auto's. fun idea. i also like the challenge of getting to the defensive soft cap (not much of a challenge with that power combo). i like the idea of a self heal. i like the idea of NOT having hasten and using lots of attacks to take advantage of the various combos. so all that said, Werner brings up something about RESIST and slotting it (in Tough). here's my first stab at the build, utilizing Tough, and grabbing the extra 17% (or so)in smash/lethal resist.
would you do that....or this:
so there's the debate question. thanks in advance.