A place for everything and everything in it's place...


Zamuel

 

Posted

One of the more subtly interesting things about GR is that the cities will be specially designed so that every building is there for a purpose. Taking a step back, that is a lot of what Paragon and the Isles is missing and arguably part of what makes cross zone travel so annoying. It would be one thing to cross zones to get to a specific museum but to cross zones to get to a museum that's just an office...or a warehouse...or the sewer...can be annoying. Looking forward to see what, if any, trickle down Paragon and RI get from GR. I'm also wondering if there has ever been a point where the devs have outlined what goes into making a zone or even just a mission map.