IO set ideas for Shield primary


BlastRaider

 

Posted

Ive been 50 about a week now. been running with 50 generic IO's and ready to start looking for what sets i could use.

deflection
truegrit
phalanx fighting
shield charge
One with the Shield

all 6slotted

just looking for ideas to plug into these slots.

thanks any input would be grateful


 

Posted

Quote:
Originally Posted by BlastRaider View Post
Ive been 50 about a week now. been running with 50 generic IO's and ready to start looking for what sets i could use.

deflection
truegrit
phalanx fighting
shield charge
One with the Shield

all 6slotted

just looking for ideas to plug into these slots.

thanks any input would be grateful
This is what I did with mine. But frankly, if you six slotted Phalanx Fighting and One with the Shield, what you need most urgently is to respec and put those slots to use elsewhere. That's going to do more for you than any set bonus you could ask for.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Yansan: Level 50 Mutation Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Electrical Melee
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed

Hero Profile:
Level 1: Deflection -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/Rchg:50(9), LkGmblr-Def/EndRdx/Rchg:50(11), LkGmblr-Rchg+:50(15), ResDam-I:50(42), ResDam-I:50(42)
Level 1: Charged Brawl -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(3), T'Death-Dmg/Rchg:40(3), T'Death-Acc/Dmg/EndRdx:40(13), T'Death-Dmg/EndRdx/Rchg:40(37), T'Death-Dam%:40(37)
Level 2: True Grit -- Heal-I:50(A), Heal-I:50(9), Heal-I:50(11), S'fstPrt-ResDam/Def+:30(15), ImpArm-ResDam:40(43), ImpArm-ResPsi:40(43)
Level 4: Jacobs Ladder -- Erad-Acc/Rchg:30(A), Erad-Dmg:30(5), Erad-Acc/Dmg/Rchg:30(5), C'ngBlow-Acc/Dmg:50(13), C'ngBlow-Acc/Rchg:50(36), C'ngBlow-Dmg/EndRdx:50(37)
Level 6: Active Defense -- RechRdx-I:50(A), RechRdx-I:50(7), RechRdx-I:50(7)
Level 8: Against All Odds -- EndRdx-I:50(A), Taunt-I:50(43)
Level 10: Hurdle -- Jump-I:50(A)
Level 12: Combat Jumping -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(46)
Level 14: Super Jump -- Jump-I:50(A)
Level 16: Health -- Mrcl-Rcvry+:40(A), Mrcl-Heal:40(17), Numna-Regen/Rcvry+:50(17), RgnTis-Regen+:30(46)
Level 18: Thunder Strike -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(19), M'Strk-Dmg/Rchg:50(19), M'Strk-Acc/EndRdx:50(25), M'Strk-Acc/Dmg/EndRdx:50(25), M'Strk-Dmg/EndRdx/Rchg:50(34)
Level 20: Stamina -- EndMod-I:50(A), P'Shift-EndMod:50(21), P'Shift-End%:50(21)
Level 22: Battle Agility -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/Rchg:50(23), LkGmblr-Def/EndRdx/Rchg:50(23), LkGmblr-Rchg+:50(34)
Level 24: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg/Rng:50(36), Mocking-Taunt/Rchg:50(36), Mocking-Rchg:50(42)
Level 26: Shield Charge -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(27), M'Strk-Dmg/Rchg:50(27), M'Strk-Acc/EndRdx:50(31), M'Strk-Acc/Dmg/EndRdx:50(33), RechRdx-I:50(50)
Level 28: Chain Induction -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(29), C'ngImp-Dmg/Rchg:50(29), C'ngImp-Acc/Dmg/Rchg:50(33), C'ngImp-Acc/Dmg/EndRdx:50(33), C'ngImp-Dmg/EndRdx/Rchg:50(34)
Level 30: Build Up -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(31), GSFC-ToHit/Rchg/EndRdx:50(31), GSFC-Rchg/EndRdx:50(40)
Level 32: One with the Shield -- Aegis-Psi/Status:50(A)
Level 35: Phalanx Fighting -- DefBuff-I:50(A)
Level 38: Lightning Rod -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(39), M'Strk-Dmg/Rchg:50(39), M'Strk-Acc/EndRdx:50(39), M'Strk-Acc/Dmg/EndRdx:50(40), RechRdx-I:50(40)
Level 41: Boxing -- Stpfy-Acc/Rchg:50(A)
Level 44: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(45), RctvArm-ResDam/EndRdx/Rchg:40(45), RctvArm-ResDam:40(45), RctvArm-EndRdx:40(46)
Level 47: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(48), LkGmblr-EndRdx/Rchg:50(48), LkGmblr-Rchg+:50(48)
Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50), RechRdx-I:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
Set Bonus Totals:
  • 2.5% DamageBuff(Smashing)
  • 2.5% DamageBuff(Lethal)
  • 2.5% DamageBuff(Fire)
  • 2.5% DamageBuff(Cold)
  • 2.5% DamageBuff(Energy)
  • 2.5% DamageBuff(Negative)
  • 2.5% DamageBuff(Toxic)
  • 2.5% DamageBuff(Psionic)
  • 9.56% Defense(Smashing)
  • 9.56% Defense(Lethal)
  • 6.44% Defense(Fire)
  • 6.44% Defense(Cold)
  • 10.2% Defense(Energy)
  • 10.2% Defense(Negative)
  • 3% Defense(Psionic)
  • 10.5% Defense(Melee)
  • 8.94% Defense(Ranged)
  • 9.88% Defense(AoE)
  • 3.6% Max End
  • 27.5% Enhancement(RechargeTime)
  • 34% Enhancement(Accuracy)
  • 10% FlySpeed
  • 147.6 HP (7.88%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Held) 5.5%
  • MezResist(Immobilize) 6.05%
  • MezResist(Sleep) 4.95%
  • MezResist(Stun) 4.95%
  • 8.5% (0.14 End/sec) Recovery
  • 30% (2.35 HP/sec) Regeneration
  • 2.84% Resistance(Fire)
  • 2.84% Resistance(Cold)
  • 8.5% Resistance(Psionic)
  • 10% RunSpeed



<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison

 

Posted

Quote:
Originally Posted by BlastRaider View Post
Ive been 50 about a week now. been running with 50 generic IO's and ready to start looking for what sets i could use.

deflection
truegrit
phalanx fighting
shield charge
One with the Shield

all 6slotted

just looking for ideas to plug into these slots.

thanks any input would be grateful
I agree with Herculea about your six slotting Phalanx and OwtS. This is my current plan for this particular toon. In the end it gets me just over the softcap and I'm sitting with 349% regeneration. Not the greatest build, but it works for me.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Big Thump: Level 50 Natural Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting

Hero Profile:
Level 1: Deflection
  • (A) Impervium Armor - Resistance/Endurance: Level 35
  • (3) Impervium Armor - Resistance: Level 35
  • (17) Serendipity - Defense: Level 35
  • (19) Serendipity - Defense/Endurance: Level 35
  • (25) Serendipity - Defense/Endurance/Recharge: Level 35
  • (39) Serendipity - Defense/Recharge: Level 35
Level 1: Jab
  • (A) Pounding Slugfest - Accuracy/Damage: Level 30
  • (5) Pounding Slugfest - Damage/Endurance: Level 30
  • (9) Pounding Slugfest - Damage/Recharge: Level 30
  • (40) Rope A Dope - Accuracy/Recharge: Level 35
  • (46) Rope A Dope - Accuracy/Endurance: Level 35
Level 2: Battle Agility
  • (A) Serendipity - Defense: Level 35
  • (3) Serendipity - Defense/Endurance: Level 35
  • (7) Serendipity - Endurance: Level 35
  • (19) Serendipity - Defense/Endurance/Recharge: Level 35
  • (31) Luck of the Gambler - Recharge Speed: Level 35
  • (37) Serendipity - Defense/Recharge: Level 35
Level 4: Punch
  • (A) Touch of Death - Accuracy/Damage: Level 35
  • (5) Touch of Death - Damage/Endurance: Level 35
  • (9) Touch of Death - Damage/Recharge: Level 35
  • (40) Touch of Death - Accuracy/Damage/Endurance: Level 35
  • (46) Touch of Death - Damage/Endurance/Recharge: Level 35
  • (46) Touch of Death - Chance of Damage(Negative): Level 35
Level 6: Active Defense
  • (A) Recharge Reduction
  • (7) Endurance Reduction IO: Level 35
Level 8: Air Superiority
  • (A) Pounding Slugfest - Accuracy/Damage: Level 30
  • (13) Pounding Slugfest - Damage/Endurance: Level 30
  • (15) Pounding Slugfest - Damage/Recharge: Level 30
Level 10: True Grit
  • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
  • (11) Steadfast Protection - Resistance/Endurance: Level 30
  • (11) Miracle - Heal/Endurance/Recharge: Level 35
  • (17) Miracle - Heal: Level 35
  • (25) Miracle - Heal/Endurance: Level 35
Level 12: Phalanx Fighting
  • (A) Luck of the Gambler - Defense: Level 35
  • (13) Luck of the Gambler - Recharge Speed: Level 35
Level 14: Fly
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 35
  • (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 35
Level 16: Swift
  • (A) Run Speed IO: Level 35
Level 18: Health
  • (A) Regenerative Tissue - +Regeneration: Level 30
  • (31) Miracle - +Recovery: Level 35
  • (37) Miracle - Heal: Level 35
  • (43) Miracle - Heal/Endurance: Level 35
  • (45) Numina's Convalescence - Heal: Level 35
  • (45) Numina's Convalescence - +Regeneration/+Recovery: Level 35
Level 20: Stamina
  • (A) Endurance Modification IO: Level 35
  • (21) Endurance Modification IO: Level 35
  • (21) Endurance Modification IO: Level 35
Level 22: Knockout Blow
  • (A) Crushing Impact - Accuracy/Damage: Level 35
  • (23) Crushing Impact - Damage/Endurance: Level 35
  • (23) Crushing Impact - Accuracy/Damage/Endurance: Level 35
  • (37) Crushing Impact - Accuracy/Damage/Recharge: Level 35
  • (39) Crushing Impact - Damage/Endurance/Recharge: Level 35
Level 24: Against All Odds
  • (A) Taunt Duration IO: Level 35
  • (34) Endurance Reduction IO: Level 35
Level 26: Shield Charge
  • (A) Multi Strike - Accuracy/Damage: Level 35
  • (27) Multi Strike - Damage/Endurance: Level 35
  • (27) Multi Strike - Damage/Recharge: Level 35
  • (34) Multi Strike - Accuracy/Endurance: Level 35
  • (34) Multi Strike - Accuracy/Damage/Endurance: Level 35
  • (36) Multi Strike - Damage/Endurance/Recharge: Level 35
Level 28: Rage
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 35
  • (29) Adjusted Targeting - To Hit Buff/Recharge: Level 35
  • (29) Adjusted Targeting - Recharge: Level 35
Level 30: Boxing
  • (A) Pounding Slugfest - Accuracy/Damage: Level 30
  • (31) Pounding Slugfest - Damage/Endurance: Level 30
  • (39) Pounding Slugfest - Damage/Recharge: Level 30
Level 32: Haymaker
  • (A) Crushing Impact - Accuracy/Damage: Level 35
  • (33) Crushing Impact - Damage/Endurance: Level 35
  • (33) Crushing Impact - Accuracy/Damage/Recharge: Level 35
  • (33) Crushing Impact - Accuracy/Damage/Endurance: Level 35
  • (40) Crushing Impact - Damage/Endurance/Recharge: Level 35
Level 35: Tough
  • (A) Reactive Armor - Resistance: Level 35
  • (36) Reactive Armor - Resistance/Endurance: Level 35
  • (36) Reactive Armor - Resistance/Recharge: Level 35
  • (43) Reactive Armor - Resistance/Endurance/Recharge: Level 35
Level 38: Taunt
  • (A) Perfect Zinger - Taunt: Level 35
Level 41: Foot Stomp
  • (A) Scirocco's Dervish - Accuracy/Damage: Level 35
  • (42) Scirocco's Dervish - Damage/Endurance: Level 35
  • (42) Scirocco's Dervish - Damage/Recharge: Level 35
  • (42) Scirocco's Dervish - Accuracy/Recharge: Level 35
  • (43) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 35
Level 44: Weave
  • (A) Gift of the Ancients - Defense: Level 35
  • (45) Gift of the Ancients - Defense/Endurance: Level 35
  • (48) Serendipity - Defense: Level 35
  • (50) Serendipity - Defense/Endurance: Level 35
Level 47: Grant Cover
  • (A) Luck of the Gambler - Defense: Level 35
  • (48) Luck of the Gambler - Defense/Endurance: Level 35
  • (48) Luck of the Gambler - Recharge Speed: Level 35
Level 49: One with the Shield
  • (A) Reactive Armor - Resistance: Level 35
  • (50) Reactive Armor - Resistance/Endurance: Level 35
  • (50) Reactive Armor - Resistance/Endurance/Recharge: Level 35
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Gauntlet
------------
Set Bonus Totals:
  • 4.5% DamageBuff(Smashing)
  • 4.5% DamageBuff(Lethal)
  • 4.5% DamageBuff(Fire)
  • 4.5% DamageBuff(Cold)
  • 4.5% DamageBuff(Energy)
  • 4.5% DamageBuff(Negative)
  • 4.5% DamageBuff(Toxic)
  • 4.5% DamageBuff(Psionic)
  • 7.06% Defense(Smashing)
  • 7.06% Defense(Lethal)
  • 6.13% Defense(Fire)
  • 6.13% Defense(Cold)
  • 10.8% Defense(Energy)
  • 10.8% Defense(Negative)
  • 3% Defense(Psionic)
  • 9.25% Defense(Melee)
  • 9.25% Defense(Ranged)
  • 9.25% Defense(AoE)
  • 29% Enhancement(Accuracy)
  • 32.5% Enhancement(RechargeTime)
  • 189.7 HP (10.1%) HitPoints
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 9.35%
  • MezResist(Sleep) 1.65%
  • MezResist(Stun) 1.65%
  • 11% (0.18 End/sec) Recovery
  • 84% (6.57 HP/sec) Regeneration
  • 0.95% Resistance(Fire)
  • 0.95% Resistance(Cold)
  • 3.13% Resistance(Negative)




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Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

thanks for the tips folks