Typically I don't do this, but...


BlazingBlue

 

Posted

I've been working on Elegost for a long long time now. I've made plenty of mistakes with builds, secondary builds, wasting respecs (unknowingly) and slotting. (katana/regen)

Finally I'd like to finalize him into a defensive build, rather than a super-recharge build like typical regens. I've seen the difference between both, and I like the defensive track more.
The goal was to have good ranged and AoE defenses, and be able to softcap Melee with only 1 application of DA, as well as a decent amount of recharge and regen bonuses.

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Yes, I took provoke. It's a playstyle thing. For the majority of Ele's life he had presence, which strangely worked very well. I sacrificed it in the end, but I still miss having that taunt. If i didn't take provoke it would likely be swapped with PP with a standard heal IO (raising hp/sec by roughly 3).

Is there anything I should do differently? Or does this look good?
(Would love for Werner to look this over ;])


Quote:
Originally Posted by Iggy_Kamakaze View Post
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
http://boards.cityofheroes.com/showthread.php?t=260718
^Professional Katana/regen build thread

 

Posted

Quote:
Originally Posted by Elegost View Post
Is there anything I should do differently? Or does this look good?
(Would love for Werner to look this over ;])
Well fine. If you want Werner to look over it, but not me, then fine! It's not like I'm not constantly updating */regen builds, especially Kat/regen, and routinely accomplishing much better results than the build you provided (mixing typed and positional defense set bonuses; underslotting your basic attacks; taking SotW over GC; so much /facepalm).

I'mma go be a diva over here now, just minding my own business, if you're interested in my builds or opinions.


 

Posted

Quote:
Originally Posted by Umbral View Post
Well fine. If you want Werner to look over it, but not me, then fine! It's not like I'm not constantly updating */regen builds, especially Kat/regen, and routinely accomplishing much better results than the build you provided (mixing typed and positional defense set bonuses; underslotting your basic attacks; taking SotW over GC; so much /facepalm).

I'mma go be a diva over here now, just minding my own business, if you're interested in my builds or opinions.
Damn...pretty big ego for someone who crunches numbers for an online game.


 

Posted

Quote:
Originally Posted by Vitality View Post
Damn...pretty big ego for someone who crunches numbers for an online game.
First off, I don't just crunch numbers for an online game. I actually crunch numbers for a number of different games, as well as doing advanced problem solving for a living (Computer Science ftw!). Secondly, it's a big ego no matter the context. I've never been told that I don't have a high opinion of myself. Still, no matter what you say, your build is still going to be bad. Just looking at it made me wonder if you'd done any research concerning it.


 

Posted

It's not that I don't want your opinion as well, it's that Werner specifically was the one that finalized my build decision.
I also never really liked GC, although a viable attack chain was a concern of mine, one that I'm not good at calculating. I could be convinced to switch them out if needed.

The only thing I could really see as being *bad* slotting (attack wise) was SotW (DA... yeah, that too), and SotW could easily be switched with a touch of death set. I was just trying to keep my -res proc in the build.
Nothing really is set in stone, and I'd love to see what you can offer. The Werner comment was not meant to be an insult to anyone else. I apologize if it seemed that way.

edit: I guess I couldn't really tell if it would be bad or not, due to lack of experience. All of my previous builds were more or less regen and recharge based. This is the first one I've done that's defensive. So naturally it's a bit of a stretch for me, that's why I'm asking for help.


Quote:
Originally Posted by Iggy_Kamakaze View Post
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
http://boards.cityofheroes.com/showthread.php?t=260718
^Professional Katana/regen build thread

 

Posted

For starters, GC is better than SotW simply because it takes less time. Both of them have DPAs lower than GD and SD to such an extent that you want to minimize the time that they take up. The other benefit is that GC animates faster, which means that you're going to get greater benefit out of the procs in it. It's definitely better to slot DA as an attack than as some kind of buff. It's easy enough to get 27.6% +def with the available IOs that it doesn't need buffing past it. Because it doesn't need any +rech loving, 5 piece Crushing Impact (all but Dam/Rech) is probably your best bet because it nets you another 5% +rech set bonus. You don't need Stamina and Physical Perfection in a */regen build. The endurance costs just aren't high enough. Considering the comparative costs, I stick with decently slotted PP and suffer through the minor endurance issues when I exemp below 39. QR and
Stamina don't need all of those slots to be effective. The set bonuses don't really make up for the additional slots and minor increase in endurance sustainability.

Here's a nigh-limitless budget build (re: everything but the PvP 3% +def IO was viable) for you that demonstrates what you should be thinking of.

With a single DA, it'll hit 46.1% +def(melee), has excellent endurance retention (with FA on, ~200 seconds to empty; without FA, .04 end/sec shy of indefinite endurance), excellent DPS (~235 without doing the full calc) with the 10 second DA cycle attack string (DA>GD>GC>SD>GC>GD>GC>SD), excellent AoE damage thanks to the slotted presence of both Flashing Steel and Lotus Drops, perma-DP, 11 second downtime on Hasten, 57 hp/sec passive regeneration, 47.5% uptime on IH, and 20.5% uptime on MoG. If really want a taunt power, I'd recommend ditching BU for Calling of the Wolf. Of course, if you're willing to do without a taunt or Build Up and want absolute optimization, I'd trade BU for Maneuvers (same slotting), FA for CP (1 rech), and Maneuvers for Tactics (same slotting as FA). It'll net you complete endurance sustainability with FA on and better tohit with everything else the same about the build.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Gambler's Cut -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(3), Hectmb-Dmg/EndRdx(5), Hectmb-Dam%(5), Achilles-ResDeb%(7)
Level 1: Fast Healing -- Heal-I(A)
Level 2: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(9), Dct'dW-Rchg(11)
Level 4: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(11), EndMod-I(13)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(13)
Level 8: Divine Avalanche -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(15), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Acc/Dmg/EndRdx(17), C'ngImp-Dmg/EndRdx/Rchg(17), LkGmblr-Rchg+(19)
Level 10: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(19), Dct'dW-Heal/EndRdx/Rchg(21), Dct'dW-Heal(21), Dct'dW-Rchg(23)
Level 12: Flashing Steel -- Oblit-Dmg(A), Oblit-Acc/Rchg(23), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/Rchg(25), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-%Dam(27)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(29), Zephyr-ResKB(29)
Level 16: Integration -- RgnTis-Regen+(A), Heal-I(31), Panac-Heal/+End(31), Panac-Heal(31)
Level 18: The Lotus Drops -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(36)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- Aegis-ResDam/EndRdx/Rchg(A), Aegis-ResDam(36), Aegis-ResDam/EndRdx(36)
Level 26: Soaring Dragon -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(37), T'Death-Dmg/Rchg(37), T'Death-Acc/Dmg/EndRdx(39), T'Death-Dmg/EndRdx/Rchg(39), T'Death-Dam%(39)
Level 28: Instant Healing -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(40)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(40), LkGmblr-Def/EndRdx(42)
Level 32: Golden Dragonfly -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(37), Armgdn-Acc/Rchg(42), Armgdn-Dmg/EndRdx(42), Armgdn-Dam%(43)
Level 35: Build Up -- RechRdx-I(A)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(43), RechRdx-I(43), RechRdx-I(46)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(46), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(50), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
Level 44: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(45), Mrcl-Rcvry+(45), Numna-Regen/Rcvry+(45), EndMod-I(46)
Level 47: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48)
Level 49: Resilience -- S'fstPrt-ResDam/Def+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit


 

Posted

Alright. Made some changes. After looking at the dam/sec chart, what you said made sense. This looks a little more friendly, but I'm sure there's still a better way around.

I could move the Zephyr -KB out and use that slot somewhere else (in IH, for example.)
Another thing I looked at was +hp sets. I overlooked the 3rd Numina set bonus, so I changed the heal doc wounds in reconstruction to a Numina heal.
Also, I changed integration and health to have a Numina as well, the hp/sec increased in the end. That caps my +25hp bonus.

If I moved the Zephyr -KB out and put the slot to MoG for another LotG, that would only yield a .4hp/sec increase. Which I'm assuming isn't worth the defense I'd sacrifice.

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Attack chains are still a concern, but this definitely looks better than before.

You beat me to it. ignore this post for a minute :P


Quote:
Originally Posted by Iggy_Kamakaze View Post
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
http://boards.cityofheroes.com/showthread.php?t=260718
^Professional Katana/regen build thread

 

Posted

To hell with the last post. Took yours and tried meshing it with mine. This is without the Panacea, but if I did get one, it'd likely be in PPs 4th slot.
(for the record, I'm a nub at posting)

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Scrapper
Primary Power Set: Katana
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Gambler's Cut -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(9), Hectmb-Acc/Rchg(13), Hectmb-Dmg/EndRdx(23), Hectmb-Dam%(40), Achilles-ResDeb%(46)
Level 1: Fast Healing -- Mrcl-Rcvry+(A), Mrcl-Heal(3), Numna-Heal(3), Numna-Heal/EndRdx(37)
Level 2: Reconstruction -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(9), Numna-Heal(13), Dct'dW-Rchg(21), Dct'dW-Heal/Rchg(36)
Level 4: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(5), P'Shift-EndMod/Rchg(5), P'Shift-EndMod/Acc(34)
Level 6: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(7), RechRdx-I(7)
Level 8: Divine Avalanche -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(15), C'ngImp-Dmg/Rchg(31), C'ngImp-Acc/Dmg/Rchg(39), LkGmblr-Rchg+(45), LkGmblr-Def(50)
Level 10: Dull Pain -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(11), Dct'dW-Heal/Rchg(11), Dct'dW-Rchg(15)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(40), Zephyr-ResKB(50)
Level 16: Integration -- Numna-Regen/Rcvry+(A), Numna-Heal(17), Numna-Heal/EndRdx(17), Heal-I(37)
Level 18: The Lotus Drops -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Acc/Dmg/Rchg(19), Oblit-Acc/Dmg/EndRdx/Rchg(21), Oblit-Dmg/Rchg(45), Oblit-%Dam(48)
Level 20: Boxing -- Acc-I(A)
Level 22: Tough -- Aegis-ResDam/Rchg(A), Aegis-ResDam(23), Aegis-ResDam/EndRdx(31), Aegis-ResDam/EndRdx/Rchg(34), Aegis-Psi/Status(43)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25)
Level 26: Soaring Dragon -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(46)
Level 28: Instant Healing -- Dct'dW-Heal/Rchg(A), Heal-I(29), RechRdx-I(29), RechRdx-I(45)
Level 30: Flashing Steel -- Oblit-Dmg(A), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(43), Oblit-Acc/Rchg(50)
Level 32: Golden Dragonfly -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(36)
Level 35: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(39), RechRdx-I(39), RechRdx-I(42)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(46), RgnTis-Regen+(48), EndMod-I(48)
Level 47: Tactics -- AdjTgt-ToHit/EndRdx(A)
Level 49: Resilience -- S'fstPrt-ResDam/Def+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Heal-I(A)
Level 1: Critical Hit



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Endurance is standing out at me now. Are those values alright with having 2 perf procs or is that not going to be enough?
Also, flashing steel would more than likely be switched with weave for the level/exemp issues. Other than that, everything else can pretty much stay the same.


Quote:
Originally Posted by Iggy_Kamakaze View Post
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
http://boards.cityofheroes.com/showthread.php?t=260718
^Professional Katana/regen build thread

 

Posted

Concerning your changes, you really didn't follow through decently. Getting rid of Hasten was a bad idea, since it nixes your ability to have perma-DP and all of your other all-important clickies up as often as possible. Your frankenslotting of those selfsame clickies detracted from their effectiveness, and you put in Tactics with no real benefit (it's there to hold on to the Gaussian's set). The additional 2 slots in Tough for Aegis would actually be better served as slots in CJ, at the very least to be filled with BotZ for a better positional benefit. By switching around the proc placement in FH, Integration, and PP, you further decreased their effectiveness because I did it specifically to optimize the enhancement contribution to those exact procs.

Something big that I think you need to learn: +hp set bonuses on a */regen are completely pointless. While DP is up (and, even without perma-DP, it should be up at least 80% of the time), all but ~31-2 of those hit points are going to be eaten by the hp cap (2409.5). I've said it once and I will keep saying it until people learn it: +hp set bonuses when you've got DP is pointless. Don't bother aiming for them. You'll get all you need from tangential set bonuses.

Honestly, before you try to mutilate a well designed build just to make it not the one you were expressly given out of some disturbed notion that you wouldn't be able to claim credit for what it accomplishes, ask why I did something rather than just assuming it did it for an arbitrary reason. Nothing in the build I gave you was slotted as was without a very good reason. Changing that slotting without knowing the reason (and often ignorant of the costs of changing it) have done you no good.


 

Posted

Quote:
Originally Posted by Umbral View Post
Concerning your changes, you really didn't follow through decently. Getting rid of Hasten was a bad idea, since it nixes your ability to have perma-DP and all of your other all-important clickies up as often as possible. Your frankenslotting of those selfsame clickies detracted from their effectiveness, and you put in Tactics with no real benefit (it's there to hold on to the Gaussian's set). The additional 2 slots in Tough for Aegis would actually be better served as slots in CJ, at the very least to be filled with BotZ for a better positional benefit. By switching around the proc placement in FH, Integration, and PP, you further decreased their effectiveness because I did it specifically to optimize the enhancement contribution to those exact procs.

Something big that I think you need to learn: +hp set bonuses on a */regen are completely pointless. While DP is up (and, even without perma-DP, it should be up at least 80% of the time), all but ~31-2 of those hit points are going to be eaten by the hp cap (2409.5). I've said it once and I will keep saying it until people learn it: +hp set bonuses when you've got DP is pointless. Don't bother aiming for them. You'll get all you need from tangential set bonuses.

Honestly, before you try to mutilate a well designed build just to make it not the one you were expressly given out of some disturbed notion that you wouldn't be able to claim credit for what it accomplishes, ask why I did something rather than just assuming it did it for an arbitrary reason. Nothing in the build I gave you was slotted as was without a very good reason. Changing that slotting without knowing the reason (and often ignorant of the costs of changing it) have done you no good.
I wouldn't say +HP bonuses were completely pointless. I agree that they're definately not worth taking, especially with perma Dull Pain, but they still provide a slight less of a need to use your /Regen clickies and increase your passive regeneration rate (barely, though).

I view them like damage buffs: I'll only take them if they're required to get the better bonuses of the set (for example, Apocalypse's fourth bonus is a 4% damage buff whereas its 5th bonus is 10% global recharge).


 

Posted

Quote:
Concerning your changes, you really didn't follow through decently. Getting rid of Hasten was a bad idea, since it nixes your ability to have perma-DP and all of your other all-important clickies up as often as possible.
I didn't really care to have DP at perma, simply because I could still use it as a heal, as well as a +hp. This is also why I went for +hp sets (this time around) because of that fact. I know getting those sets are worthless if you're gonna be at hp cap anyway, and if I went that route, I'd switch them out.

Quote:
Your frankenslotting of those selfsame clickies detracted from their effectiveness, and you put in Tactics with no real benefit (it's there to hold on to the Gaussian's set). The additional 2 slots in Tough for Aegis would actually be better served as slots in CJ, at the very least to be filled with BotZ for a better positional benefit.
I was uncomfortable with the way Tactics looked anyway. And I hadn't considered the BotZ in CJ coming from tough. That I will do for sure.
I frankenslotted the clicks to get roughly the same enhancement values out of them while getting regen bonuses as well. DP doesn't need anymore health% than what it's at in mine.

Quote:
By switching around the proc placement in FH, Integration, and PP, you further decreased their effectiveness because I did it specifically to optimize the enhancement contribution to those exact procs.
I fiddled with them for a while but this way was the best I came up with at the time.
I assumed that the uniques enhanced the global value, not the power value, so the best slotting would be to slot in places that wouldn't hinder the actual enhancement value in the power itself. Am I wrong in this? Or is it just my method that's borked?

Quote:
Honestly, before you try to mutilate a well designed build just to make it not the one you were expressly given out of some disturbed notion that you wouldn't be able to claim credit for what it accomplishes, ask why I did something rather than just assuming it did it for an arbitrary reason. Nothing in the build I gave you was slotted without a very good reason. Changing that slotting without knowing the reason (and often ignorant of the costs of changing it) has done you no good.
I don't really know how to say this... I don't really care that it's not *my* build. It's more that I'm trying to use your ideas to get mine to work. One thing I do not do is make garbage assumptions about anyone's actions. Obviously you know what you're talking about, I'd be stupid to think you threw things around senselessly just to get me to shut up and go away. Just because I don't understand the mechanics doesn't mean that I'm ignorant to the fact that others do.

I'll look it over some more and continue working on it. Thanks for the advice. As there were plenty of holes in my view.


Quote:
Originally Posted by Iggy_Kamakaze View Post
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
http://boards.cityofheroes.com/showthread.php?t=260718
^Professional Katana/regen build thread

 

Posted

Quote:
Originally Posted by Elegost View Post
I didn't really care to have DP at perma, simply because I could still use it as a heal, as well as a +hp. This is also why I went for +hp sets (this time around) because of that fact. I know getting those sets are worthless if you're gonna be at hp cap anyway, and if I went that route, I'd switch them out.
Even if you wait 30 seconds after it's recharged to use Dull Pain you will still be at the hp cap 80% of the time. There isn't any optimized reason to get +hp when you're going to be at the cap for a vast majority of the time. Those +hp set bonuses aren't doing anything for you whenever Dull Pain is up and, even if you delay it to get some use out of the heal, it should still be up more often than not rendering those +hp bonuses useless for that period of time.

Quote:
I was uncomfortable with the way Tactics looked anyway. And I hadn't considered the BotZ in CJ coming from tough. That I will do for sure.
I frankenslotted the clicks to get roughly the same enhancement values out of them while getting regen bonuses as well. DP doesn't need anymore health% than what it's at in mine.
By going with your frankenslotting, you were gaining 12% regeneration at the cost of 5% +rech. Considering how much regen and self healing */regen already has at its disposal as well as the larger contribution of the self healing powers, the +rech is going to be more powerful than the pittance of regeneration (1.2 hp/sec when you're at hp cap). Getting +regen on a */regen is pretty much pointless since it's only going to be a drop in the bucket. 1.2 hp/sec when you're capable of easily maintaining more than 100 hp/sec (without using IH) is a drop.

Quote:
I fiddled with them for a while but this way was the best I came up with at the time.
I assumed that the uniques enhanced the global value, not the power value, so the best slotting would be to slot in places that wouldn't hinder the actual enhancement value in the power itself. Am I wrong in this? Or is it just my method that's borked?
The uniques grant a global bonus, you are correct in that. However, the values of those global bonuses are subject to the enhancement of the power that they are slotted in. Placing the procs where I did maximized the effectiveness of those procs because they were in powers that had the enhancement values that were needed for those procs.

Quote:
I don't really know how to say this... I don't really care that it's not *my* build. It's more that I'm trying to use your ideas to get mine to work. One thing I do not do is make garbage assumptions about anyone's actions. Obviously you know what you're talking about, I'd be stupid to think you threw things around senselessly just to get me to shut up and go away. Just because I don't understand the mechanics doesn't mean that I'm ignorant to the fact that others do.
Which is why you busted up and functionally downgraded the build I gave you? It managed better damage, better survivability, better endurance sustainability, and all of those comparisons are obvious side-by-side.


 

Posted

Play your character how you want it but if you are a numbers person it would behoove you to fully take Umbral's advice, and considering you're going to be spending over one billion influence on your build it'd be of even more importance to maximize how you spend your influence in order to get the most for your money.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Only skimmed the thread. Playing now, and I haven't updated Werner's defense-first build since I12, so I'm slowly drifting out of touch with the state of the art. Umbral made a recharge/defense build for ValBlademaster that kicked my old build's buttocks. So I'll leave you in his capable hands.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Quote:
Originally Posted by Werner View Post
Only skimmed the thread. Playing now, and I haven't updated Werner's defense-first build since I12, so I'm slowly drifting out of touch with the state of the art. Umbral made a recharge/defense build for ValBlademaster that kicked my old build's buttocks. So I'll leave you in his capable hands.
The one I posted here is the I16 update for that very same build.


 

Posted

Quote:
Originally Posted by Werner View Post
Sweet! Saved.
If you wanna get super technical, it's actually this data chunk that is saved on my hard drive. It's one of the variants that I mentioned to the posted one. No Build Up, but it takes Tactics and CP. It's still close enough that none of the changes I made were large scale enough to actually qualify as a completely different build, at least in my opinion.

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|


 

Posted

why would you have no build up? that's bloody crazy dude! :P
100% damage buff every 30 seconds and some tohit is definately not something i would pass up.

on the build you posted. let us say build up is two slotted with the lvl 50 ordinary recahrge reduction IOs. with hasten and the global recharge at 152.5 % it recharges in 26.8 seconds. 10 seconds duration/26.8 seconds = 37.31% damage buff! thats a lot when you consider it! especially for arch villains.

p.s i know you probably have a good reason for it with being awesome and all, though i still dont see why. i will read your post that shows me up tomorrow. night night :P


 

Posted

Quote:
Originally Posted by Jerrofla View Post
why would you have no build up? that's bloody crazy dude! :P
100% damage buff every 30 seconds and some tohit is definately not something i would pass up.

on the build you posted. let us say build up is two slotted with the lvl 50 ordinary recahrge reduction IOs. with hasten and the global recharge at 152.5 % it recharges in 26.8 seconds. 10 seconds duration/26.8 seconds = 37.31% damage buff! thats a lot when you consider it! especially for arch villains.

p.s i know you probably have a good reason for it with being awesome and all, though i still dont see why. i will read your post that shows me up tomorrow. night night :P
You're missing a valuable section in your formula. You need to divide the duration by the average rate of use. The average rate of use derives from the activation time aswell as the overall recharge, too.

For example, here's how it should be for an unslotted Build Up: (10/(90 + 1.32) = 10.95% +Damage. For the situation you mentioned, 152.5% global recharge and 83.32% enhanced recharge, the formula would be as followed: (10/28.12) = 35.56% +Damage.


 

Posted

I use Build Up as a mule for a Gaussian's set on my scrappers that have it.

On my main I took Focused Accuracy because Gaussian's is a horrible set to put in Follow Up, and I wanted Physical Perfection for more passive regen. There's no reason a regen should ever need Conserve Power, especially if you have Physical Perfection.

My build has no Stamina and works just fine. It's not even close to Umbral or Werner's level of performance, but I'm happy with it, and that's all that really matters.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by Jerrofla View Post
why would you have no build up? that's bloody crazy dude! :P
100% damage buff every 30 seconds and some tohit is definately not something i would pass up.
It's probably because, even on the toons of mine that have BU, I don't really bother using it all that often. 1.32 sec animation with 30.5 sec recharge is a 31.82 second cycle. So that's 4% consumption of animation time to provide an average 31.4% +dam. Assuming ~200 DPS baseline with 100% existing +dam, BU would increase the DPS to ~211.5. That's roughly a 5% improvement. Decent, but not really necessary.

Of course, if you really want to use it, the simple method is to take the build I provided, drop Resilience, take BU, give BU the single rech IO, steal a slot from either SJ or Maneuvers, and give it to Tough to provide a place for the Steadfast 3% +def.