Patch Notes for Live Servers - 10/28/09


Niviene

 

Posted

Patch Notes for Live Servers

Wednesday, October 28, 2009




COMBINED


Arenas

  • If any player in an Arena queue is attacked during the arena countdown period, the match will not start. A message will be sent to all participants with the name of the character that prevented the match from starting.


Gameplay
  • Super Sidekicking: Exemplared characters (below Level 50) will now receive a notice when they increase in level.


Global Chat
  • Fixed a bug that would prevent another player from being added to your Global Friends list if the invitation was sent while both characters were in the same zone.


Halloween Event
  • Increased the frequency of Zombie Apocalypse and Deadly Apocalypse events.
  • Fixed a bug that was sometimes causing the Greater Aspect to spawn in inaccessible locations in some zones (Founder’s Falls, Faultline, Cap au Diable)
  • Fix to Halloween choice table allowing you to take an inspiration even though your inspiration inventory is full.
  • Implemented code to prevent an edge-case map crash that occasionally occurs during the Deadly Apocalypse Event.


Merit Rewards
  • To avoid inconsistencies, merits are now awarded at the moment the final objective of a mission is completed instead of the moment the leader exits the mission map


Mission Architect
  • Fixed a bug that could cause freeing captives in timed architect missions to cause the mission to immediately fail.
  • Snaptooth is now available for use in the Mission Architect.

Powers


General
  • Flight / Hover : Fixed a number of minor issues with Hover animations when using Shields and Weapons
  • Pain Domination / Nullify Pain: The Animation for Nullify Pain has been restored.
  • Spines / Quills: Restored some of the visuals and sound for the hit effect.
  • Stone Melee: The Visual effects for Stone Mallets and Stone Fists can no longer be hidden using the /suppressCloseFX command


Tasks
  • Task Forces that are not Flashback or Architect are now level locked at the time the Task Force is created.
  • When your character leaves / quits a team, the character always leaves the Task / Strike Force (s)he is on.

Trial Accounts
  • Fixed a crash that could occur when a player with a trial account attempted to upgrade their account while logged into the game.

User Interface:
  • Team Interface: Fixed a display issue where players on the same team would not be able to view other team member’s names if they were located in different zones.
  • Team Interface: Fixed a display issue where a player’s name was listed twice in the Team window when another teammate in another zone was promoted to Team Leader.
  • Navigation Window: Fixed an issue where Contact and Mission waypoints did not function correctly if teammates were located in different zones.


CITY OF HEROES


none


CITY OF VILLAINS


Powers


Masterminds
  • Fixed a bug that sometimes caused Giant Monsters to flee from Mastermind pets


Stalkers
  • Broadsword / Placate: Placate will now root while activating and the animation will be interruptible by any self-activated attack animations

JOIN IN THE COMMUNITY DISCUSSION