DM/Elec final power?
Do you have Power Sink already? If you don't then take that because it's better than either DC or CP. If you do, then go with Power Surge. CP and DC are most useful when assisting endurance sufficiency, and Power Sink takes care of that. If you're thinking DC would be decent AoE damage, I'll have to once again renew my request that BABs design a facepalm emote. It's on a 3 minute timer and deals less damage than Shadow Punch. That's about as bad as you can get. The damage is simply there to make up for the fact that it has to make a tohit check.
Having tried Unstop I didn't even bother with Power Surge (harsher crash*, less of a boost seeing as elec's resists are overall higher than invul).
* although some of it can be mitigated with a well timed Power Sink, it's no good for me and my subpar reflexes.
The damage on DC isn't worth it in my opinion, because of the recharge. The end recovery portion is kind of redundant with Power Sink which does it better, and the lowered end cost doesn't mean much on an elec seeing as getting end drained doesn't happen - you always have control of your end bar at all times.
CP, on the other hand, gives a good endurance reduction that doesn't eat into animation time and is already a good power with just the base slot (and doesn't need more than two).
Do you have Power Sink already? If you don't then take that because it's better than either DC or CP. If you do, then go with Power Surge. CP and DC are most useful when assisting endurance sufficiency, and Power Sink takes care of that. If you're thinking DC would be decent AoE damage, I'll have to once again renew my request that BABs design a facepalm emote. It's on a 3 minute timer and deals less damage than Shadow Punch. That's about as bad as you can get. The damage is simply there to make up for the fact that it has to make a tohit check.
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I do have Power Sink...but my endurance comsumption is pretty high.
I'm thinking with the use of Energize and Power Sink up every 30 secs that I should be fine on endurance but I'm just not sure.
Here is my build:
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Variant: Level 50 Mutation Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Electric Armor
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Shadow Punch -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(5), RechRdx-I(7)
Level 1: Charged Armor -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(7), ResDam-I(9)
Level 2: Smite -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Dmg/EndRdx/Rchg(13)
Level 4: Lightning Field -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(13), Armgdn-Acc/Dmg/Rchg(15), Armgdn-Acc/Rchg(15), Armgdn-Dmg/EndRdx(17)
Level 6: Swift -- Run-I(A), Run-I(17), Run-I(19)
Level 8: Conductive Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(19), ResDam-I(21)
Level 10: Siphon Life -- Numna-Heal(A), Numna-Heal/Rchg(21), Mako-Acc/Dmg(23), Mako-Dmg/EndRdx(23), Mako-Dmg/Rchg(25), Mako-Acc/Dmg/EndRdx/Rchg(25)
Level 12: Static Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(27), ResDam-I(27)
Level 14: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(29), Numna-Regen/Rcvry+(29), Numna-Heal(31), RgnTis-Regen+(31), RgnTis-Heal/EndRdx(37)
Level 16: Grounded -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(31)
Level 18: Boxing -- Empty(A)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(33), P'Shift-EndMod(33), P'Shift-EndMod/Rchg(33)
Level 22: Energize -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(34), Dct'dW-Heal/EndRdx/Rchg(34), Dct'dW-Heal(34), Dct'dW-Rchg(36)
Level 24: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(36), ResDam-I(36)
Level 26: Soul Drain -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg(37), RechRdx-I(50)
Level 28: Lightning Reflexes -- Run-I(A), Run-I(37), Run-I(39)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A), GftotA-Run+(39), Ksmt-ToHit+(39)
Level 32: Midnight Grasp -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(40), Hectmb-Acc/Dmg/Rchg(40), Hectmb-Acc/Rchg(40), Hectmb-Dmg/EndRdx(42), RechRdx-I(42)
Level 35: Power Sink -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(42), Efficacy-EndMod/Acc/Rchg(43), Efficacy-Acc/Rchg(43), Efficacy-EndMod/Acc(43), Efficacy-EndMod/EndRdx(45)
Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(45), GftotA-Run+(45)
Level 41: Focused Accuracy -- GSFC-ToHit/EndRdx(A), GSFC-Rchg/EndRdx(46)
Level 44: Physical Perfection -- Numna-Heal(A), Numna-Heal/EndRdx(46), P'Shift-EndMod(46), P'Shift-End%(48)
Level 47: Maneuvers -- LkGmblr-Rchg+(A), GftotA-Run+(48)
Level 49: Dark Consumption -- P'Shift-Acc/Rchg(A), P'Shift-EndMod/Rchg(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A), Run-I(48), Run-I(50)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
I said "added AoE damage" not decent and I commented on it's low damage and long recharge.
I do have Power Sink...but my endurance comsumption is pretty high. I'm thinking with the use of Energize and Power Sink up every 30 secs that I should be fine on endurance but I'm just not sure. Here is my build: |
Secondly, Power Sink, even against a single target, would be providing 50.4 endurance every ~27 seconds with a single target around. That's 1.87 end/sec at a minimum. With 3 targets, that's 4.07 end/sec. I assure you, if you've got Power Sink, you'll have no problem with endurance.
If you're aiming for an effective build, try this one on for size:
It doesn't have the same level of regeneration as your original build, but it's going to be taking much less damage thanks to actually packing respectable levels of defense, which means it's a good deal more survivable. This build will also be dealing much more damage, both AoE and ST, thanks to higher levels of recharge, better attack slotting, and the presence of Shadow Maul rather than the redundant Shadow Punch.
The actual damage recovery discrepancy isn't even all that extreme anyway. With your build, you'd be running MG>Smite>SP>Siphon>Smite>SP and would therefore be getting 24.86 hp/sec (.95 * 231.4 / 8.844) from Siphon Life, 25.4 hp/sec from passive regeneration, and 21.66 hp/sec ((642.8 + (10.5 * 30)) / 44.22) from Energize. Mine can run MG>Smite>Siphon>Smite and would therefore generate 19.6 hp/sec (.95 * 139.2 / 6.732) from Siphon Life, 13.7 hp/sec from passive regeneration, and 27.5 hp/sec ((674.3 + (11*30)) / 36.52) from Energize. Totaling those up, that's 71.92 with yours versus 60.8 hp/sec with mine. Factoring in that mine is taking roughly half the damage of yours thanks to the higher levels of defense while maintaining the virtually the same resistances, the loss of 11 hp/sec doesn't really mean much.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Smite -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(40), T'Death-Dmg/Rchg(40), T'Death-Acc/Dmg/EndRdx(43), T'Death-Dmg/EndRdx/Rchg(46), T'Death-Dam%(46)
Level 1: Charged Armor -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(3), Aegis-ResDam/Rchg(3)
Level 2: Lightning Field -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(13), Sciroc-Dmg/Rchg(13), Sciroc-Acc/Dmg/EndRdx(34), Sciroc-Dam%(40)
Level 4: Conductive Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(5), Aegis-ResDam/Rchg(5)
Level 6: Shadow Maul -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(7), Armgdn-Acc/Rchg(7), Armgdn-Dmg/EndRdx(9), Armgdn-Dam%(9)
Level 8: Siphon Life -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(46), T'Death-Dmg/Rchg(48), T'Death-Acc/Dmg/EndRdx(48), T'Death-Dmg/EndRdx/Rchg(48), T'Death-Dam%(50)
Level 10: Static Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(11), Aegis-ResDam/Rchg(11)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(15)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
Level 18: Dark Consumption -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 20: Energize -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(21), Dct'dW-Heal/EndRdx/Rchg(21), Dct'dW-Heal(23), Dct'dW-Rchg(23)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(25), Aegis-ResDam/Rchg(25)
Level 26: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(31)
Level 28: Lightning Reflexes -- Run-I(A)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31)
Level 32: Midnight Grasp -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(33), Hectmb-Acc/Rchg(33), Hectmb-Dmg/EndRdx(33), Hectmb-Dam%(34)
Level 35: Power Sink -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(39)
Level 38: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(39)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
Level 44: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(45), Numna-Regen/Rcvry+(45), Mrcl-Rcvry+(45)
Level 47: Power Surge -- RechRdx-I(A)
Level 49: Grounded -- S'fstPrt-ResDam/Def+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Haha...I always build for +run speed...I never take a travel power and it's just my personal preference for fun and mobility...your lucky I didn't go for 60 mph.
I like your build for it's defenses but I forgot to mention...I always make a dual build that gives as high as possible (without gimping) s/l defenses...this is my overall fun build.
I figure by the time I get to the last power selection that I will know whether or not I need more endurance tools.
So I think I'm just going to hold of on it until I actually get to level 49.
Dark Consumption
or
Conserve Power
or
Power Surge
This power will only have two slots to work with.
I like DC because of the added AoE damage...but it's not good damage or recharge with only two slots...but it does give me more endurance.
Conserve is what it is.
I would like Power Surge...but I'm not sure if it's worth the crash...and I'm not sure that I won't miss the extra endurance and recovery tools from DC or CP.
What are your opinions?