Thinking of making a Necro/Pain MM, hoping to get some build advice


Dawnshift

 

Posted

Hey everyone, finally decided to roll my first MM and have been wanting to make a Necro/Pain for awhile. I was just hoping to get some advice on which powers would be the best to go with, be it primary/secondary/pools. Not really looking for a full build or anything, just some tips. Thanks in advance.


Characters:

- Dawnshift (50 Peacebringer/Virtue)

 

Posted

Since the necro pets are best in melee but have a tendency to hang back and use their ranged attacks more than they should (grave knights) I built my necro/pain as a melee oriented tankermind. I took Provoke and using it and my vet attacks I move into melee range and pull agro on myself. This has the benefit of positioning your pets so they will use thier melee attacks AND keeping them in suppress pains regen field. I only drop out of bodyguard mode when faced with a lot of AE damage or when facing a hard boss/EB and the pets clearly have all the aggro. The only drawback is that my zombies are not always well positioned to get the most out of their cones but I figure that is balanced by the damage my grave knights dish out with melee attacks.

Other than provoke I took a movement power, stamina and pretty much everything in my secondary except the rez and the mez protection power (Enforced morale)- I skipped the rez because you can't use it on your pets and enforced moral because I mostly solo and having a single pet mezzed isn't that big a deal usually. I also took assault for the extra damage - not sure about that choice but no other pool powers really cried out to me. If you don't have enough vet attacks you could take air superiority if you like fly as a travel power or jump kick if you like super jump. Don't slot them up much - just enough for decent accuracy so you can hit and keep aggro.

Then I slotted both resistance aura IO's (The Soveriegn right aura in zombie horde and Expedient Reinforcement in Soul extraction) for +20% resistance and focused on slotting for recharge to get World of Pain, angushing cry and painbringer up as often as possible. You can easily slot 4 sets of doctored wounds in your heal powers (Nullify pain, soothe, Share pain and supress pain) for 4 of the 5% recharge bonuses. Actually, you could slot a 5th set in painbringer for that matter - my necro/pain is only 36 so I haven't gotten there yet.

I am planning on taking the soul mastery epic pool, primarily for oppresive gloom and soul tentacles to disorient the mobs around me and to keep them from running away. Fleeing mobs is one of the real problems I have noticed with pain - it has no control powers of any kind so you have to watch for running mobs pulling your pets into extra aggro. Taking a res based shield like dark embrace is also nice as you get to stack it with World of Pain.

EDIT: I completely forgot to mention good primary powers. Obviously take all 3 pet summons and the 2 pet buffs. Definitely take soul extraction - not only is it a nice 4th pet but you can slot the expedient reinforcement +res aura IO in it as I mentioned above. If you need an extra attack to keep aggro while tankerminding and don't want to take a pool attack you could take one of the 3 attacks but I skipped them - you will be busy healing, buffing and debuffing and if you go with a tankermind build you will spend a lot of time spamming provoke. Defintely slot provoke up well for recharge and taunt duration.


Globals: @Midnight Mystique/@Magik13

 

Posted

This is a quick build I came up with. I'd greatly appreciate any input on it.

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Master Scythe: Level 50 Magic Mastermind
Primary Power Set: Necromancy
Secondary Power Set: Pain Domination
Power Pool: Fitness
Power Pool: Teleportation
Power Pool: Presence
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Zombie Horde -- SvgnRt-Acc/Dmg:50(A), SvgnRt-Dmg/EndRdx:50(3), SvgnRt-Acc/EndRdx:50(3), SvgnRt-Acc/Dmg/EndRdx:50(7), SvgnRt-Acc:50(11)
Level 1: Nullify Pain -- Dct'dW-Heal:50(A), Dct'dW-Rchg:50(5), Dct'dW-Heal/Rchg:50(34), Dct'dW-Heal/EndRdx/Rchg:50(34), Dct'dW-EndRdx/Rchg:50(36)
Level 2: Soothe -- Dct'dW-Heal:50(A), Dct'dW-Rchg:50(5), Dct'dW-EndRdx/Rchg:50(33), Dct'dW-Heal/Rchg:50(34), Dct'dW-Heal/EndRdx/Rchg:50(36)
Level 4: Share Pain -- Dct'dW-Heal:50(A), Dct'dW-Rchg:50(7), Dct'dW-EndRdx/Rchg:50(36), Dct'dW-Heal/Rchg:50(37), Dct'dW-Heal/EndRdx/Rchg:50(37)
Level 6: Swift -- Run-I:50(A)
Level 8: Enchant Undead -- RechRdx-I:50(A), RechRdx-I:50(9), EndRdx-I:50(9)
Level 10: Recall Friend -- TSM'n-EndRdx:50(A), TSM'n-Rng:50(11), Winter-ResSlow:50(46)
Level 12: Grave Knight -- SvgnRt-Acc/Dmg:50(A), SvgnRt-Dmg/EndRdx:50(13), SvgnRt-Acc/EndRdx:50(13), SvgnRt-Acc/Dmg/EndRdx:50(15), SvgnRt-Acc:50(15)
Level 14: Teleport -- TSM'n-EndRdx:50(A), TSM'n-Rng:50(17), TSM'n-Stlth:50(19)
Level 16: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(17)
Level 18: Soul Extraction -- SvgnRt-Acc/Dmg:50(A), SvgnRt-Dmg/EndRdx:50(19), SvgnRt-Acc/EndRdx:50(25), SvgnRt-Acc/Dmg/EndRdx:50(25), SvgnRt-Acc:50(31)
Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-End%:50(21), P'Shift-EndMod/Rchg:50(21)
Level 22: Suppress Pain -- Dct'dW-Heal:50(A), Dct'dW-Rchg:50(23), Dct'dW-EndRdx/Rchg:50(23), Dct'dW-Heal/Rchg:50(37), Dct'dW-Heal/EndRdx/Rchg:50(39)
Level 24: Provoke -- Zinger-Taunt:50(A), Zinger-Taunt/Rchg:50(39), Zinger-Taunt/Rchg/Rng:50(39)
Level 26: Lich -- S'bndAl-Dmg:50(A), S'bndAl-Dmg/Rchg:50(27), S'bndAl-Acc/Dmg/Rchg:50(27), S'bndAl-Acc/Rchg:50(31), S'bndAl-Dmg/EndRdx:50(31)
Level 28: World of Pain -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(29), GSFC-ToHit/Rchg/EndRdx:50(29), GSFC-Build%:50(43), GSFC-Rchg/EndRdx:50(46)
Level 30: Intimidate -- Abys-Acc/Rchg:50(A), Abys-Acc/Fear/Rchg:50(48)
Level 32: Dark Empowerment -- RechRdx-I:50(A), RechRdx-I:50(33), EndRdx-I:50(33)
Level 35: Anguishing Cry -- LdyGrey-DefDeb:50(A), LdyGrey-DefDeb/Rchg:50(40), LdyGrey-DefDeb/Rchg/EndRdx:50(40), LdyGrey-Rchg/EndRdx:50(42), LdyGrey-DefDeb/EndRdx:50(45)
Level 38: Painbringer -- Dct'dW-Heal:50(A), Dct'dW-Rchg:50(40), Dct'dW-EndRdx/Rchg:50(42), Dct'dW-Heal/Rchg:50(42), Dct'dW-Heal/EndRdx/Rchg:50(46)
Level 41: Dark Embrace -- Aegis-ResDam:50(A), Aegis-Psi/Status:50(43), Aegis-ResDam/Rchg:50(43)
Level 44: Soul Tentacles -- GravAnch-Immob:50(A), GravAnch-Immob/Rchg:50(45), GravAnch-Acc/Immob/Rchg:50(45)
Level 47: Oppressive Gloom -- Stpfy-Stun/Rng:50(A), Stpfy-Acc/Stun/Rchg:50(48), Stpfy-Acc/Rchg:50(48)
Level 49: Soul Storm -- UbrkCons-Hold:50(A), UbrkCons-Hold/Rchg:50(50), UbrkCons-Acc/Hold/Rchg:50(50), UbrkCons-Acc/Rchg:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
------------
Set Bonus Totals:

  • 8.5% DamageBuff(Smashing)
  • 8.5% DamageBuff(Lethal)
  • 8.5% DamageBuff(Fire)
  • 8.5% DamageBuff(Cold)
  • 8.5% DamageBuff(Energy)
  • 8.5% DamageBuff(Negative)
  • 8.5% DamageBuff(Toxic)
  • 8.5% DamageBuff(Psionic)
  • 3.13% Defense(Fire)
  • 3.13% Defense(Cold)
  • 1.56% Defense(AoE)
  • 25% Enhancement(RechargeTime)
  • 20% Enhancement(Heal)
  • 15% Enhancement(Accuracy)
  • 2.75% Enhancement(Terrorized)
  • 10% FlySpeed
  • 93.4 HP (11.6%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Confused) 8.25%
  • MezResist(Held) 12.7%
  • MezResist(Sleep) 8.25%
  • MezResist(Stun) 8.25%
  • MezResist(Terrorized) 13.8%
  • 15.5% (0.26 End/sec) Recovery
  • 50% (1.68 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 11.3% Resistance(Fire)
  • 11.3% Resistance(Cold)
  • 3% Resistance(Psionic)
  • 15% RunSpeed


Characters:

- Dawnshift (50 Peacebringer/Virtue)

 

Posted

I don't have any L50 masterminds so I can't really comment on how good a final build that will be. I would suggest that putting full pet IO sets in the pets may be kind of a waste. The problem here is the pets don't really get any benefits from IO set bonuses so putting together full sets on a mastermind doesn't buy you much as many of the bonuses don't help.

Some specific suggestions:

1) Provoke and anguishing cry both need to hit to be effective and you have slotted no accuracy enhancements and only have 15% global accuracy. You need to change some of the IO sets to give you more accuracy or slot some accuracy in those powers, the second option probably being the best. Anguishing cry can take accurate to hit debuff sets - those might be better choice than Touch of lady Grey

2) Slot more damage in pets, less end. You want to cap their damage as much as possible and get about 60% or better accuracy. Some end reduction is nice as some of the pets can burn through end fast but you don't need as much as you have. As I noted above you don't really need to slot full IO sets in the pets - frankenslot them from different IO sets if that works.

3) I would want more recharge in world of pain - the less time it is down, the better. The same probably goes for anguishing cry - the difference between a 22% defense debuff and a 37% defense debuff is probably not going to matter except for an AV fight and possibly not even then - once you have capped your to hit extra doesn't buy you anything so slotting more for recharge and less for def debuff would be good.

4) replace the doctored wounds recharge IO in suppress pain with the heal/end - you want to cap heal and end in this power and recharge doesn't matter much if at all since its a toggle. I would actually do the same with your other 3 heals - recharge is on diminishing returns and you have sufficient global recharge that you don't need to cap the recharge in a power with and 8 second base recharge(Nullify pain), let alone one with a 4 second base(soothe)

5) You definitely want to slot the +resistance aura IO's from the Sovereign right set and the expedient reinforcement set. The first can go in any of your pets, the second only in soul extraction. I would just slot both in soul extration and then slot generic recharge IO's in it to cap recharge so its up as often as possible.

6) Grave knights can benefit from both a touch of lady grey negative energy proc and an achilles heel -resistance proc. The ToLG would have a chance to fire off for all their ranged attacks and the Achilles Heel on all of their melee attacks.

7) Lich is more of a controller than a damage dealer - not sure of the best slotting for him as I am still trying to figure it out myself but slotting some hold or immobilize duration might be usefull.

8) Drop the recharge in dark empowerment and enchant undead - you want to slot 1-2 end reductions but the recharge is a waste as you only need to cast each of them once when you summon your pets, they affect all pets now.

In general masterminds benefit most from IO bonuses that boost HP, regen, recovery and recharge. If your secondary gives you some def then adding in +def can help as well. In the case of pain recharge should be your first focus, then hit point boosts as the more HP you have the more benefit you gain from the regen in suppress pain. I really would focus on just those bonuses and if you can't get them then either frakenslot set IO's to maximize your enhancement bonuses or just slot generic IO's. You are already capped on 5% recharge bonuses so about the only other things I would suggest are a 5 piece set of glimpse of the abyss in intimidate (6.25% recharge), a 5 piece set of stupify in oppressive gloom (6.25%) or positrons blast in soul tentacles (also 6.25%). Not sure where to cannibalize the slots from other than pulling 1 each out of dark empowerment and enhant undead and just slotting 2 end reduction IO's in those powers.


Globals: @Midnight Mystique/@Magik13

 

Posted

Thanks for the input, I'll go back and make some more changes to the build later tonight.


Characters:

- Dawnshift (50 Peacebringer/Virtue)

 

Posted

Tried messing with the slotting a bit more on this one. I was able to increase the global accuracy and recharge this time around.

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Master Scythe: Level 50 Magic Mastermind
Primary Power Set: Necromancy
Secondary Power Set: Pain Domination
Power Pool: Fitness
Power Pool: Teleportation
Power Pool: Presence
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Zombie Horde -- SvgnRt-Acc/Dmg/EndRdx:50(A), SvgnRt-Acc/Dmg:50(3), BldM'dt-Acc/Dmg/EndRdx:50(3), BldM'dt-Acc/Dmg:50(7), BldM'dt-Dmg:50(7)
Level 1: Nullify Pain -- Dct'dW-Heal:50(A), Dct'dW-Heal/EndRdx:50(5), Dct'dW-EndRdx/Rchg:50(5), Dct'dW-Heal/Rchg:50(9), Dct'dW-Heal/EndRdx/Rchg:50(9)
Level 2: Soothe -- Dct'dW-Heal:50(A), Dct'dW-Heal/EndRdx:50(11), Dct'dW-EndRdx/Rchg:50(11), Dct'dW-Heal/Rchg:50(13), Dct'dW-Heal/EndRdx/Rchg:50(13)
Level 4: Share Pain -- Dct'dW-Heal:50(A), Dct'dW-Heal/EndRdx:50(15), Dct'dW-EndRdx/Rchg:50(15), Dct'dW-Heal/Rchg:50(17), Dct'dW-Heal/EndRdx/Rchg:50(17)
Level 6: Swift -- Run-I:50(A)
Level 8: Enchant Undead -- RechRdx-I:50(A)
Level 10: Recall Friend -- TSM'n-EndRdx:50(A)
Level 12: Grave Knight -- LdyGrey-%Dam:50(A), Achilles-ResDeb%:20(19), S'bndAl-Dmg:50(19), S'bndAl-Acc/Dmg/Rchg:50(21), S'bndAl-Acc/Rchg:50(21)
Level 14: Teleport -- TSM'n-EndRdx:50(A), TSM'n-Rng:50(23), TSM'n-Stlth:50(23)
Level 16: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(25)
Level 18: Soul Extraction -- ExRmnt-+Res(Pets):50(A), SvgnRt-PetResDam:50(27), RechRdx-I:50(27), RechRdx-I:50(29), RechRdx-I:50(29)
Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(31), P'Shift-End%:50(31)
Level 22: Suppress Pain -- Dct'dW-Heal:50(A), Dct'dW-Heal/EndRdx:50(31), Dct'dW-EndRdx/Rchg:50(33), Dct'dW-Heal/Rchg:50(33), Dct'dW-Heal/EndRdx/Rchg:50(33)
Level 24: Provoke -- Acc-I:50(A), Acc-I:50(25), Acc-I:50(34)
Level 26: Lich -- Hold-I:50(A), Hold-I:50(34), Immob-I:50(34), Immob-I:50(36), Hold-I:50(36)
Level 28: World of Pain -- GSFC-ToHit/Rchg:50(A), GSFC-Rchg/EndRdx:50(36), AdjTgt-ToHit/Rchg:50(37), AdjTgt-Rchg:50(37), AdjTgt-EndRdx/Rchg:50(37)
Level 30: Intimidate -- Abys-Acc/Rchg:50(A), Abys-EndRdx/Fear:50(39), Abys-Acc/EndRdx:50(39), Abys-Fear/Rng:50(40), Abys-Acc/Fear/Rchg:50(40)
Level 32: Dark Empowerment -- RechRdx-I:50(A)
Level 35: Anguishing Cry -- AnWeak-DefDeb:50(A), AnWeak-Acc/DefDeb:50(40), AnWeak-Acc/Rchg:50(42), AnWeak-DefDeb/EndRdx/Rchg:50(42), AnWeak-Acc/Rchg/EndRdx:50(42)
Level 38: Painbringer -- Dct'dW-Heal:50(A), Dct'dW-Heal/EndRdx:50(39), Dct'dW-EndRdx/Rchg:50(43), Dct'dW-Heal/Rchg:50(43), Dct'dW-Heal/EndRdx/Rchg:50(43)
Level 41: Dark Embrace -- Aegis-ResDam:50(A), Aegis-Psi/Status:50(45), Aegis-ResDam/EndRdx:50(46)
Level 44: Soul Tentacles -- Posi-Dam%:50(A), Posi-Acc/Dmg:50(45), Posi-Dmg/EndRdx:50(45), Posi-Dmg/Rchg:50(46), Posi-Acc/Dmg/EndRdx:50(46)
Level 47: Oppressive Gloom -- Stpfy-Acc/Rchg:50(A), Stpfy-EndRdx/Stun:50(48), Stpfy-Acc/EndRdx:50(48), Stpfy-Stun/Rng:50(48), Stpfy-Acc/Stun/Rchg:50(50)
Level 49: Soul Storm -- UbrkCons-Hold:50(A), UbrkCons-Acc/Hold/Rchg:50(50), UbrkCons-Acc/Rchg:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
------------
Set Bonus Totals:

  • 5% DamageBuff(Smashing)
  • 5% DamageBuff(Lethal)
  • 5% DamageBuff(Fire)
  • 5% DamageBuff(Cold)
  • 5% DamageBuff(Energy)
  • 5% DamageBuff(Negative)
  • 5% DamageBuff(Toxic)
  • 5% DamageBuff(Psionic)
  • 5% Defense(Fire)
  • 5% Defense(Cold)
  • 2.5% Defense(AoE)
  • 2.75% Enhancement(Terrorized)
  • 20% Enhancement(Heal)
  • 29% Enhancement(Accuracy)
  • 3% Enhancement(Stun)
  • 43.8% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 81.3 HP (10.1%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Sleep) 2.75%
  • MezResist(Stun) 2.2%
  • MezResist(Terrorized) 11%
  • 10.5% (0.18 End/sec) Recovery
  • 34% (1.14 HP/sec) Regeneration
  • 20% Resistance(Smashing)
  • 20% Resistance(Lethal)
  • 30.4% Resistance(Fire)
  • 30.4% Resistance(Cold)
  • 21.3% Resistance(Energy)
  • 21.3% Resistance(Negative)
  • 20% Resistance(Toxic)
  • 23% Resistance(Psionic)
  • 15% RunSpeed


Characters:

- Dawnshift (50 Peacebringer/Virtue)

 

Posted

That looks like a pretty sweet build - now you just have to gather all the IO's .

The only thing I would suggest is the following slotting in provoke:

Level 24: Provoke -- Mocking-Acc/Rchg(A), Zinger-Acc/Rchg(25), Taunt-I(34)

This gives you plenty of accuracy when combined with your global accuracy and a decent amount of recharge and taunt duration boost.


Globals: @Midnight Mystique/@Magik13

 

Posted

Ok, sounds good. Thanks for the help.


Characters:

- Dawnshift (50 Peacebringer/Virtue)