Build opinions needed for Kat/will
Could you possibly post Mid's data chunk (for lazy ppl like me )
(if you used Mid's that is...)
Anyway, i would atleast drop resurgence (you dont plan on dying a lot, or are ya?) and pick up weave to replace that...
And maybe switch conserve power pick to 49.
Ok dropped second acc in attacks to add in recharge or endred respectively.
Ok after some work this is my current build
Primary Power Set: Katana
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Hero Profile:
Level 1: Gambler's Cut -- Acc(A), RechRdx(3), Dmg(5), Dmg(23), Dmg(25), EndRdx(31)
Level 1: High Pain Tolerance -- Heal(A), Heal(7), Heal(7)
Level 2: Flash of Steel -- Acc(A), RechRdx(3), Dmg(5), Dmg(23), Dmg(25), EndRdx(36)
Level 4: Fast Healing -- Heal(A), Heal(13), Heal(40)
Level 6: Build Up -- RechRdx(A), RechRdx(15), RechRdx(15)
Level 8: Divine Avalanche -- Acc(A), RechRdx(9), DefBuff(9), EndRdx(11), DefBuff(11), DefBuff(13)
Level 10: Indomitable Will -- EndRdx(A), DefBuff(42), DefBuff(42), DefBuff(43)
Level 12: Combat Jumping -- EndRed(A), DefBuff(46)
Level 14: Super Jump -- Jump(A)
Level 16: Rise to the Challenge -- EndRdx(A), Heal(17), Heal(17), Heal(19)
Level 18: Lotus Drops -- Acc(A), RechRdx(19), Dmg(37), Dmg(37), Dmg(37), EndRdx(40)
Level 20: Quick Recovery -- EndMod(A), EndMod(21), EndMod(21), Performance shifter chance for end(43)
Level 22: Mind Over Body -- EndRdx(A), ResDam(39), ResDam(40), ResDam(45)
Level 24: Swift -- Run(A)
Level 26: Soaring Dragon -- Acc(A), EndRdx(27), Dmg(27), Dmg(29), Dmg(29), RechRdx(31)
Level 28: Heightened Senses -- EndRdx(A), DefBuff(31), DefBuff(34), DefBuff(42)
Level 30: Health -- Heal(A), Heal(43), Heal(46)
Level 32: Golden Dragonfly -- Acc(A), EndRdx(33), Dmg(33), Dmg(33), Dmg(34), RechRdx(34)
Level 35: Stamina -- EndMod(A), EndMod(36), EndMod(36)
Level 38: Strength of Will -- ResDam(A), ResDam(39), ResDam(39)
Level 41: Kick -- Acc(A)
Level 44: Tough -- EndRdx(A), ResDam(45), ResDam(45), ResDam(46)
Level 47: Shuriken -- Acc(A), Acc(48), Dam(48), Dam(48), Dam(50)
Level 49: Resurgence -- RechRdx(A), RechRdx(50), RechRdx(50)
There is nothing wrong with frankenslotting if you cant afford whole IO sets. And there are some sets which are CHEAPER than generic IOs, eg. multistrike which is a nice PBAoE set is usually dirt cheap. Have to also say again, how often do you use Resurgence? If you use it often, do you do something wrong? Remember that while weave might take 0,33 end/s (unslotted for -end) it gives you 3.75% def all (again, unslotted) which while seemingly low, it does adds up.
Dunno, this is what i would be aiming for (note: you might find some powers overslotted eg. tough and weave, so its possible to get some slots from there so other places)
Its either haste or Strength of Will @49 and i decided for haste, since i really hate crashes (combined to a long recharge, ouch... but if you like the Tier 9, then take it!). Could also replace Weave with Resurgence or Strength of Will if you are unwilling to let it go.
Hero Plan by Mids' Hero Designer 1,601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Scrapper
Primary Power Set: Katana
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Gambler's Cut -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Dmg/EndRdx/Rchg(5), RechRdx-I(7)
Level 1: High Pain Tolerance -- Heal-I(A), Heal-I(7), Heal-I(9), ResDam-I(19), ResDam-I(19)
Level 2: Flashing Steel -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx/Rchg(9), M'Strk-Dmg/Rchg(11), M'Strk-Acc/EndRdx(11), M'Strk-Acc/Dmg/EndRdx(13), RechRdx-I(13)
Level 4: Mind Over Body -- ResDam-I(A), ResDam-I(15), ResDam-I(15), EndRdx-I(17), EndRdx-I(17)
Level 6: Build Up -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(21)
Level 8: Fast Healing -- Heal-I(A), Heal-I(23), Heal-I(23)
Level 10: Indomitable Will -- EndRdx-I(A), EndRdx-I(25)
Level 12: Combat Jumping -- DefBuff-I(A), Jump-I(45)
Level 14: Super Jump -- Jump-I(A)
Level 16: Hurdle -- Jump-I(A)
Level 18: The Lotus Drops -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx/Rchg(25), M'Strk-Dmg/Rchg(27), M'Strk-Acc/EndRdx(27), M'Strk-Acc/Dmg/EndRdx(29), RechRdx-I(29)
Level 20: Quick Recovery -- EndMod-I(A), EndMod-I(31), EndMod-I(31)
Level 22: Health -- Heal-I(A), Heal-I(36), Heal-I(36)
Level 24: Stamina -- EndMod-I(A), EndMod-I(34), EndMod-I(34)
Level 26: Soaring Dragon -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Acc/Dmg(31), C'ngImp-Dmg/EndRdx/Rchg(33), C'ngImp-Dmg/Rchg(33), C'ngImp-Acc/Dmg/Rchg(33), RechRdx-I(34)
Level 28: Rise to the Challenge -- Heal-I(A), Heal-I(36), EndRdx-I(37), EndRdx-I(46)
Level 30: Heightened Senses -- DefBuff-I(A), DefBuff-I(37), EndRdx-I(37)
Level 32: Golden Dragonfly -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx/Rchg(39), M'Strk-Dmg/Rchg(39), M'Strk-Acc/EndRdx(39), M'Strk-Acc/Dmg/EndRdx(40), RechRdx-I(40)
Level 35: Kick -- Empty(A)
Level 38: Tough -- ResDam-I(A), ResDam-I(40), ResDam-I(42), EndRdx-I(42), EndRdx-I(42), EndRdx-I(46)
Level 41: Weave -- DefBuff-I(A), DefBuff-I(43), DefBuff-I(43), EndRdx-I(43), EndRdx-I(45), EndRdx-I(46)
Level 44: Conserve Power -- RechRdx-I(A), RechRdx-I(45)
Level 47: Physical Perfection -- EndMod-I(A), EndMod-I(48), EndMod-I(48), Heal-I(48), Heal-I(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
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I have resurgence just for Rikti raids, and Hami raids mainly, stuff where there's a good chance of dying.
Ok, then ditch Weave (like you have been all along) and take Resurgence
I'd say pretty much the same as with generic IOs, or maybe even less. Iirc, Multistrikes and Crushing Impacts are very cheap (i'd estimate 10-100k/ recipe). *edit* Crushings might be a bit more expensive, but should still be affordable.
However, since were not too far off from the double-exp weekend, prizes might be a tad higher. Although, because of the new 4XP system, there might already be a "surplus" of the uncommon recipes in the market, thus the prizes have prolly dropped.
I just wanted to share my build.....
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
kat wp defense: Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Hero Profile:
Level 1: Gambler's Cut -- Achilles-ResDeb%:20(A), Hectmb-Dam%:50(3), Hectmb-Dmg/Rchg:50(3), Hectmb-Acc/Dmg/Rchg:50(5), Hectmb-Acc/Rchg:50(5), Hectmb-Dmg/EndRdx:50(7)
Level 1: High Pain Tolerance -- Numna-Heal/EndRdx:50(A), Numna-Heal:50(17), Numna-Heal/Rchg:50(17), Aegis-ResDam:50(19), Aegis-ResDam/EndRdx:50(27), Aegis-Psi/Status:50(34)
Level 2: Flashing Steel -- Armgdn-Dam%:50(A), Armgdn-Dmg/Rchg:50(7), Armgdn-Acc/Dmg/Rchg:50(9), Armgdn-Acc/Rchg:50(9), Armgdn-Dmg/EndRdx:50(11), Armgdn-Dmg:50(37)
Level 4: Fast Healing -- Numna-Heal/EndRdx:50(A), Numna-Heal/Rchg:50(13), Numna-Heal:50(13)
Level 6: Build Up -- GSFC-ToHit:50(A), GSFC-Build%:50(11), GSFC-ToHit/Rchg:50(15), GSFC-ToHit/Rchg/EndRdx:50(15), GSFC-Rchg/EndRdx:50(33), GSFC-ToHit/EndRdx:50(42)
Level 8: Divine Avalanche -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(19), Mako-Dmg/Rchg:50(21), Mako-Acc/EndRdx/Rchg:50(21), Mako-Acc/Dmg/EndRdx/Rchg:50(23), Mako-Dam%:50(23)
Level 10: Indomitable Will -- LkGmblr-Rchg+:50(A), Ksmt-ToHit+:30(43)
Level 12: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 14: Super Jump -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(43), Zephyr-ResKB:50(45)
Level 16: Rise to the Challenge -- Numna-Heal/EndRdx:50(A), Numna-Heal:50(25), Numna-Regen/Rcvry+:50(25), Heal-I:50(31), RgnTis-Regen+:30(37)
Level 18: The Lotus Drops -- Sciroc-Dmg/Rchg:50(A), Sciroc-Acc/Dmg/EndRdx:50(27), Erad-Acc/Dmg/EndRdx/Rchg:30(29), Erad-%Dam:30(29), Erad-Dmg/Rchg:30(31), Erad-Acc/Dmg/Rchg:30(46)
Level 20: Quick Recovery -- P'Shift-EndMod/Rchg:50(A), P'Shift-EndMod:50(33), P'Shift-End%:50(46)
Level 22: Mind Over Body -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam:50(31), Aegis-ResDam/Rchg:50(33), S'fstPrt-ResDam/Def+:30(43)
Level 24: Swift -- Run-I:50(A)
Level 26: Soaring Dragon -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(34), Mako-Acc/EndRdx/Rchg:50(34), Mako-Acc/Dmg/EndRdx/Rchg:50(36), Mako-Dmg/Rchg:50(36), Mako-Dam%:50(36)
Level 28: Health -- Mrcl-Rcvry+:40(A), Mrcl-Heal:40(37), Heal-I:50(48)
Level 30: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(39), P'Shift-EndMod/Acc:50(39)
Level 32: Golden Dragonfly -- Erad-Dmg/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(39), Erad-Acc/Dmg/EndRdx/Rchg:30(40), Erad-%Dam:30(40), Sciroc-Acc/Dmg/EndRdx:50(40), Sciroc-Dmg/Rchg:50(42)
Level 35: Heightened Senses -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(42), LkGmblr-Rchg+:50(46), LkGmblr-Def/EndRdx/Rchg:50(50)
Level 38: Strength of Will -- ResDam-I:50(A)
Level 41: Boxing -- Acc-I:50(A)
Level 44: Tough -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam:50(45), Aegis-ResDam/Rchg:50(45)
Level 47: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(48), LkGmblr-Rchg+:50(48)
Level 49: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(50), LkGmblr-Def/EndRdx:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Ok I have a 43 Kat/will scrapper and I need advice on how to make him better. I currently can't IO him out so rather stick with generic IOs. I want to able to solo and team. Totally open to build changes.
Primary Power Set: Katana
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Hero Profile:
Level 1: Gambler's Cut -- Acc(A), Acc(3), Dmg(5), Dmg(23), Dmg(25), EndRdx(31)
Level 1: High Pain Tolerance -- Heal(A), Heal(7), Heal(7)
Level 2: Flash of Steel -- Acc(A), Acc(3), Dmg(5), Dmg(23), Dmg(25), EndRdx(36)
Level 4: Fast Healing -- Heal(A), Heal(13), Heal(40)
Level 6: Build Up -- RechRdx(A), RechRdx(15), RechRdx(15)
Level 8: Divine Avalanche -- Acc(A), Acc(9), DefBuff(9), EndRdx(11), DefBuff(11), DefBuff(13)
Level 10: Indomitable Will -- EndRdx(A), DefBuff(42), DefBuff(42), DefBuff(43)
Level 12: Combat Jumping -- EndRed(A), DefBuff(46), DefBuff(46)
Level 14: Super Jump -- Jump(A)
Level 16: Rise to the Challenge -- EndRdx(A), Heal(17), Heal(17), Heal(19)
Level 18: Lotus Drops -- Acc(A), Acc(19), Dmg(37), Dmg(37), Dmg(37), EndRdx(40)
Level 20: Quick Recovery -- EndMod(A), EndMod(21), EndMod(21), Performance shifter chance for end(43)
Level 22: Mind Over Body -- EndRdx(A), ResDam(39), ResDam(40), ResDam(45)
Level 24: Swift -- Run(A)
Level 26: Soaring Dragon -- Acc(A), Acc(27), Dmg(27), Dmg(29), Dmg(29), RechRdx(31)
Level 28: Heightened Senses -- EndRdx(A), DefBuff(31), DefBuff(34), DefBuff(42)
Level 30: Health -- Heal(A), Heal(43), Heal(46)
Level 32: Golden Dragonfly -- Acc(A), Acc(33), Dmg(33), Dmg(33), Dmg(34), RechRdx(34)
Level 35: Stamina -- EndMod(A), EndMod(36), EndMod(36)
Level 38: Strength of Will -- ResDam(A), ResDam(39), ResDam(39)
Level 41: Kick -- Acc(A)
Level 44: Conserve Power -- RechRdx(A), RechRdx(45), RechRdx(45)
Level 47: Tough -- EndRdx(A), ResDam(48), ResDam(48), ResDam(48)
Level 49: Resurgence -- RechRdx(A), RechRdx(50), RechRdx(50), DefBuff(50)