I was toying around in Mid's today trying to come up with a Permadom build for my first real attempt at a Dominator. All the numbers work out right, Domination Recharges in 75 seconds and Hasten in under 120, if only barely. The question is, will the following build suffer from Hasten Crashes too often to make it a viable build, or will it work out pretty well?
The first bit you'll notice is that I didn't use any purple sets. I avoided them like the plague, as a matter of fact, as I don't feel they're cost effective for me. Tell me what you think, any feedback is welcome!
King of the Sands: Level 50 Magic Dominator Primary Power Set: Earth Control Secondary Power Set: Earth Assault Power Pool: Fitness Power Pool: Leaping Power Pool: Speed Power Pool: Leadership
As of the 25th, there have yet to be any responses the the build. Whether that is good or bad, I do not know. however, I am seriously considering removing the AoE immob, as it interferes with Earth/Earth's primary form of mitigation, which is Knock-up/down. However, As I have yet to see if that approach will be affective, I'm still going with the above approach. Again, any comments would be appreciated!
"Iron defenses and a crappy attitude do not, a tanker, make."
Proud Leader and founder of The Gangbusters Super Group and The Madhouse Villain Group: Ask me about becoming a member!
I was toying around in Mid's today trying to come up with a Permadom build for my first real attempt at a Dominator. All the numbers work out right, Domination Recharges in 75 seconds and Hasten in under 120, if only barely. The question is, will the following build suffer from Hasten Crashes too often to make it a viable build, or will it work out pretty well?
The first bit you'll notice is that I didn't use any purple sets. I avoided them like the plague, as a matter of fact, as I don't feel they're cost effective for me. Tell me what you think, any feedback is welcome!
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
King of the Sands: Level 50 Magic Dominator
Primary Power Set: Earth Control
Secondary Power Set: Earth Assault
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Villain Profile:
Level 1: Fossilize -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(3), BasGaze-Rchg/Hold:30(3), BasGaze-Slow%:30(5), G'Wdw-Dam%:50(5)
Level 1: Stone Spears -- Entrpc-Acc/Dmg:35(A), Entrpc-Dmg/EndRdx:35(7), Entrpc-Dmg/Rchg:35(9), Entrpc-Dmg/EndRdx/Rchg:35(9), Entrpc-Heal%:35(11)
Level 2: Stone Cages -- Enf'dOp-Acc/Rchg:50(A), Enf'dOp-EndRdx/Immob:50(46), Enf'dOp-Acc/EndRdx:50(48), Enf'dOp-Immob/Rng:50(48), Enf'dOp-Acc/Immob:50(48)
Level 4: Stone Mallet -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(15), C'ngImp-Dmg/Rchg:50(17), C'ngImp-Acc/Dmg/Rchg:50(17), C'ngImp-Dmg/EndRdx/Rchg:50(25)
Level 6: Quicksand -- TmpRdns-Acc/Slow:50(A), TmpRdns-Dmg/Slow:50(7), TmpRdns-Acc/EndRdx:50(50), TmpRdns-Rng/Slow:50(50), TmpRdns-Acc/Dmg/Slow:50(50)
Level 8: Swift -- Run-I:50(A)
Level 10: Hurl Boulder -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(11), Dev'n-Dmg/Rchg:50(13), Dev'n-Acc/Dmg/Rchg:50(13), Dev'n-Hold%:50(15)
Level 12: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 14: Super Jump -- Jump-I:50(A)
Level 16: Stalagmites -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(37), Posi-Dmg/Rchg:50(37), Posi-Dmg/Rng:50(37), Posi-Dam%:50(40)
Level 18: Health -- Heal-I:50(A), RgnTis-Regen+:30(19), Mrcl-Rcvry+:40(19), Numna-Regen/Rcvry+:50(23)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21), P'Shift-End%:50(23)
Level 22: Earthquake -- Achilles-ResDeb%:20(A)
Level 24: Heavy Mallet -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(25), C'ngImp-Dmg/Rchg:50(36), C'ngImp-Acc/Dmg/Rchg:50(36), C'ngImp-Dmg/EndRdx/Rchg:50(36)
Level 26: Volcanic Gasses -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(27), Posi-Dmg/Rchg:50(27), Posi-Dmg/Rng:50(34), Posi-Dam%:50(34)
Level 28: Seismic Smash -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(29), C'ngImp-Dmg/Rchg:50(29), C'ngImp-Acc/Dmg/Rchg:50(33), C'ngImp-Dmg/EndRdx/Rchg:50(33)
Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(31), RechRdx-I:50(31), RechRdx-I:50(31), RechRdx-I:50(33)
Level 32: Animate Stone -- ExRmnt-Acc/Rchg:50(A), ExRmnt-Acc/Dmg:50(34), ExRmnt-Dmg/EndRdx:50(45), ExRmnt-Acc/Dmg/Rchg:50(45), ExRmnt-EndRdx/Dmg/Rchg:50(46), ExRmnt-+Res(Pets):50(46)
Level 35: Mud Pots -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(40), Oblit-Dmg/Rchg:50(43), Oblit-Acc/Dmg/Rchg:50(43), Oblit-%Dam:50(45)
Level 38: Fissure -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(39), Posi-Dmg/Rchg:50(39), Posi-Dmg/Rng:50(39), Posi-Dam%:50(40)
Level 41: Tremor -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(42), Oblit-Dmg/Rchg:50(42), Oblit-Acc/Dmg/Rchg:50(42), Oblit-Acc/Dmg/EndRdx/Rchg:50(43)
Level 44: Maneuvers -- LkGmblr-Rchg+:50(A)
Level 47: Tactics -- EndRdx-I:50(A)
Level 49: Vengeance -- LkGmblr-Rchg+:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
| Copy & Paste this data into Mids' Hero Designer to view the build |
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EDIT:
As of the 25th, there have yet to be any responses the the build. Whether that is good or bad, I do not know. however, I am seriously considering removing the AoE immob, as it interferes with Earth/Earth's primary form of mitigation, which is Knock-up/down. However, As I have yet to see if that approach will be affective, I'm still going with the above approach. Again, any comments would be appreciated!
"Iron defenses and a crappy attitude do not, a tanker, make."
Proud Leader and founder of The Gangbusters Super Group and The Madhouse Villain Group: Ask me about becoming a member!