Spines/SR...since I can't have Shields :\


Santorican

 

Posted

I've been playing around with my spines/fire scrapper who is fully IO'd at 50, but I'm just not happy with his level of defense. I love the idea of having a self heal, but I would rather not need it and just rely on the occasional respite when needed. So I was thinking...what secondary haven't I tried yet...and that's SR. I'm aiming for a build that can be put together for under 100 Million Influence, but still meet softcaps and give decent set bonuses....and this is what I came up with. I have the Numina's and Regen wasting away in an enhancement storage table, so I might as well use them...but they aren't necessary for the build.

By the way, emphasis on +Acc as I *hate* missing. Welcome any and all suggestions!

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Spines_SR: Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Body Mastery

Hero Profile:
------------
Level 1: Lunge Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(27), Mako-Dmg/Rchg:50(29), Mako-Acc/EndRdx/Rchg:50(29), Mako-Acc/Dmg/EndRdx/Rchg:50(31), Mako-Dam%:50(31)
Level 1: Focused Fighting S'dpty-Def/EndRdx:40(A), S'dpty-Def/Rchg:40(3), S'dpty-Def/EndRdx/Rchg:40(3), S'dpty-Def:40(5)
Level 2: Spine Burst Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(5), Sciroc-Dmg/Rchg:50(19), Sciroc-Acc/Rchg:50(19), Sciroc-Acc/Dmg/EndRdx:50(21), RechRdx-I:50(21)
Level 4: Focused Senses S'dpty-Def/EndRdx:40(A), S'dpty-Def/Rchg:40(7), S'dpty-Def/EndRdx/Rchg:40(7), S'dpty-Def:40(9)
Level 6: Build Up AdjTgt-ToHit:50(A), AdjTgt-ToHit/Rchg:50(9), AdjTgt-Rchg:50(11), AdjTgt-ToHit/EndRdx/Rchg:50(11), AdjTgt-EndRdx/Rchg:50(13)
Level 8: Impale Enf'dOp-Acc/Rchg:50(A), Enf'dOp-EndRdx/Immob:50(13), Enf'dOp-Acc/EndRdx:50(15), Enf'dOp-Immob/Rng:50(15), Enf'dOp-Acc/Immob/Rchg:50(17), Enf'dOp-Acc/Immob:50(17)
Level 10: Agile DefBuff-I:50(A)
Level 12: Practiced Brawler RechRdx-I:50(A), RechRdx-I:50(33)
Level 14: Hurdle Jump-I:50(A)
Level 16: Dodge S'dpty-Def/EndRdx:40(A), S'dpty-Def/Rchg:40(34), S'dpty-Def/EndRdx/Rchg:40(34), S'dpty-Def:40(34)
Level 18: Quills M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(23), M'Strk-Dmg/Rchg:50(23), M'Strk-Acc/EndRdx:50(25), M'Strk-Acc/Dmg/EndRdx:50(25), M'Strk-Dmg/EndRdx/Rchg:50(27)
Level 20: Quickness Run-I:50(A)
Level 22: Health Heal-I:50(A), Heal-I:50(43), RgnTis-Regen+:30(45)
Level 24: Stamina P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(45), P'Shift-EndMod/Acc/Rchg:50(46), P'Shift-Acc/Rchg:50(46), P'Shift-EndMod/Acc:50(46), P'Shift-End%:50(48)
Level 26: Ripper Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(36), Sciroc-Dmg/Rchg:50(37), Sciroc-Acc/Rchg:50(48), Sciroc-Acc/Dmg/EndRdx:50(48), P'ngTtl-EndRdx/Rchg/Slow:50(50)
Level 28: Lucky S'dpty-Def/EndRdx:40(A), S'dpty-EndRdx/Rchg:40(31), S'dpty-Def/EndRdx/Rchg:40(33), S'dpty-Def:40(33)
Level 30: Maneuvers S'dpty-Def/EndRdx:40(A), S'dpty-Def/Rchg:40(36), S'dpty-Def/EndRdx/Rchg:40(36), S'dpty-Def:40(37)
Level 32: Throw Spines Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(37), Posi-Dmg/Rchg:50(39), Posi-Dmg/Rng:50(39), Posi-Acc/Dmg/EndRdx:50(40), RechRdx-I:50(40)
Level 35: Evasion RedFtn-Def/EndRdx:40(A), RedFtn-Def/Rchg:40(40), RedFtn-EndRdx/Rchg:40(42), RedFtn-Def/EndRdx/Rchg:50(43), RedFtn-Def:50(43)
Level 38: Combat Jumping Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(39)
Level 41: Hasten RechRdx-I:50(A), RechRdx-I:50(42), RechRdx-I:50(42)
Level 44: Super Speed Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(45)
Level 47: Conserve Power RechRdx-I:50(A)
Level 49: Physical Perfection Numna-Regen/Rcvry+:50(A), P'Shift-EndMod:50(50), P'Shift-End%:50(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Critical Hit
------------
Set Bonus Totals:
9.5% DamageBuff(Smashing)
9.5% DamageBuff(Lethal)
9.5% DamageBuff(Fire)
9.5% DamageBuff(Cold)
9.5% DamageBuff(Energy)
9.5% DamageBuff(Negative)
9.5% DamageBuff(Toxic)
9.5% DamageBuff(Psionic)
5% Defense(Smashing)
5% Defense(Lethal)
5.63% Defense(Fire)
5.63% Defense(Cold)
5% Defense(Energy)
5% Defense(Negative)
6.25% Defense(Melee)
10% Defense(Ranged)
11.3% Defense(AoE)
3% Enhancement(Immobilize)
51% Enhancement(Accuracy)
20% Enhancement(RechargeTime)
10% FlySpeed
95.4 HP (7.12%) HitPoints
10% JumpHeight
10% JumpSpeed
MezResist(Held) 3.3%
MezResist(Immobilize) 5.5%
MezResist(Sleep) 1.65%
MezResist(Stun) 1.65%
5% (0.08 End/sec) Recovery
40% (2.24 HP/sec) Regeneration
3.78% Resistance(Fire)
3.78% Resistance(Cold)
1.26% Resistance(Energy)
9.39% Resistance(Negative)
10% RunSpeed

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Posted

Did a few changes you're going to want to slot impale like an attack.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Spines_SR: Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Lunge -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(27), T'Death-Dmg/Rchg(29), T'Death-Acc/Dmg/EndRdx(29), T'Death-Dmg/EndRdx/Rchg(31), T'Death-Dam%(31)
Level 1: Focused Fighting -- S'dpty-Def/EndRdx(A), S'dpty-Def/EndRdx/Rchg(3), S'dpty-Def(3), S'dpty-EndRdx(5), DefBuff-I(40)
Level 2: Spine Burst -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(5), Sciroc-Dmg/Rchg(19), Sciroc-Acc/Rchg(19), Sciroc-Acc/Dmg/EndRdx(21), M'Strk-Acc/EndRdx(21)
Level 4: Focused Senses -- S'dpty-Def/EndRdx(A), S'dpty-Def/EndRdx/Rchg(7), S'dpty-Def(7), S'dpty-EndRdx(9)
Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(9), GSFC-ToHit/Rchg/EndRdx(11), GSFC-Rchg/EndRdx(11), GSFC-ToHit/EndRdx(13), GSFC-Build%(50)
Level 8: Impale -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(13), Thundr-Dmg/Rchg(15), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(17), Thundr-Dmg/EndRdx/Rchg(17)
Level 10: Agile -- DefBuff-I(A)
Level 12: Practiced Brawler -- RechRdx-I(A), RechRdx-I(33)
Level 14: Swift -- Run-I(A)
Level 16: Dodge -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(34), S'dpty-Def/EndRdx/Rchg(34), S'dpty-Def(34)
Level 18: Quills -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(23), M'Strk-Dmg/Rchg(23), M'Strk-Acc/EndRdx(25), M'Strk-Acc/Dmg/EndRdx(25), M'Strk-Dmg/EndRdx/Rchg(27)
Level 20: Quickness -- Run-I(A)
Level 22: Health -- Heal-I(A), Heal-I(43), RgnTis-Regen+(45)
Level 24: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(45), P'Shift-EndMod/Acc/Rchg(46), P'Shift-Acc/Rchg(46), P'Shift-EndMod/Acc(46), P'Shift-End%(48)
Level 26: Ripper -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(36), Sciroc-Dmg/Rchg(37), Sciroc-Acc/Rchg(48), Sciroc-Acc/Dmg/EndRdx(48)
Level 28: Lucky -- S'dpty-Def/EndRdx(A), S'dpty-EndRdx/Rchg(31), S'dpty-Def/EndRdx/Rchg(33), S'dpty-Def(33)
Level 30: Maneuvers -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(36), S'dpty-Def/EndRdx/Rchg(36), S'dpty-Def(37)
Level 32: Throw Spines -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(37), Posi-Dmg/Rchg(39), Posi-Dmg/Rng(39), Posi-Acc/Dmg/EndRdx(40)
Level 35: Evasion -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(40), RedFtn-Def/EndRdx/Rchg(42), RedFtn-Def(43), RedFtn-EndRdx(43)
Level 38: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(39)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 44: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(45)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Physical Perfection -- Numna-Regen/Rcvry+(A), P'Shift-EndMod(50), P'Shift-End%(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Good call on Impale....focusing to much on sets for that. I wanted to keep the rech on SpineBurst so I could get it off twice with buildup (the activation/cast time + rech time lets it work with Hasten going).

I was trying to avoid the ToD/Gaussians b/c two or three out of those sets are well over 15 million each, which blows my imaginary "100 Mil. Influ" budget. Looks like I'll really need the ToD on Lunge to keep the Melee Def up.


 

Posted

Quote:
Originally Posted by SkillyHizoh View Post
Good call on Impale....focusing to much on sets for that. I wanted to keep the rech on SpineBurst so I could get it off twice with buildup (the activation/cast time + rech time lets it work with Hasten going).

I was trying to avoid the ToD/Gaussians b/c two or three out of those sets are well over 15 million each, which blows my imaginary "100 Mil. Influ" budget. Looks like I'll really need the ToD on Lunge to keep the Melee Def up.
Merits can help keep you in budget and rolling Bronze rolls in AE will also net you some delicious recipes that you can either use or sell to get those.


Virtue: @Santorican

Dark/Shield Build Thread