Realistic Travel Power Suggestions (game engine-wise)
Firstly, if we were to have vehicles or something to that effect, they would have to be a veteran award or something like that, otherwise loads of people at lvl 50 would be really pissed off if it was from leveling.
Secondly, new animations for fly and super jump would be awesome. I know I would give an arm, an eye and a leg for that, which would hopefully result with cybernetics, which just gave me a idea for a new character. Sorry, I digress.
However, new animations would most likely encompass a new power design screen, which isn't exactly not ideal. Thanks to the laws of English, that means that it would be a good idea, and would also encompass controlling the stuff for all powers, which would be fun and create more diversity.
As for the walking thing, wouldn't that effect in being much slower? I understand what you're getting at, but the purpose of a travel power is to make your character faster. So it doesn't really belong in this thread. But I like the idea of a walking toggle, as it would save me (and probably most everyone) the embarrassment of super-speeding into a wall, and then spending ages getting out of it.
Overall, I would back all of these.
And another idea:
Dig
This is basically a new version of teleportation, but with some protection stuff as well as the teleportation stuff. Like 2 click protection things, Dig, and then a toggle. I only really thought of this because it could help RPers, and I am one. Give some feedback on this please.
Firstly, if we were to have vehicles or something to that effect, they would have to be a veteran award or something like that, otherwise loads of people at lvl 50 would be really pissed off if it was from leveling.
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Dig This is basically a new version of teleportation, but with some protection stuff as well as the teleportation stuff. Like 2 click protection things, Dig, and then a toggle. I only really thought of this because it could help RPers, and I am one. Give some feedback on this please. |
As for the OP, love the ideas. I'm hoping we get the requisite lava/ice skating version of Fly.
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Or as realistic as I can try to be...
From time to time, I do try to think of minor improvements or additions that could be added in that are not too overly ambitious for what the game engine is capable of. I'm by no means an expert on it, or a programmer for that matter, but I figured I'd throw these out there regardless.
1. Walking
I know this has been brought up time and time again and that it would most likely require a complete strip down of the engine, but I thought couldn't even a somewhat hodge-podge solution be met with a toggle in the power tray? When an enemy uses a debuff on us that induces a Slow effect, we effectively are at a walking speed. Could not a toggle accomplish this with an appropriate stride in animation? This is probably the smallest of my ideas so don't read too deeply into it just because it was my first of them.
2. Vehicles/Travel overlays of some type
Everyone wants a motorcycle, this is fact. The physics required sound like a hassle to me, not to mention all of the extra animations for EVERY power required to be made for any actions made from atop it. The only other way I could imagine that level of work being avoided is by having them made as their own exclusive Temp Powers that "alter" the avatars' form, thereby limiting their actions to what the vehicle allows (a la Nova and Dwarf form for for Kheldians).
Still, it's the movement physics that leave it in limbo for me as well possibly limiting character power conception for some people... or course that doesn't stop a super heroic Empath Defender from breaking out Sands of Mu or the Blackwand every now and then, who's to say he/she wouldn't mount a sports bike and break out a sub-machine gun too... it takes all kinds.
Graphical overlays for the existing travel powers would seem more feasible however, whether it be elemental effects that trail behind you or strange little devices that appear to attach to the body that can be believed to give the character in question that ability. For example, Super Speed could have an overlay of an energy sphere that rolls along like a hamster ball or the player might even levitate in the center while encased in it as it rolls along at mach 5. The sphere might even be generated by a device of some sort, say two generators on either side similar to the Vanguard Shield costume piece, only they generate the sphere around the player.
3. New Animations
Martial-Arts and Super Strength were a great breath of fresh air for Power Customization, I really was able to breathe new life into some old characters with new attack animations. My hope is that it's not stopping there. However, my concern is with other powers that we cannot customize (just yet, I hope), those being the Pool Powers. The two in question are Super Speed and Super Jump. To me, the animations never really looked appropriate for either, they just don't seem "super" enough.
Shouldn't someone with the ability to leap over buildings actually appear to be making such a movement? There's no spring in the step, no stride through the air, everyone has knee joints that ignore the reaction of impact. And Super Speed is the probably the fasted jog I've ever seen. There's the sensation of fast movement, but your character doesn't seem to think so. Would you not arch yourself forward at such speeds or, if you prefer, take less and longer strides?
There are others that could be singled out but these are the two that seemed most problematic to me. Again, I'm no programmer or an expert on this game engine, and I'm certainly not trying to tell the devs how to do their jobs. Even if these were brought up before (you can tell I don't post much, even for playing the game for 51 months) I just wanted to bring some extra attention to them in as sensible and objective a manner as possible.
Thanks for reading.
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Robin Everheart
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