Some idea's
Many of these have been asked for - whether they'd be actually possible or not, can't say. I'd go along with most of them. Just have to comment on a few things.
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Have to admit - I'm not quite sure what you mean there.
for bases, more control of where you will do ( the menu should come up from inside the base to other colition or return to the area you left )
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another thing I'd add a gazibo or something over the base portal in the cities and isles.. that empty glowing mess is just odd ( and the entry portal should be able to be a door or hatch or things, inside your bases |
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hmm the teleport power, revamp it so the last power in it isn't group teleport but maybe something like map port, or team recall (( map Port, could be like a unlocible requirment too, get all the exploration of the map, and then if you are a teleporter you can just port directlly to contacts and key points on the map along with misson doors and zone doors )) |
- "Map port" we're told won't happen. Not least because the 2d map doesn't take 3d into account - it doesn't know if you want to end up on top of a building or in the center of a hill. Things like the mission teleporter are fed the full set of coordinates for the mission entrance.
- Some people - Masterminds, in particular, though I've got a blaster that's part of a set team - use team teleport. Replacing it - as the devs found out with the initial round of Patron power adjustments - is a *bad* idea. (Not sure if you were here for or aware of that or not - initially they just went and replaced the "least used" (or something) powers while the issue was still in closed beta. The (justified) backlash had them add the power instead, giving us 5 in most APP/PPPs.)
first of all I'm sorry if these have been listed I just wanted them looked at as a possibility
Walk ability have it a toggle and make sprint a clicky not a toggle
have more of speedter feel by turning OFF that glow look from super speed, let us look more like Synapse when se move
for base editing, more spacial control, like target and degries of rotation and pitch control
for bases, more control of where you will do ( the menu should come up from inside the base to other colition or return to the area you left )
another thing I'd add a gazibo or something over the base portal in the cities and isles.. that empty glowing mess is just odd ( and the entry portal should be able to be a door or hatch or things, inside your bases
hmm the teleport power, revamp it so the last power in it isn't group teleport but maybe something like map port, or team recall
(( map Port, could be like a unlocible requirment too, get all the exploration of the map, and then if you are a teleporter you can just port directlly to contacts and key points on the map along with misson doors and zone doors ))
Fey Ring Wormhole
a magical hidyhole.. kinda like oriboros, or the midnight squad, but it'd be a mix of both with a magical feel (( what you could do is summon what looks liek the fairy rings in croatoa, te animation could be like throwing seeds, and hop in like you do with the 'O' Portal appering in what looks simular to the 'Witches den", have a enhancement vender, and maybe some fun Rp stuffage and then the return portal could be to make it simple the Midnight Qsuad nexus area))
Arachnos EVAC
another fun thing for VEATs ( Aracnos EVAC ), what this would be is ... the animation of the calling robots or the radio of mercs, and the transportation to what would be the Arachnos base Traning base ( the one that loks liek it has a supply room and shooting range in it ), this could be a good place for enhancements and insperations maybe even a Facemaker, and then a telepad to go to any of the other zones ( where a Aracnos base is) you would exit the base doors in the base of that area
Vanguard Pickup
like the Arachnos base thing but alot simpler, you just call a teleport to be droped in the Vanguard base
hope these get atleast loked at by the devs thanks