Fire/SD - build critique
It's a very great build, I don't see any improvements that I can make without having some negative effects to your restraints.
Virtue: @Santorican

Dark/Shield Build Thread
Here is a friend's build to maybe get some ideas. His is more oriented toward offense.
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Virtue: @Santorican

Dark/Shield Build Thread
Thanks. That build is much better than mine (same defense, more recharge/regen, cheaper to boot), although it abandons the goal of getting 90% DefDebuff resistance which I'm not sure I want to do. Playing an SR has made me pampered
Virtue: @Santorican

Dark/Shield Build Thread
Hey guys.
Both of your builds looks awesome, indeed. Great recharge and defense numbers.
I hope you don't mind, but I'm going to post my build here for review also.
Here is the final build I had in mind:
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I would like some advice on a good attack chain for a build with balanced AoE and ST damage. I have not played Fiery Melee before (going to play with it on double XP weekend), so I really don't know how the attacks will work yet; I just chose the ones that looked good based on the numbers and rctivation times/recharge times. I'll only be using them on an occasional boss or for quick cleanup anyway, so I mostly choose hard hitting ones.
Anyway, more advice or critiques would be nice.
-Simon
Build goals are double-stacked AD, 95% hit chance against +4 enemies, must have SS for concept, softcapped everything and keep all defense bonuses when exemplared to 32. I will have a seperate build for pre-level 32 play. Attack chain is Scorch > Incinerate > Scorch > Cremate; I don't want to take any of the sword attacks except for FSC.

I'm pretty happy with this, although I really wish I could scrounge together 4 slots from somewhere to properly slot the resists in Deflection and Tough. I'm missing out on about 20% SL resistance, and that makes me sad.
Thoughts?