Rad/MM PvE blaster build


Gaderath

 

Posted

I haven't played a blaster since i9, and barely IOd that one at all, but I've got a rad blaster up to early 40s now, and want to get my build hammered out. I built to the HP cap (with Accos), with some nice +rech, +dam and +acc. Some very light ranged defense.

Curious what you guys think, or have any general advice on anything you think I missed (which, more than likely, is a lot).

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

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Level 50 Magic Blaster
Primary Power Set: Radiation Blast
Secondary Power Set: Mental Manipulation
Power Pool: Fitness
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Force Mastery

Hero Profile:
Level 1: X-Ray Beam -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Dmg/Rchg(3), Dev'n-Acc/Dmg/Rchg(5), UndDef-DefDeb/Rchg/EndRdx(5), UndDef-Rchg/EndRdx(19)
Level 1: Subdual -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(7), Apoc-Dmg/Rchg(7), Apoc-Acc/Dmg/Rchg(9), Apoc-Acc/Rchg(13)
Level 2: Mind Probe -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(9), Hectmb-Dmg/Rchg(11), Hectmb-Acc/Dmg/Rchg(11), Hectmb-Acc/Rchg(13)
Level 4: Irradiate -- Oblit-Dmg(A), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(15), Oblit-%Dam(17), Oblit-Acc/Rchg(19)
Level 6: Electron Haze -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(21), Posi-Acc/Dmg(21), Posi-Dmg/Rng(23), Posi-Dmg/Rchg(23)
Level 8: Swift -- HO:Micro(A)
Level 10: Hover -- LkGmblr-Rchg+(A)
Level 12: Aim -- AdjTgt-ToHit/EndRdx/Rchg(A), AdjTgt-ToHit/EndRdx(25), AdjTgt-EndRdx/Rchg(25), AdjTgt-Rchg(27), AdjTgt-ToHit/Rchg(27)
Level 14: Fly -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(17)
Level 16: Health -- Numna-Heal(A), Numna-Heal/EndRdx(31), Numna-Regen/Rcvry+(31)
Level 18: Cosmic Burst -- Dev'n-Acc/Dmg/Rchg(A), Dev'n-Acc/Dmg(31), Dev'n-Dmg/EndRdx(33), Dev'n-Dmg/Rchg(33), UndDef-DefDeb/Rchg/EndRdx(33), UndDef-Rchg/EndRdx(34)
Level 20: Drain Psyche -- Theft-Acc/Heal(A), Theft-Acc/EndRdx/Heal(34), Numna-Heal/Rchg(34), Numna-Heal/EndRdx/Rchg(36), P'Shift-EndMod/Rchg(36), P'Shift-Acc/Rchg(36)
Level 22: Concentration -- AdjTgt-EndRdx/Rchg(A), AdjTgt-ToHit/EndRdx(37), AdjTgt-Rchg(37), AdjTgt-ToHit/Rchg(37), AdjTgt-ToHit/EndRdx/Rchg(39)
Level 24: Psychic Scream -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(39), Posi-Acc/Dmg(39), Posi-Dmg/EndRdx(40), Posi-Dmg/Rchg(40)
Level 26: Neutron Bomb -- Ragnrk-Knock%(A), LdyGrey-%Dam(29), Ragnrk-Dmg/Rchg(40), Ragnrk-Acc/Dmg/Rchg(42), Ragnrk-Acc/Rchg(42), Ragnrk-Dmg/EndRdx(42)
Level 28: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(29), P'Shift-End%(43)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(43)
Level 32: Atomic Blast -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(45), Erad-Dmg/Rchg(45), Erad-Acc/Dmg/Rchg(45), UndDef-DefDeb/Rchg/EndRdx(46), UndDef-DefDeb/Rchg(50)
Level 35: World of Confusion -- CoPers-Conf%(A)
Level 38: Psychic Shockwave -- Armgdn-Dam%(A), Sciroc-Dam%(43), Armgdn-Dmg/EndRdx(46), Armgdn-Dmg/Rchg(46), Armgdn-Acc/Dmg/Rchg(48), Armgdn-Acc/Rchg(48)
Level 41: Personal Force Field -- LkGmblr-Rchg+(A)
Level 44: Temp Invulnerability -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam/EndRdx(48), Aegis-ResDam(50), Aegis-ResDam/EndRdx/Rchg(50)
Level 47: Force of Nature -- Aegis-Psi/Status(A)
Level 49: Assault -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
------------
Set Bonus Totals:

  • 23% DamageBuff(Smashing)
  • 23% DamageBuff(Lethal)
  • 23% DamageBuff(Fire)
  • 23% DamageBuff(Cold)
  • 23% DamageBuff(Energy)
  • 23% DamageBuff(Negative)
  • 23% DamageBuff(Toxic)
  • 23% DamageBuff(Psionic)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 6.13% Defense(Fire)
  • 6.13% Defense(Cold)
  • 7.69% Defense(Energy)
  • 7.69% Defense(Negative)
  • 3% Defense(Psionic)
  • 3% Defense(Melee)
  • 7.69% Defense(Ranged)
  • 4.56% Defense(AoE)
  • 1.8% Max End
  • 82.5% Enhancement(RechargeTime)
  • 90% Enhancement(Accuracy)
  • 10% FlySpeed
  • 162.6 HP (13.5%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Stun) 2.2%
  • 17% (0.28 End/sec) Recovery
  • 74% (3.72 HP/sec) Regeneration
  • 10.7% Resistance(Fire)
  • 10.7% Resistance(Cold)
  • 2.52% Resistance(Energy)
  • 2.52% Resistance(Negative)
  • 3% Resistance(Psionic)
  • 15% RunSpeed

And yes, money is no problem.


 

Posted

It seems like some of the slotting is expensive just for the sake of being expensive, like the Microfilament in Swift or the Aegis unique in FoN (not sure why it's even worth slotting one of those). Don't think the res/def piece is worth it either unless you're building for defense. Probably not worth slotting the Undermined Defenses pieces in X-Ray Beam and could get more mileage out of it with procs. Irradiate could use some endurance reduction. I'd also try to find a way to get more slots into WoC to use the full purple set instead of just the proc - WoC is really only there to look pretty (and act as an IO or proc mule) so if you're not going to slot it well, why slot or even take it?


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Quote:
Originally Posted by macskull View Post
It seems like some of the slotting is expensive just for the sake of being expensive, like ... the Aegis unique in FoN (not sure why it's even worth slotting one of those).
I don't think Aegis is all that expensive, actually. It's in for the status prot, and as a relic, may swap it for a res/rech, of any set.
Quote:
Originally Posted by macskull View Post
Don't think the res/def piece is worth it either unless you're building for defense.
10% ranged def may not be great, but it is useful.
Quote:
Originally Posted by macskull View Post
Probably not worth slotting the Undermined Defenses pieces in X-Ray Beam and could get more mileage out of it with procs.
I'm usually quite proc-happy, but thought on a blaster a high +dam global bonus would be useful all around.
Quote:
Originally Posted by macskull View Post
Irradiate could use some endurance reduction.
Hm. I had not noticed or thought about that. I don't have any end issues at 43, with most everything poorly slotted, though Irradiate does have end reduction currently, i think. I dunno how often i really use that one... Drain Psyche and stamina slotted (and the +end proc, and unique numinas) should compensate, no?
Quote:
Originally Posted by macskull View Post
I'd also try to find a way to get more slots into WoC to use the full purple set instead of just the proc - WoC is really only there to look pretty (and act as an IO or proc mule) so if you're not going to slot it well, why slot or even take it?
Yes, WoC is there to look pretty... I've not found it useful so far, and have pondered what to replace it with. But like you said, it looks pretty. I figured that cheap proc would be the best thing for it. Now I am eyeing those -def slots in a few powers, the 2 slotted ones, and appropriating their slots to WoC, and 5 slotting the purple. I get 4% dam, and 10% rech... go 1 more and another 5% ranged def.... i never noticed the purple confuse set had that, I tend to ignore the final purple bonus. I'd only lose 2-3x2% damage boosts, and some rech/end/def debuff in a couple powers.... Hm...


 

Posted

Quote:
Originally Posted by Gaderath View Post
Yes, WoC is there to look pretty... I've not found it useful so far, and have pondered what to replace it with. But like you said, it looks pretty. I figured that cheap proc would be the best thing for it. Now I am eyeing those -def slots in a few powers, the 2 slotted ones, and appropriating their slots to WoC, and 5 slotting the purple. I get 4% dam, and 10% rech... go 1 more and another 5% ranged def.... i never noticed the purple confuse set had that, I tend to ignore the final purple bonus. I'd only lose 2-3x2% damage boosts, and some rech/end/def debuff in a couple powers.... Hm...
That's probably what I'd do, given that build.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

I'd echo what Mac has to say and I'd also include the observation that +defense bonuses are better in the long run than building for more hit points.

3% more defense works on every incoming attack where as 3% more hit points only helps once in most battles.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

Quote:
Originally Posted by Miladys_Knight View Post
I'd echo what Mac has to say and I'd also include the observation that +defense bonuses are better in the long run than building for more hit points.

3% more defense works on every incoming attack where as 3% more hit points only helps once in most battles.
Oh, I know full well the power of stacking defense It is my usual modus operandi. +HP for 2 reasons, DP, and cause a friend that a trust a lot said +HP before anything else on a blaster, and he plays them much more than I. This was also during a convo mixing PvE and PvP. I did bring up stacking ranged or even melee def, and he was kind of, "Nahhhhhhhhh, but it can't hurt after HP/Dam/Rech"