Achilles Heel Proc slotting


Jay Peace

 

Posted

I have a Human PB build that's mainly a support-blapper type of build. Assault/Maneuvers/Tactics, Glowing Touch, and a couple of the shields. That said, I only have one slot available for the -Res Proc from Achilles Heel. Would it be best placed in Luminous Detonation, Solar Flare, or one of the single target attacks, namely Gleaming Bolt or Gleaming Blast? My current Mid's build has it in Bolt, figuring that by firing it so often, I have a high chance of it firing and potentially stacking (if the proc can stack, that is) against AVs where the -res would be most helpful. But I wonder if I'd be helping my team more by putting it into an AoE and hoping that it procs on more than one enemy at a time.

Any advice/help would be very much appreciated. For what it's worth, here's the build I have planned out.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

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Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership

Hero Profile:
Level 1: Gleaming Bolt

  • (A) Thunderstrike - Accuracy/Damage
  • (34) Thunderstrike - Damage/Endurance
  • (37) Thunderstrike - Accuracy/Damage/Recharge
  • (37) Devastation - Damage/Endurance
  • (39) Devastation - Accuracy/Damage
  • (46) Achilles' Heel - Chance for Res Debuff
Level 1: Incandescence
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (39) Steadfast Protection - Knockback Protection
Level 2: Gleaming Blast
  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Accuracy/Damage/Recharge
  • (3) Thunderstrike - Accuracy/Damage/Endurance
  • (34) Devastation - Accuracy/Damage
  • (43) Devastation - Damage/Recharge
Level 4: Essence Boost
  • (A) Doctored Wounds - Recharge
  • (5) Doctored Wounds - Heal
  • (5) Doctored Wounds - Heal/Endurance
  • (13) Doctored Wounds - Heal/Recharge
  • (17) Doctored Wounds - Heal/Endurance/Recharge
  • (34) Recharge Reduction IO
Level 6: Radiant Strike
  • (A) Crushing Impact - Damage/Endurance/Recharge
  • (7) Crushing Impact - Accuracy/Damage/Endurance
  • (7) Crushing Impact - Accuracy/Damage/Recharge
  • (11) Crushing Impact - Damage/Recharge
  • (13) Crushing Impact - Accuracy/Damage
Level 8: Shining Shield
  • (A) Impervium Armor - Resistance
  • (9) Impervium Armor - Resistance/Endurance
  • (9) Steadfast Protection - Resistance/Endurance
  • (11) Steadfast Protection - Knockback Protection
Level 10: Hurdle
  • (A) Jumping IO
Level 12: Build Up
  • (A) Adjusted Targeting - Recharge
  • (40) Adjusted Targeting - To Hit Buff/Endurance
  • (40) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (40) Adjusted Targeting - To Hit Buff/Recharge
  • (43) Adjusted Targeting - Endurance/Recharge
Level 14: Quantum Shield
  • (A) Impervium Armor - Resistance
  • (15) Impervium Armor - Resistance/Endurance
  • (15) Steadfast Protection - Resistance/Endurance
  • (17) Steadfast Protection - Knockback Protection
Level 16: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
Level 18: Incandescent Strike
  • (A) Crushing Impact - Damage/Endurance/Recharge
  • (19) Crushing Impact - Accuracy/Damage/Endurance
  • (19) Crushing Impact - Accuracy/Damage/Recharge
  • (21) Crushing Impact - Damage/Recharge
  • (21) Crushing Impact - Accuracy/Damage
Level 20: Stamina
  • (A) Performance Shifter - Chance for +End
  • (46) Performance Shifter - EndMod/Accuracy
  • (50) Performance Shifter - EndMod
  • (50) Performance Shifter - EndMod/Recharge
  • (50) Performance Shifter - EndMod/Accuracy/Recharge
Level 22: Reform Essence
  • (A) Doctored Wounds - Heal
  • (23) Doctored Wounds - Recharge
  • (23) Doctored Wounds - Heal/Endurance
  • (25) Doctored Wounds - Heal/Recharge
  • (25) Doctored Wounds - Heal/Endurance/Recharge
  • (31) Recharge Reduction IO
Level 24: Hasten
  • (A) Recharge Reduction IO
  • (39) Recharge Reduction IO
Level 26: Solar Flare
  • (A) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (27) Scirocco's Dervish - Damage/Endurance
  • (27) Cleaving Blow - Accuracy/Damage
  • (31) Cleaving Blow - Damage/Recharge
Level 28: Glowing Touch
  • (A) Numina's Convalescence - Heal
  • (29) Numina's Convalescence - Heal/Endurance
  • (29) Miracle - Heal
  • (31) Miracle - Heal/Endurance
Level 30: Assault
  • (A) Endurance Reduction IO
Level 32: Dawn Strike
  • (A) Obliteration - Damage
  • (33) Obliteration - Damage/Recharge
  • (33) Scirocco's Dervish - Damage/Recharge
  • (33) Scirocco's Dervish - Accuracy/Damage
Level 35: Tactics
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (36) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (37) Rectified Reticle - Increased Perception
Level 38: Light Form
  • (A) Aegis - Resistance/Recharge
Level 41: Luminous Detonation
  • (A) Positron's Blast - Chance of Damage(Energy)
  • (42) Positron's Blast - Damage/Recharge
  • (42) Positron's Blast - Accuracy/Damage/Endurance
  • (42) Positron's Blast - Damage/Range
  • (43) Positron's Blast - Accuracy/Damage
Level 44: Pulsar
  • (A) Stupefy - Accuracy/Stun/Recharge
  • (45) Stupefy - Stun/Range
  • (45) Stupefy - Accuracy/Endurance
  • (45) Stupefy - Endurance/Stun
  • (46) Stupefy - Accuracy/Recharge
Level 47: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (48) Luck of the Gambler - Defense
  • (48) Kismet - Accuracy +6%
  • (48) Kismet - Defense/Endurance
Level 49: Restore Essence
  • (A) Recharge Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Cosmic Balance
Level 1: Energy Flight
  • (A) Winter's Gift - Slow Resistance (20%)
Level 10: Combat Flight
  • (A) Luck of the Gambler - Recharge Speed
------------
------------
Set Bonus Totals:
  • 4.5% DamageBuff(Smashing)
  • 4.5% DamageBuff(Lethal)
  • 4.5% DamageBuff(Fire)
  • 4.5% DamageBuff(Cold)
  • 4.5% DamageBuff(Energy)
  • 4.5% DamageBuff(Negative)
  • 4.5% DamageBuff(Toxic)
  • 4.5% DamageBuff(Psionic)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 8% Defense(Energy)
  • 8% Defense(Negative)
  • 3% Defense(Psionic)
  • 3% Defense(Melee)
  • 5.5% Defense(Ranged)
  • 3% Defense(AoE)
  • 8% Enhancement(Heal)
  • 32% Enhancement(Accuracy)
  • 3% Enhancement(Stun)
  • 52.5% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 84.3 HP (7.87%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -12)
  • Knockup (Mag -12)
  • MezResist(Immobilize) 4.4%
  • MezResist(Stun) 2.2%
  • MezResist(Terrorized) 4.4%
  • 20% Perception
  • 23.5% (0.39 End/sec) Recovery
  • 66% (2.95 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 4.1% Resistance(Fire)
  • 4.1% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)
  • 10% RunSpeed

------------
Set Bonuses:
Thunderstrike
(Gleaming Bolt)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
Devastation
(Gleaming Bolt)
  • 12% (0.54 HP/sec) Regeneration
Steadfast Protection
(Incandescence)
  • 1.5% (0.03 End/sec) Recovery
  • 3% Defense(All)
  • Knockback Protection (Mag -4)
Thunderstrike
(Gleaming Blast)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
Devastation
(Gleaming Blast)
  • 12% (0.54 HP/sec) Regeneration
Doctored Wounds
(Essence Boost)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Crushing Impact
(Radiant Strike)
  • MezResist(Immobilize) 2.2%
  • 12 HP (1.12%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Impervium Armor
(Shining Shield)
  • 2.5% (0.04 End/sec) Recovery
Steadfast Protection
(Shining Shield)
  • 1.5% (0.03 End/sec) Recovery
  • Knockback Protection (Mag -4)
Adjusted Targeting
(Build Up)
  • 2% DamageBuff(All)
  • 1.26% Resistance(Energy,Negative)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Impervium Armor
(Quantum Shield)
  • 2.5% (0.04 End/sec) Recovery
Steadfast Protection
(Quantum Shield)
  • 1.5% (0.03 End/sec) Recovery
  • Knockback Protection (Mag -4)
Crushing Impact
(Incandescent Strike)
  • MezResist(Immobilize) 2.2%
  • 12 HP (1.12%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 20.1 HP (1.87%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
Doctored Wounds
(Reform Essence)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Scirocco's Dervish
(Solar Flare)
  • 10% (0.45 HP/sec) Regeneration
Cleaving Blow
(Solar Flare)
  • 1% (0.02 End/sec) Recovery
Numina's Convalescence
(Glowing Touch)
  • 12% (0.54 HP/sec) Regeneration
Miracle
(Glowing Touch)
  • 2.5% (0.04 End/sec) Recovery
Obliteration
(Dawn Strike)
  • MezResist(Stun) 2.2%
Scirocco's Dervish
(Dawn Strike)
  • 10% (0.45 HP/sec) Regeneration
Gaussian's Synchronized Fire-Control
(Tactics)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 20.1 HP (1.87%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
Rectified Reticle
(Tactics)
  • 20% Perception
Positron's Blast
(Luminous Detonation)
  • 2.5% (0.04 End/sec) Recovery (Exceeded 5 Bonus Cap)
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Stupefy
(Pulsar)
  • 2.5% (0.04 End/sec) Recovery (Exceeded 5 Bonus Cap)
  • 20.1 HP (1.87%) HitPoints
  • 3% Enhancement(Stun)
  • 6.25% Enhancement(RechargeTime)
Luck of the Gambler
(Maneuvers)
  • 10% (0.45 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Kismet
(Maneuvers)
  • 1.5% (0.03 End/sec) Recovery
Winter's Gift
(Energy Flight)
  • 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
Luck of the Gambler
(Combat Flight)
  • 7.5% Enhancement(RechargeTime)


Just my opinion, feel free to disregard...

 

Posted

It cannot stack from the same caster, and imho isn't worth it in an AoE because on a team you are likely to have either enough damage already, or enough debuffs from elsewhere.

The best place is your fastest cycling attack, so it has plenty of chances to go off against an AV where it will help the most (Against even a boss the 20% -res would be hardly noticed).

Personally though I wouldn't slot it at all, I think you are better off with a damage proc instead.


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Posted

That was my thought, hence it was put into Bolt. For a solo build, the chance for damage would be better, but this is for teaming, and I think 20% -res against an AV or EB or what have you will serve better, as it increases the entire teams damage against that foe, instead of just my damage. Combined with the 13.5% damage my team will get from my Assault, this can make it much easier to take down foes. Thanks for the input, though, didn't know whether or not it could stack with itself (from same caster).

~WP


Just my opinion, feel free to disregard...