Mind/Cold Advice Anyone?


GreenBone

 

Posted

So I came up with a terrific concept for a character, terrific backstory, suited extremely well for "going rogue," and build him last night. I'm typically less interested in the min/max builds, but with Controllers have found Containment is always a priority to best effect damage.

So I guess I'm seeking advice for how to prioritize:

1) Containment
2) Damage
3) Non-aggro controls (since Mass Hypnosis is one?)
4) Holds (I'm not a fan of immobs so much)

I'm also a bit bummed I wasn't able to fit Aid Other and Aid Self in here, so if you have suggestions, and believe there are skippable powers to accomplish this, assuming you think it's as important, I'd like to hear your thoughts.

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+ Built with SuckerPunch's Online Planner v5.0
+ http://planner.cohtitan.com/planner
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Archetype: Controller
Primary: Mind Control
Secondary: Cold Domination
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01: Infrigidate => Empty(1)
01: Mesmerize => Empty(1)
02: Dominate => Empty(2)
04: Levitate => Empty(4)
06: Confuse => Empty(6)
08: Swift => Empty(8)
10: Air Superiority => Empty(10)
12: Ice Shield => Empty(12)
14: Health => Empty(14)
16: Fly => Empty(16)
18: Mass Hypnosis => Empty(18)
20: Stamina => Empty(20)
22: Total Domination => Empty(22)
24: Glacial Shield => Empty(24)
26: Terrify => Empty(26)
28: Benumb => Empty(28)
30: Arctic Fog => Empty(30)
32: Hasten => Empty(32)
35: Sleet => Empty(35)
38: Heat Loss => Empty(38)

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As always, I appreciate the advice. So far, using Mind/ has been a real pleasure and I'm enjoying it thoroughly!